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UPGRADE in November 2011

November 1st, 2011

 

This month’s theme is UPGRADE.  Frankly, we’re shocked we haven’t done this theme before, but after minutes of extensive research combing through EGP backlogs we determined that we some how missed this theme.

 

So there you have it.  UPGRADE away, game developers.

 

12 Comments | In: Theme | tags: Theme, Upgrade | #



SLICING Roundup

October 31st, 2011

 

This Halloween saw a number of takes on slicing. We saw slicing wood, cutting walls, separating bones, and even slicing integer arrays!

 

Now let’s cut into these 12 games and see what’s inside:

 

The Lazy Haberdasher, by Patai Gergely

A very challenging spatial puzzle game where you cut up a chunk of wood and use the pieces to make a shape.

 

The Real Ninja, by Rahil Patel

Slice ninjas, jump over pumpkins and duck parents in this Halloween themed slicing adventure.

 

Luckey Slice, by Leighton Luckey

Fun game that will test your reflexes as you slice some squares but not others!

 

 

A. Cyborg, by Mark Sacks

A simple stylish game in which you can cut apart robots!

 

 

Gringo Slicing, by Gringo

This game explores the idea that Pac-man can eat through walls and push them!

 

 

Quest of the Slicetron, by Dusty of Podunk Studioz

Slice yourself into two controllable characters to get through each level in this challenging platformer.

 

Combat Simulator For Skeletons, by Vamsi Krishna. Veligatla

A pretty difficult game where you can split apart a skeleton to collect stars and avoid hazards.

 

 

Ohrwurm, by Aaron Oldenburg

An interesting way to explore different materials and the sounds they make.

 

 

Slicing The Bush, by Michael Sanford

Slice up a grid-like bush to match a pattern.

 

 

Slicing Defense, by Erik Jansson

Slice up endless waves of zombies.

 

 

Slicing, by Peter Reijnders

Sort arrays of numbers by choosing slices.

 

 

Slice, by Alex Shipley

Slice the dots that match the background color, or suffer the consequences.

 

 

 

5 Comments | In: Theme | tags: Best of the Net, Slicing, Theme | #



October 2011 is… SLICING

October 1st, 2011

 

Now that we’re officially into the Fall season here in the States our great marketing gears have turned toward the grizzly Halloween Holiday, a joyous celebration where our youths dress up as psychopaths, monsters, or Disney mascots and stuff themselves silly with candy while fake bludgeoning each other to death.

 

Your challenge this month, dear developers, is to make October the most SLICING-est month ever.

30 Comments | In: Theme | tags: Slicing, Theme | #



STORY GAME Roundup

September 30th, 2011

 

Certainly a challenging theme: making a game is hard, and in addition telling a good story is even harder, and making a good game that tells a good story is super hard! But even so, there were a lot of really excellent game ideas this month!

 

Let’s see what these 18 games have to say:

 

Tale of Tales, by Alejandro Adrian Iglesias

Really brilliant idea, a sort of crowd sourced text adventure. You get both the fun of progressing through the story and creating parts of it yourself!

 

Story Hero!, by Drum

A very clever game where you can materialize words from the story into the game world to progress through. I would love to see this explored further!

 

The Rudest Fucking Party Guest, by Allen

Stylish game in which you explore a party and all the substories within!

 

 

Redeye, by Andrew

A spooky platformer with good atmosphere and interesting trickling of story bits for you to enjoy.

 

The Fifth Zombie, by Steve Gargolinski

A sort of interactive choose your own adventure about fishing, zombies, and disobeying your parents.

 

Trout!, by Fernando Ramallo

A very polished party game about making stories in various ways.

 

 

Invasion, by Vamsi Krishna. Veligatla

A twin stick shooter storybook mashup, the story and gameplay match and work together pretty well – sort of a playable storybook.

 

Memoirs, by Jeremy Kang

Play through a history book as a solider, you actions determining the story you read.

 

 

The Lonely Man, by Will

A game about a fox, a man, and the search for his wife.

 

 

Intimate Stories, by Tembac

Layout story elements on a grid and watch the action take place, has a neat journal feature for story recap.

 

The Jack of all Trades, by Rahil Patel

Run, jump, shoot, find what you’re good at, get better at what you’re not.

 

 

The Tragic Tale of the S.S. Orca, by Breakdance McFunkypants

A simple game that chronicles the sinking of a mighty ship with silly voice overs.

 

 

OMGMMORPGRTS, by Steve Bushman

An online multiplayer strategy game with some story elements.

 

 

Cardwood, by Vazor222

Click and read your way through a story about robots and ninjas.

 

 

Harap-Alb, by Timotei

A brief tale to begin with, and very familiar gameplay to follow, perhaps too familiar…

 

 

ThatTimeIAlmostDiedAtAConcert, by Aaron Oldenburg

A game about almost dying at a concert it seems..but I was unable to play this (no android :( ).

 

 

One Million Hero Stories, by Hardnheavy

More of a toy that generates stories based on elements you can pick.

 

 

Melville, by David Fox

Certainly a lot of story…but not sure how much game…

 

 

6 Comments | In: Theme | tags: Best of the Net, Story Game, Theme | #



STORY GAME in September 2011

September 1st, 2011

 

It’s almost the Fall, with the holiday season slowly lurching into view.  Soon we’ll all be gathered around a roaring fire telling tall tales, or curled up in a chair with a good book.  Or (more probably if you’re on this site) sitting firmly planted in front of our modern story teller – the computer.

 

So what do you say Game Developers, can you craft your own STORY GAME in September?

42 Comments | In: Theme | tags: Story Game, Theme | #



OFFSPRING in August

August 1st, 2011

 

While last month’s theme was about destruction, this one is about growth.  Specifically, young, new growth.  The type that keeps you up all hours of the night, listens to rap-metal, and steals your car keys. Or maybe it’s about evolution, who knows?

 

So how about it Game Developers, what can you do with OFFSPRING in the month of August?

30 Comments | In: Theme | tags: Offspring, Theme | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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