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Neverending IGF Nominees

February 13th, 2011


Above: Fat Tony performing in front of NEND, one of the NeverEnding Baby Castles winners

 

Apologies for the late, late nature of this post all, but we just got our greedy little hands on some awesome images of the Neverending Show at Baby Castles held last October in Manhattan. For those of you who aren’t aware, Baby Castles is one of the few places in the world you’ll get the chance to play with indie-games in an arcade style environment replete with live performances, custom art (including arcade cabinets) and absurd amounts of alcohol.

 

 

 

 

 

 

 

 

From Left to Right: Pilot Crash Course, Clock, Astro Odyssey, and Auto-Cannibalism caught in the wild!

 

Also of note, a German television program was covering the opening of the EGP show. Most of the show is in English with German subtitles, but it’s really worth a watch to see the games in action, and hear two girls pontificating on the game Auto-Cannbalism. Do give it a watch HERE.

 

 

CONGRATS NUOVO NOMINEES!

 

One last bit of congratulations should also go out to EGP participants: Mr. Troshinsky for his crazy video mash-up, Loop Raccord, and to Jake Elliott for A House in California. Both games are entrants in the IGF this year and are nominees for the Nuovo Award. EGPers will remember Mr. Troshinsky for games like UFO on Tape, A Game for Two, and Shoot ‘em Art and Mr. Elliott for Beuhla and the Hundred Birds, and I Can Hold My Breath Forever.

 

2 Comments | In: News | tags: Baby Castles, NeverEnding | #



Neverending Winners!

October 13th, 2010

 
After a lot of careful consideration and multiple never-ending game sessions, the fine folks at Baby Castles have chosen Mocke’s Goblin-stomping entry: Pilot Crash Course as the winner! Congratulations Mocke!

 

RUNNER-UPS
Additionally, organizers have determined a number of runner-ups whose work will also be shown at Baby Castle’s new, swanky, Manhattan setup. The Runner-ups include:

 

Untitled, by Martin Gonzalez

A platforming game where you create platforms to explore in an endless environment that changes the longer you’re in it.

 

Clock, by Luke O’Connor

Press any button to jump to the opposite side of the screen to avoid touching the red lines.

 

 

Asterodyssey, by Gametron Studios

Move the Earth out of the path of oncoming asteroids in this mouse-only arcade game. Good use of sounds & the hand-drawn art is nice.

 

Mines 4 Ever, by PYRONIMOUS

The easiest comparisson here is Minesweep with a Lumines-like time component that you can speed up at will.

 

 
BONUS-ADDITIONAL GAME SHOWN

Last, but not least, Baby Castles would also like to show a game from April’s REPEAT theme, none other than Krimelo’s twisted, twisted game:

 
Auto Cannibalism, by Krimelo

Features RepEating uses of the theme. The low-bit aesthetic, music, and dialog combine to make a hilarious experience. Plus, when was the last time games explored the delicious theme of cannibalism?

 

 
When can I see the games in person?

The winners will make their public debut on Friday, October 22nd with live musical guests : Fat Tony & Tom Cruz, Ava Luna, and a special game history talk/performance by Blue Leader.

 

The games will be up through Saturday, October 30th, so if you’re in Manhattan do stop on by and check them out!

 

Yay, I won! Now what?

In order to make sure your work is properly shown, please email your contact information to contact at experimentalgameplay dot com. Make sure to include your email, full name, and of course the name of your winning entry. Congratulations, everyone!

 

15 Comments | In: News | tags: Baby Castles, NeverEnding | #



Neverending Roundup

September 30th, 2010

 

This month we partnered with Baby Castles of NYC to present the Neverending Theme, and while the month has yet to end we’re already seeing a ton of great games. 43 47 and counting so far.

 

In case you’re just joining us, the winner (or winners) will get their games displayed as an installation at the brand new Babycastles indie game arcade in Times Square, NYC. While it’s still tentative, it sounds like the EGP winners will be shown in about a month’s time. Very exciting stuff!

 

If you’d like to help fund the new Manhattan location, you can help the fine fellows of Baby Castles at their Kickstarter Page.

 

Games, games, games:

 

Loop Raccord, by Troshinsky

Syncronize various video clips to retain the movement between them. Definitely a hard one to get your head around at first, but quickly becomes addictive – especially with all of the retro video clips. From the creator of last month’s game, UFO on Tape.

 

Nend, by Teijo Mursu

Striking visuals, simple gameplay. Press left and right to switch between rails, double tap in either direction to jump gaps.

 

Untitled, by Martin Gonzalez

A platforming game where you create platforms to explore in an endless environment that changes the longer you’re in it.

 

Corruption, by Manuel Van Dyck

An arena shooter that procedurally generates the game based on the text the player enters – not sure what it generates, but it’s fun & well made.

 

Feedback, by John Meister

Combines platforming & collection elements with the mundaneness of the cubicle life as portrayed by Office Space.

 

Planet, by Pedro Sousa

Journey endlessly in space, lighting up plants. I’d love to see the plants blossom – otherwise it’s quite soothing.

 

Pilot Crash Course, by Mocke

Try to get higher and higher while bouncing on goblins and birds. The pixels & chiptunes help the whacky vibe this game exudes. I only wish it was pushed further.

 

Experimental Motion, by Tyler

A seemingly endless maze game, with the ability to change the direction of gravity. Very surreal.

 

Asterodyssey, by Gametron Studios

Move the Earth out of the path of oncoming asteroids in this mouse-only arcade game. Good use of sounds & the hand-drawn art is nice.

 

Tunnels of Many Rooms, by Matthew Evelyn Price

An endless tunnel adventure with changing perspectives – the glowing trail you leave behind makes it easy to tell where you’ve already been.

 

The Goomba Day, by BBBEEE

An odd ever-repeating version of Super Mario Brothers. Collect coins to purchase, then use different items.

 

Mines 4 Ever, by PYRONIMOUS

The easiest comparisson here is Minesweep with a Lumines-like time component that you can speed up at will.

 

Sheep Mayhem, by A-Team

Seems more in keeping with last month’s theme (No Buttons), but an interesting mechanic nonetheless from the students at Republic Polytechnic.

 

Electronic Love, by Chevreuil

Stay close to the other robot to make it fall in love with you to become the new Romeo!

 

 

Firefly Story, by Jeremy Kang

Click on the blue fireflies to progress the story, clicking on the red acts as a penalty. Interesting search and destroy type game.

 

Muffin Escape, by 2/4 Team Fip

Definitely the trippiest game this month. Escape from a giant muffin. Definitely on the hard side, and the trippy graphics make it pretty hard to tell what’s going on.

 

Xwing, by Roan Contreras

Swing around your weapon to destroy all incoming blocks. I’d love to see this played with a mouse, but otherwise it’s good fun.

 

Clock, by Luke O’Connor

Press any button to jump to the opposide of the screen to avoid touching the red lines. The most I managed to avoid was 8.

 

Cenfinity, by W!TS

An endless shooter on a circle. The trippy aesthetics work pretty well, but it’s a little hard to control.

 

Beau Saves Video Games, by Beau Severson

Save good video games, while avoiding the rest as the world comes crashing down around you.

 

Note, by XHUNTERKO

A paddle-based juggling game with chiming noises. Addicting, but doesn’t seem to change over time.

 

Glaucoma, by Krimelo

Loved the style of the game, but you pretty much just spin your mouse in circles as long as you can. Does it change after 180?

 

ZpaceHeroez, by HardnHeavy

An epic space battle where you can change sides to fight for the other side, you turncoat.

 

 

Galaxy of Terror, by Darshell

A 3rd Person shooter in 3D space. Unfortunately, it resizes your resolution to 640 x 480.

 

 

Starfighter Eternal, by Dariuou

Endless shooter with an auto-pilot attract mode. The controls are a bit odd, but interesting – giving the player the ability to speed up or slow down the action.

 

Stop Moving, Damnit!, by MISFITBYTE

Pop sores as a dermatologist. Interestingly, the game screen moves around gradually – especially if you stab your patient in the eye.

 

Neon Rain, by Built by Man

Sounds like a Prince song, but it’s actually about running and collecting rainbow colored beams of light while avoiding stars.

 

Mouseum, by Marcos

An experimental, evolving art title. Multiple players act as an art filter to come up with better and better looking pieces.

 

etrop, by Kris

A never-ending arena shooter. Use bombs to get rid of your enemies.

 

 

Defender, by Kris

Defend the Earth from incoming alien ships. Switch between 3 types of weapons.

 

 

The Myth of Sisyphus, by Allen

There’s something about Greeks and endless torture that seems to be appealing to a lot of EGPers. This time it’s in glorious 3D.

 

Follow, by Sari

Rhythm game meets social commentary.

 

 

Infinite Tower, by Rese

Unfortunate controls make it hard to determine if it really is infinite. I had a hard time getting past the first platform, and the positioning of the 1st shooting enemy is too early.

 

Angel Wish, by Kit Kac

Shoot down meteors, but let shooting stars by. A fine distinction, I know.

 

 

Rise and Fall, by Marcus Montgomery

Shoot enemies to transform them into platforms in this endless climbing game. A&D to move, space to jump, enter to shoot.

 

No Way Back Home, by Joaquim

Avoid strange flying things and collect random objects for points.

 

 

Catch of the Season, by Sayangnadia

Click on falling objects to grab them. The mouse could have used a bigger detection radius – some of the smaller objects were much too difficult to catch.

 

The Last Order, by Aizen Sousuke

An odd name for a never-ending game. Hold keys for as long as possible and try to figure out what’s going on.

 

Petri Dish, by Local Ghost

Breed the bacteria in the petri dish to get the overall population as large as possible.

 

 

Machine, by James

Match colored discs on an assembly line. A bit confusing, this one.

 

 

ArtLovr, by Nick Rdzicz

A quick joke game – pong + art game debate. 2 players ingage with the Z,C & left arrow, right arrow keys.

 

Pinball vs Gravity, by MOM4EVR

Collect all the coins and get to the door to progress in this level-based game.

 

 

Town Defender, by Alexander Chernov

Missle command style game, with high scores. Doesn’t work in Firefox.

 

 

 

*UPDATE* NEW ENTRIES

 

A.D.A.P.T. by AGENT1729

An arena shooter which gives you the option to transform your ship every 30 seconds.

 

 

Fragments, by XRA

Head toward the beacon on the path, while avoiding ghosts. Left mouse to walk, right to jump.

 

 

Kuroki, by XHUNTERKO

Defend the tree from swarms of demon lords for 100 days.

 

 

BROG, by Kseh

Keep the green balls alive by getting close and pressing the space bar.

 

 

 

The games will be judged and scored by the good folks at Baby Castles, and we will be announcing a winner in the upcoming weeks. Best of luck to everyone!

 

42 Comments | In: Games | tags: Best of the Net, Games, NeverEnding | #



NEVERENDING in September

September 1st, 2010

 

You have seven days out of the month of September to build a game that is “NEVERENDING”. Can you build a game that is infinitely playable, and always crowd pleasing?

 

There is a special reward this month for the best, most infinite games: The winner (or winners, as selected by the fine folks at Babycastles) will get their games displayed as an installation at the brand new Babycastles indie game arcade in Times Square, NYC at a yet to be determined event toward the end of the year.

 

Remember, your game will be shown in a loud, busy, public space. People will be walking by, their attention will be split between dozens of distractions. Some tips:

 

  • 1. Look interesting even when not being played. Attract players!
  • 2. Be instantly playable, understandable, intuitive. Assume your game will be left in any possible state, and must always be ready for one player to leave, and another player to pick up some time later.
  • 3. Avoid a title screen, or any menu system at all. (Like Flow.)
  • 4. Use sound, but don’t rely on it for gameplay.

 

Good luck constructing a NEVERENDING game! See you on the other side.

 

129 Comments | In: News, Theme | tags: NeverEnding | #




We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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