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Broken Brothers

August 18th, 2009

Broken Brothers

By Michael Todd

 

Broken Brothers is a RTS game. Gather, Survive, Expand, Unlock.

 

About the Game
The first thing you do in Broken Brothers is meet Malakai. He has lost his brothers, and is feeling hopeless. Your objective is to bring hope back to him, so that he can use his increased zeal for life to summon units for you. You can then use these units to defend against the giant flesh-eating bugs, survive, expand, and rescue Malakai’s lost brothers.

 

Recovering one of Malakai’s lost brothers inspires him to unlock new units, including Bombers, Anti-aircraft and Motherships.

 

This game was made in 7 days, with around 70 hours of work.

 

It would not be possible to do this game if it was not bare minimum. I chose a slightly too large project idea, and even now the result is a very edited version of the original concept. I chose to go with a ‘Bare minimum’ art style, which allowed me to have fast enough content creation to be able to make the game.  This stark contrast style turned out well, but it is ‘Bare minimum’ in several ways. ‘Bare minimum’ sound design, in that there are almost no sound effects. This is countered by the game being designed to the feel of the music. And a very simple RTS gameplay system, with no buildings, a very simple tech tree, one resource, and a very simple AI system. But designed that way, so still fun, I think.

 

Download for PC: HERE

22 Comments | In: Games | tags: Bare Minimum, Michael Todd | #




We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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