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October plays it by the NUMBERS

October 1st, 2009

The Count likes numbers, do you?

 

A new month, means a new theme and while it’s hard to top something as perplexing as “Failure”, this month’s theme should result in some interesting games I’m sure.

 

Numbers in games typically lurk in the background – hiding in code (or in many cases, script), rarely showing themselves except to pop up as a piece of UI. Other than Brain Training, Sudoku, and Mine Sweeper there really aren’t too may number games out there.

 

So what do you guys think? Anyone up for NUMBERS this month?

58 Comments | In: Theme | tags: Numbers, Theme | #



If it’s September, then it must be time for FAILURE

September 1st, 2009

Failure Theme

 

September usually means a few things Stateside. In the north, the leaves start to change colors and the temperature drops from a temperate upper 70’s, to a hellishly cold 50 degrees. Theme parks close until Spring, and the movie industry begins it’s autumn snooze until it reawakens in time to cash in on the holidays. It’s also the time when most schools reopen, and students let out a collective groan while parents let out a collective sigh.

 

And while many of us here at EGP don’t fit into either category, we do like to pay tribute to a little something that everyone worries about with this month’s theme.

 

So how about it? Is anyone else ready to join us in FAILURE this month?

59 Comments | In: Theme | tags: Failure, Theme | #



And the theme of August is…

August 1st, 2009

Aug2009ThemeBareMinimum

 

It’s a new month, so time for a new theme!  In honor of those lazy, lazy summer days this month’s theme is Bare Minimum. Really, that could be anything – graphics, sound, gameplay – some have even been so crass as to suggest clothing!

 

But we here at good ‘ol EGP are nothing, if not gentlemen. Speaking of which, I should introduce this month’s *new* participants:

 

Ron Carmel (2DBoy)

Ron Carmel is one half of 2D BOY, the independent game studio behind World of Goo. He is responsible for programming, production and business development and occasionally speaks about himself in the 3rd person.

 

Chaim Gingold

Chaim’s real name is Chaim, not Jaime, and he likes to climb fake rocks, make and clean messes in the kitchen, design software, and ramble about things he cares about. He lives in an animal storage facility with 5 other humans, 4 cats, countless fish, and a few frogs. Once, he designed Spore’s Creature Creator and other creative tools, and wrote lots of prototypes for Will Wright. Now, who knows?

 

Matt Kucic
Matt is a dude from Pittsburgh. He is humbled by the world. EGP old timers will remember him as part of the original EGP – welcome back, Matt!

 

Paolo Pedercini

Paolo Pedercini is mostly known and hated for his games released under the project name molleindustria. He’s currently based in Pittsburgh where he is trying to teach game design to artists, mavericks and troublemakers [http://gamedesign.molleindustria.org/].

 

Adam Saltsman

Adam Atomic created flixel, FATHOM, and Gravity Hook, and helped make Edgecrement, Cave Story Wii, Paper Moon, wurdle, and Owl Country.

 

Michael Todd

Michael Todd is a Toronto indie game developer. He spends his time designing, programming & doodling small crazy games.

 

 

If you’ve made a game for this month’s theme, do send us a link in the comments section and we’ll be sure to include you in our monthly net roundup!

86 Comments | In: Theme | tags: Bare Minimum, Theme | #



New Theme: Unexperimental Shooter

July 6th, 2009

Unexperimental Shooter

 

Announcing the theme for the month: “Unexperimental Shooter“!  What’s so unexperimental you say?  Practically everything!

 

This month’s participants were tasked with making a game around an old school SHMUP type.  As usual, the majority were completed within their 7-day time limit – though of course it’s possible some games received a little more time and love.

 

Games to follow soon!

5 Comments | In: News | tags: Theme | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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