Two Months of CASUAL ADDICTION
June 1st, 2010
The recent proclamation that two hours of gaming is equivalent to doing a line of coke sure got us thinking. Beyond the natural reaction that this was sensational quackery at its finest (and many fine sites agree), it made us thankful that our gaming hobby is oh-so-cheaper than those the seedier members of society pursue – apparently with the same results!
That’s the challenge then: can you make the most casually addictive game possible?
We’re giving you two months to find out!
113 Comments, Comment or Ping
Here is my submission, just before the deadline!
SUPER ADDICTORGZ XXI
You play a businessman who need something stronger than Coke. His dealer gives him a videogame UbërConcentrated!
You have to do combos by collecting the same items and by avoiding the skulls! And the score is in “lines of coke”.
It’s my first game with Flixel and for the Experimental Gameplay Project.
http://gamejolt.com/online/games/arcade/super-addictorgz-xxi/3067/
Made in 1 afternoon and 3 nights.
July 31st, 2010
Hi,
this is my first entry for the experimental gameplay project.
Alltogether i worked about 7 Days on it in my sparetime.
Using my own little framework.
Hope you will get addicted and want to kill ALL enemies :-)
The game is downloadable here:
http://games.spunkmeyer.de/solar_takedown_redux.php
Goal is to destroy the enemy mothership. You control your ship with the arrow-keys and you are firing with the mouse.
Dont forget to research shields, they help a lot ;-)
Its a Zip-File containing the EXE-file.
Its running 1024×768 fullscreen. Hope thats okay for you.
July 31st, 2010
Hi. This is my first game. My idea might have got a bit confused and it has some problems but I’m glad I made it.
It’s called Points.
Arrow keys and Z and X to toggle between tracks.
http://www.conorprendergast.com/Points.exe
Conor
July 31st, 2010
The Wild Balloon – game made by two men (program,graphic). Control by A,S,D,Space. Download here http://leteckaposta.cz/442482809
July 31st, 2010
Hi Folks!
Here is my first “Non-Entry” ;-)
Not only is this submit too late, but bringing the little game into an enough polished state to dare showing it to anyone took me as much as 16 days. It was important to me that it is a stabile version (in the hopes that it is) because it is the very first piece of work to show around of my recently founded little indie games company (which consists of just me at the moment). So please count me out of competition, but if you like to have a look at the game anyway, please find it here: http://wonderfridge.codemachinery.net or directly: http://rapidshare.com/files/410254341/WonderFridge_v1.0.0.zip
Its an XNA-based game, so you need to have .NET and XNA up to date.
Have a nice day!
July 31st, 2010
Ha. Discovered a bug, that keeps you from experiencing the nice end sequence. New direct link: http://rapidshare.com/files/410287472/WonderFridge_v1.1.0.zip :-)
July 31st, 2010
Hi,
I tired WonderFridge and I would like to share my few points here:
Please, don’t use ClickOnce-packaging, because it forces user to install a program, and extension is kinda wierd .application. Besides that, you can get plain .exe from Release-directory on your project folder.
And the about gameplay:
It sucks, I didn’t find nearly anything addicting and only thing I found even as a game was discovering new items. Well, that didn’t turn out to be funny, at least for me and I really quit after few tries.
Even if basic idea would be good, then UI comes a play. When you put items to fridge, there is a huge list (40 discoverable items and 2 stock) where I can see like 7 -10, but the most annoying thing is that mouse’s scroll doesn’t work there. You must scroll that list using buttons, which scrolls item by one at the time. I found that VERY frustrating.
I usually don’t like to complaint about graphics, because these games are prototypes, and more likely with very fast-made graphics, but oh-lord when I first opened that game…
Also I didn’t like the inside-help system at all, beause it make a huge tooltip with a lot of text. I firstly thought that this is very compex game, cause a lot of text, but after a while it turned a pretty simple.
After all, even first game IMO sucks, I still love to see new guys here (like I am myself, see few posts earlier).
Keep good work up! :)
August 1st, 2010
@TEIJO MURSU: Thank you, very much! Your comments really help me.
*) ClickOnce: ok, never again. It is just so convenient for the developer… :-)
*) Gameplay: I presumed, that could be the case… sad
*) Gfx: is it really *that* bad?! Oops. Yes, the background… it´s drawn by lowlevel “DrawLine”, etc… totally ignored that. Maybe a shadow-bitmap for the fridge and some simple blur-shader for the background would have helped.
*) Help-System: it really is sub-optimal. Maybe an extra screen with a short description would have been better.
I promise to make it better next time :-)
August 2nd, 2010
@HARDNHEAVY
ClickOnce was my mistake also, and I cannot understand why ms can’t provide more simpler packaging system. (ie. just zip everything needed and nothing more9
I do all images with bitmaps and it’s very fast. I use SDL_image to load images to memory and then just blit to screen. That way I can use very modern image manipulating tools like GIMP among many others.
About help-system. I have think that way too. I like one helpscreen, because player can skip it very easily if he already knows how to play the game (also player doens’t need to check everything that if help says something meaningful, all help is just in one screen or bunch of them)
Just to mention, I liked very much Greedy Bankers tutorial/help which was made with few screens which shows visually how to play the game.
August 2nd, 2010
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