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Run Jesus Run!

March 29th, 2010

by molleindustria

 

Just in time for Easter, comes Paolo Pedericini’s Run Jesus Run! Detailing the life of the Messiah in 10 seconds, run around doing Jesus-y things with the space bar, and make sure to get to the awesome ending scene.  I confess, I don’t know much about the man in the game, but some parts of it seem a little out of place.  All in good fun!

 

From the Artist

It’s a kind of prequel of Everyday the same dream.
Made in 4 days – about 12 hours (4 of them dedicated to the 8-bit arrangement of “Jesus is a friend of mine”)

 

Play

Play it HERE

17 Comments | In: Games | tags: 10 Seconds, Games, Paolo Pedercini | #



Every Day the Same Dream

December 21st, 2009

every

 

A new game from Paolo Pedercini, “Every Day the Same Dream” is a beautiful game with a very bleak outlook (perhaps partially belied by its restrained color scheme).  Parts of it seem like a grim view on the 50′s, while other parts remind me of a bleaker version of my last gig.

 

From the Artist

“Every day the same dream” is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the “play again” is not a game over). Yes, there is an end state, you can “beat” the game.

 

Made in about 6 days: 3 code + 3 content + 1 making crappy drones with an electric guitar (alternate soundtrack that didn’t make into the final game).

 

Play

You can play the game: HERE

 

The game can be downloaded at the bottom of the page.

39 Comments | In: Games | tags: Art Game, Paolo Pedercini | #



ERGON/LOGOS

August 24th, 2009

e_l_big

by Paolo Pedercini (molleindustria)

 

About the Game
It’s basically a fast paced interactive storytelling piece that tries to be a meta-platform game based on the stream of consciousness of an egodystonic homosexual hero, but it fails miserably and becomes a piece of non-linear kinetic visual poetry written by a teenager obsessed with post-structuralist French philosophy.
I don’t know exactly what I was thinking.

 

How many days/hours was it made in
It took me about 8 days, but there were several transoceanic trips and lots of love for other humans in the same period. And as a rule I never work more than 2 hours a day, especially in summer. I’d say about 20 hours.

 

How does it follow the theme?
To hell with graphics, physics, AI, interaction and all that videogamey crap.

 

Play it in your web browser of choice: HERE

Paolo Pedercini

24 Comments | In: Games | tags: Bare Minimum, Paolo Pedercini | #




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