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ZOOM Roundup

May 31st, 2011

 

There are too many puns to be made about checking out games for May’s theme ZOOM, but fortunately for everyone I’ve only made one and I’ve saved it for the end. The games this month featured a lot of interesting and creative interpretations on the theme, and we saw games about speed, magnification, and even games about the entirety of life!

 

Let’s ZOOM in for a closer look (harr harr) at these 15 games:

 

Chance of a Lifetime, by Steve Gargolinski

An ambitious experimental interactive experience. Don’t want to give away any spoilers, but it’s definitely something the photography enthusiasts among us can relate to!

 

Lifetime, by Jonathan Giroux

Play through a lifetime in this story game. Great simple, yet expressive art! I’d love to see this idea fully fleshed out

 

Zoom Plane Pilot, by Roberto

A well put together puzzle game. Consistent clean asthetics, nice music and sound effects, and the game has a nice tension with the limited fuel mechanic.

 

Fat Camera, by Tenseiga

Control a ball that can change size as you zoom in and out, use it to navigate some challenging levels!

 

Broken Zoomometer, by Tyranus

Fly a rocket that can change size, and explore all that might mean in outerspace. Boy am I glad this game had checkpoints!

 

Secondario – Mushroom Overdose, by Alexis Andre

Very interesting idea, constantly growing! The level are challenging but very satisfying when you beat them.

 

Watch Out Danger Ahead, by mrshoestore

A minimalistic platformer where you guide a little orb through dangerous environments.

 
 

ZoomZoomZoom, by Barry Atkins

Reminds me a bit of F-Zero and canabalt, gets really tougher the more boosts you collect!

 
 

Zcycle, by Built by Man

Drive a motorcycle across construction beams, zoom to clear gaps!

 
 

Intense Staring Simulator, by Zed

Revisit your high school experience, stare at people until they get self-conscious and leave. It’s a little depressing, but also pretty funny.

 

Proyecto Nutria, by Elvis Brevi

Ever wanted to be a Nutria with a lazer gun? Now you can in this two player brawl/melee platformer.

 

Chrysopoeia, by One Life Remains

Lots of squares falling and zooming around, becoming bigger, forming words. What you emit tends to kill you!

 

Folderworld, by Troshinsky

Extraordinarily experimental game about defining our world. Challenges even the word ‘game’!

 
 

Invisible Landscaping, by Aaron Oldenberg

Do some landscaping by sound alone in this very different experience.

 
 

QuickPoint, by vazor222

Guess the trajectory of a square as it bounces around and eventually (or sometimes not!) hits a sphere. Pretty tough!

 

7 Comments | In: Theme | tags: Best of the Net, zoom | #



ZOOM in May

May 1st, 2011

 

May is the month where the pace starts to quicken.  We’ve shaken off the cold, cold shackles of Winter and blown through allergy season just in time to realize that Summer is nearly upon us and that a third of the year is already gone!  What happened?

 

So with that in mind (and really, because we haven’t used the theme yet), it’s time to make a game around the theme: ZOOM.  This could pertain to speed, increasing or decreasing the scale of things, or anything else your clever minds can conjure up – just make sure you don’t let time zoom past you into June!

 

40 Comments | In: News, Theme | tags: Theme, zoom | #




We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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