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	<title>Experimental Gameplay Project &#187; repeat</title>
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	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>Best of the Net: Repeat</title>
		<link>http://experimentalgameplay.com/blog/2010/04/best-of-the-net-repeat/</link>
		<comments>http://experimentalgameplay.com/blog/2010/04/best-of-the-net-repeat/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 14:12:55 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[repeat]]></category>

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		<description><![CDATA[&#160; Surprisingly, there were very few April Fool&#8217;s jokes this month and lots of solid entries, 25 to be exact. &#160; Have at them! &#160; Line Patterns, by Erik Leppen A striking puzzle game that involves filling a grid with a chain of line sequences. With 26 levels, this one is sure to keep you [...]]]></description>
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		<title>In April: Wash, Rinse, and REPEAT</title>
		<link>http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/</link>
		<comments>http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 13:00:02 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[repeat]]></category>

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		<description><![CDATA[&#160; Repetition often means getting better at something, or failing over, and over, and over.  There have been a few (now) classic indie titles that have used it with some success &#8211; Cursor Times 10 springs to mind &#8211; and JRPGs have practically monopolized this theme for over 20 years now. &#160; Though it would [...]]]></description>
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		<slash:comments>67</slash:comments>
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