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	<title>Experimental Gameplay Project &#187; Theme</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>April and May bring&#8230; 101 THINGS</title>
		<link>http://experimentalgameplay.com/blog/2012/04/april-and-may-bring-101-things/</link>
		<comments>http://experimentalgameplay.com/blog/2012/04/april-and-may-bring-101-things/#comments</comments>
		<pubDate>Sun, 01 Apr 2012 13:11:46 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[101 things]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2407</guid>
		<description><![CDATA[&#160; Back in January of 2010 we ran the 100 Things theme, which was a rousing success&#8230; and yet we felt that there were still some unexplored possibilities.  So of course we had to one-up that theme by doing one better (since as I understand it you should always being giving 110% or turning the [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>ECONOMY in March 2012</title>
		<link>http://experimentalgameplay.com/blog/2012/03/economy-in-march-2012/</link>
		<comments>http://experimentalgameplay.com/blog/2012/03/economy-in-march-2012/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 13:28:15 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[economy]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2336</guid>
		<description><![CDATA[&#160; &#160; Modern games are often based on ruthlessly calculated economies, ensnaring users with their shady psychological trickery to trigger that &#8220;just one more&#8221; feeling.  The app store and facebook are bursting at the seams with their ilk &#8211; milking customers for that last dollar. But if you push aside all the tricksters and snake-oil [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>INFINITE WORLD Roundup</title>
		<link>http://experimentalgameplay.com/blog/2012/02/infinite-world-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2012/02/infinite-world-roundup/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 05:21:06 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Infinite Worlds]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2342</guid>
		<description><![CDATA[&#160; Februaries infinite worlds seemed to be a bit daunting, but a few brave souls produced some new and infinite worlds. Exploration and escape were prominent motifs, across the world, through space, and over floating islands. &#160; Let&#8217;s explore these 6 games: &#160; Frosted Feud, by Andrew Compete with another player to get your cupcake [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>5 BUTTONS Roundup</title>
		<link>http://experimentalgameplay.com/blog/2012/02/5-buttons-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2012/02/5-buttons-roundup/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 21:46:56 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[5 Buttons]]></category>
		<category><![CDATA[Best of the Net]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2170</guid>
		<description><![CDATA[&#160; Wow, we had an incredible turnout for December &#8211; January! There&#8217;s a massive amount of creativity here. From dancing to swimming to shooting to pushing to baby bouncing to trippy shape merging, you guys showed just how much can be done with 5 big buttons. We had games of every kind imaginable and had [...]]]></description>
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		<slash:comments>16</slash:comments>
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		<title>INFINITE WORLD in February 2012</title>
		<link>http://experimentalgameplay.com/blog/2012/02/infinite-world-in-february-2012/</link>
		<comments>http://experimentalgameplay.com/blog/2012/02/infinite-world-in-february-2012/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 13:52:02 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Infinite World]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2141</guid>
		<description><![CDATA[&#160; From MMOs like Love, to block-smashing hits like Minecraft ginormous auto-generated worlds seem to be en vogue things days. And what&#8217;s not to like? An infinitely vast amount of space filled instantly by expertly tuned variables built by the hands of a few scrappy individuals is the dreams of many an ambitious designer. &#160; [...]]]></description>
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		<slash:comments>20</slash:comments>
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		<title>5 BUTTONS Competition in December and January</title>
		<link>http://experimentalgameplay.com/blog/2011/12/5-buttons-competition-in-decemberjanuary/</link>
		<comments>http://experimentalgameplay.com/blog/2011/12/5-buttons-competition-in-decemberjanuary/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 13:00:08 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Theme]]></category>
		<category><![CDATA[5 Buttons]]></category>
		<category><![CDATA[Competition]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2060</guid>
		<description><![CDATA[&#160; We play most games within the confines of a teeny, tiny screen in a quiet, private setting. Not next year though. Next year we&#8217;ll ALL be playing games on the floor of an 19th century swimming pool with tons of people watching. &#160; This month we&#8217;re partnering with 02L &#62;  Outside Standing Level to bring you [...]]]></description>
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		<slash:comments>177</slash:comments>
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