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Best of the Net: Repeat

April 30th, 2010

 

Surprisingly, there were very few April Fool’s jokes this month and lots of solid entries, 25 to be exact.

 

Have at them!

 

Line Patterns, by Erik Leppen

A striking puzzle game that involves filling a grid with a chain of line sequences. With 26 levels, this one is sure to keep you busy for a while.

 

Auto Cannibalism, by Krimelo

Features RepEating uses of the theme. The low-bit aesthetic, music, and dialog combine to make a hilarious experience. Plus, when was the last time games explored the delicious theme of cannibalism?

The Sound Fight!, by RPM Collective

Pits songs from your computer in a fight to the death, generating units for each based on the strength of the first 10 seconds of the song. Really fun to watch!

 

Robert Recurring, by Ben Wilhelm

Time traveling with Timecop-like rules in this puzzle-platformer. Some fun brain teasers in here. I’d love to see this expanded upon.

 

Push Puzzle, by Suvozit

A nice sliding-tile style puzzle game with a very charming aesthetic. Definitely worth a play through.

 

One to Tango, by Nathan McCoy

Time Cop rules be damned! One to Tango is a time-traveling game that draws its inspiration from such gems as Braid or Cursor * 10. Plus the protagonist’s name is Hatbox, what’s not to like?

James Replay, by Rujo

Falling in the vein of the Misadventures of P.T. Winterbottom, James Replay is a platformer-with-clones style game with the twist that once you clone yourself your previous body is frozen in space – laws of Physics be damned!

Restricted Recall, by Zhou Xuanming

A really interesting platforming style game. Navigate a series of rooms by looping through 3 commands by pressing the space bar, e.g. “walk”, “jump”, “turn around”.

 

Oh No, Spaceman!, by Switchbreak

A repeating Astroid-like shooter with a time loop mechanic. Judicious use of bullets is the only thing that will save you here, as previous loops of yourself can hurt you.

 

Flowearty, by Elday

Copy and paste terrain to help navigate a flower petal back to its stem. The mechanic is somewhat reminiscent of Snapshot, but is more versatile in some ways. Controlling the flower is tough at times, however.

Sisyphus, by Ben

Although it was meant to be a joke game, it’s nice to see someone thought of repetitive Greek Mythology punishments when looking at this theme. Good thing he didn’t do Prometheus.

 

Repeat, by Ben

A platformer game where the level periodically resets. Explore the level, unlocking abilities and extending your time in order to escape!

 

Revolutions, by Zink Interactive

Circular levels with an interesting rotation mechanic, and lovely, lovely aesthetics.

 

 

Pixels Can Crack Too, by Turtlesoup

A repeating, ever growing level. All that’s missing is a bottle that says “Drink Me.” It’s an interestingly play that shows the advantages of vectors.

 

Move the Ball, by Knut

Move the ball to the goal without colliding with previous successful attempts. Sounds a little confusing, but is actually quite fun. Also follows Timecop rules.

 

Observer, by Dariuou

Observe creatures to pick up their abilities, which can be stored in one of 3 slots and then reused by pressing the corresponding button.

 

Full Circle, by Jorge Goyco

A spinning puzzle game taking place within various regions of the digestive tract. I didn’t play until the finish, but I’m pretty sure I know where it ends…

 

Africa Repeat, by Ryan Atkinson

Part geography game, part observation. Difficult at times. Africa is a tricky continent, it would seem.

 

Greed, by ATS

Platforming…with a message.

 

 

Ghost Curses, by Joaquim

A very moody game. You’re trying to search for the bathroom in a giant repeating maze. Control with the arrows and “X”.

 

Rebecca, by Ed Scheindlin

In this month’s version, Ed has changed it so every time you die you age, changing the ending. I’m not completely sure, but it feels like your older character can’t jump as high as his teen equivalent.

(Re)define, by Ryan McGreevy

Navigate a ball to the star by placing gravity wells.

 

 

Gost, by vazor

Help ghosts make it to the afterlife by eliminating them in the right order.

 

 

Blue Roller, by Roan Contreras

Scrolling arcade-style platformer with randomly generated obstacles. Get a higher score by collecting coins.

 

Flag Island, by Roan Contreras

A non-stop capture the flag style game. The AI becomes overpoweringly strong unless you kill it quickly.

 

 

12 Comments | In: Games | tags: Best of the Net, Games, repeat | #



In April: Wash, Rinse, and REPEAT

April 1st, 2010

 

Repetition often means getting better at something, or failing over, and over, and over.  There have been a few (now) classic indie titles that have used it with some success – Cursor Times 10 springs to mind – and JRPGs have practically monopolized this theme for over 20 years now.

 

Though it would be easy for you lot to take the easy way out and make a game about level grinding, I expect we’ll see some takes on REPEAT gameplay we’ve never seen before.

69 Comments | In: Theme | tags: repeat, Theme | #




We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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