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DISINTEGRATE in July

July 1st, 2011

 

While last month’s theme was about combining multiple elements in new and delightful ways.  This month’s is about reducing said elements to nothing!

 

Your challenge for July 2011, developers, is to make a game around the theme: DISINTEGRATE.

43 Comments | In: Theme | tags: Disintegrate, Theme | #



MASHUP for June 2011

June 1st, 2011

 

Game Development is often about taking disparate elements and chucking them into a blender before hitting the puree button.  Sometimes the concoction is a delicious new blend of gaming excellence, and other times its contents send you running for the porcelain goddess.

 

Your challenge for June 2011, developers,  is to make a game around the theme: MASHUP. Be it combining gaming genres, mechanics, music, horrifically mutilated mascots, or anything else you can think of we’re excited to see what you stick into this month’s game development blender.

29 Comments | In: Theme | tags: Mashup, Theme | #



ZOOM in May

May 1st, 2011

 

May is the month where the pace starts to quicken.  We’ve shaken off the cold, cold shackles of Winter and blown through allergy season just in time to realize that Summer is nearly upon us and that a third of the year is already gone!  What happened?

 

So with that in mind (and really, because we haven’t used the theme yet), it’s time to make a game around the theme: ZOOM.  This could pertain to speed, increasing or decreasing the scale of things, or anything else your clever minds can conjure up – just make sure you don’t let time zoom past you into June!

 

40 Comments | In: News, Theme | tags: Theme, zoom | #



March & April are filled with CHEAP CLONES

March 8th, 2011

 

A lot of game developers don’t seem to get the credit they deserve.  You know the ones – poor souls toiling away at making the next great original iDevice title that just happens to greatly rip off an existing mechanic down to the very look and feel of the game.  Sometimes they’re even original enough to use the original assets from the game they’re inspired by!

 

In honor of these great game making pioneers, we’ve decided it was a great time to flood the market with CHEAP CLONES of existing titles.  Just take your favorite game and make the most horrible B-rated version you can – points for including a link to the original game so we can see how far you’ve gone.

 
And because making cloned games is hard, we’re giving you two months to do it.  With that much time you could even clone your own game!
 

63 Comments | In: News, Theme | tags: Cheap Clone, Theme | #



ASCII in February

February 1st, 2011

 

In celebration of February being a cold and lonely month, your goal is to make a game around the theme: ASCII. No graphics allowed, other than the text you find in the ASCII Table. Any font is allowed. Make some beautiful art, lonely game developers, and good luck!

60 Comments | In: News, Theme | tags: ASCII, Theme | #



January is INANIMATE

January 1st, 2011

 

I don’t know about you guys, but the holidays are always a hectic, stressful, horrible time chock full of robberies, road rage, and death by stampeding shoppers.  Usually I just duck down and try not to go anywhere or make eye contact until people are within the lazy half-drunken embrace of New Year’s.  By that point, my muscles are so atrophied that my wife has to pry me off the couch with a pizza stone and roll me out the door.

 

In honor of an easier lifestyle, this month’s theme is INANIMATE. You have 7 days to make a game that somehow incorporates the theme.  Any platformers will be shot on sight.

 

Lazy it up, people!

 

38 Comments | In: Theme | tags: Inanimate, Theme | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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