April 30th, 2010
Surprisingly, there were very few April Fool’s jokes this month and lots of solid entries, 25 to be exact.
Have at them!
A striking puzzle game that involves filling a grid with a chain of line sequences. With 26 levels, this one is sure to keep you busy for a while.
Features RepEating uses of the theme. The low-bit aesthetic, music, and dialog combine to make a hilarious experience. Plus, when was the last time games explored the delicious theme of cannibalism?
Pits songs from your computer in a fight to the death, generating units for each based on the strength of the first 10 seconds of the song. Really fun to watch!
Time traveling with Timecop-like rules in this puzzle-platformer. Some fun brain teasers in here. I’d love to see this expanded upon.
A nice sliding-tile style puzzle game with a very charming aesthetic. Definitely worth a play through.
Time Cop rules be damned! One to Tango is a time-traveling game that draws its inspiration from such gems as Braid or Cursor * 10. Plus the protagonist’s name is Hatbox, what’s not to like?
Falling in the vein of the Misadventures of P.T. Winterbottom, James Replay is a platformer-with-clones style game with the twist that once you clone yourself your previous body is frozen in space – laws of Physics be damned!
A really interesting platforming style game. Navigate a series of rooms by looping through 3 commands by pressing the space bar, e.g. “walk”, “jump”, “turn around”.
A repeating Astroid-like shooter with a time loop mechanic. Judicious use of bullets is the only thing that will save you here, as previous loops of yourself can hurt you.
Copy and paste terrain to help navigate a flower petal back to its stem. The mechanic is somewhat reminiscent of Snapshot, but is more versatile in some ways. Controlling the flower is tough at times, however.
Although it was meant to be a joke game, it’s nice to see someone thought of repetitive Greek Mythology punishments when looking at this theme. Good thing he didn’t do Prometheus.
A platformer game where the level periodically resets. Explore the level, unlocking abilities and extending your time in order to escape!
Circular levels with an interesting rotation mechanic, and lovely, lovely aesthetics.
A repeating, ever growing level. All that’s missing is a bottle that says “Drink Me.” It’s an interestingly play that shows the advantages of vectors.
Move the ball to the goal without colliding with previous successful attempts. Sounds a little confusing, but is actually quite fun. Also follows Timecop rules.
Observe creatures to pick up their abilities, which can be stored in one of 3 slots and then reused by pressing the corresponding button.
A spinning puzzle game taking place within various regions of the digestive tract. I didn’t play until the finish, but I’m pretty sure I know where it ends…
Part geography game, part observation. Difficult at times. Africa is a tricky continent, it would seem.
Platforming…with a message.
A very moody game. You’re trying to search for the bathroom in a giant repeating maze. Control with the arrows and “X”.
In this month’s version, Ed has changed it so every time you die you age, changing the ending. I’m not completely sure, but it feels like your older character can’t jump as high as his teen equivalent.
Navigate a ball to the star by placing gravity wells.
Help ghosts make it to the afterlife by eliminating them in the right order.
Scrolling arcade-style platformer with randomly generated obstacles. Get a higher score by collecting coins.
A non-stop capture the flag style game. The AI becomes overpoweringly strong unless you kill it quickly.