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	<title>Experimental Gameplay Project &#187; Numbers</title>
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	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>Best of the Net: Numbers</title>
		<link>http://experimentalgameplay.com/blog/2009/10/best-of-the-net-numbers-2/</link>
		<comments>http://experimentalgameplay.com/blog/2009/10/best-of-the-net-numbers-2/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 15:29:26 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Numbers]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=536</guid>
		<description><![CDATA[
&#160;
And the onslaught of fall commitments continues.  While work, school, and life conspired to eat up most people&#8217;s time, a bunch of you did manage to hammer out some pretty solid games this month.  Let&#8217;s view them, shall we?
&#160;
1,2, 3:
&#160;

 Sanor, by LeFishy
Explore a three-dimensional world solely made up of colored numbers in [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>October plays it by the NUMBERS</title>
		<link>http://experimentalgameplay.com/blog/2009/10/october-plays-it-by-the-numbers/</link>
		<comments>http://experimentalgameplay.com/blog/2009/10/october-plays-it-by-the-numbers/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 14:35:52 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Numbers]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=451</guid>
		<description><![CDATA[
 &#160; 
A new month, means a new theme and while it&#8217;s hard to top something as perplexing as &#8220;Failure&#8221;, this month&#8217;s theme should result in some interesting games I&#8217;m sure.
 &#160; 
Numbers in games typically lurk in the background &#8211; hiding in code (or in many cases, script), rarely showing themselves except to pop [...]]]></description>
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		<slash:comments>58</slash:comments>
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