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	<title>Experimental Gameplay Project &#187; Kyle Gray</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>Announcing Tomorrow Corporation</title>
		<link>http://experimentalgameplay.com/blog/2010/03/announcing-tomorrow-corporation/</link>
		<comments>http://experimentalgameplay.com/blog/2010/03/announcing-tomorrow-corporation/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 08:00:10 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Allan Blomquist]]></category>
		<category><![CDATA[Kyle Gabler]]></category>
		<category><![CDATA[Kyle Gray]]></category>
		<category><![CDATA[Tomorrow Corporation]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=775</guid>
		<description><![CDATA[&#160; In semi-related EGP news, three of us, Allan Blomquist, Kyle Gabler, and Kyle Gray have been silently toiling away on an actual real game for months now, and while we&#8217;re not yet ready to announce it, expect more information to flow from our brand new studio&#8217;s brand new website:  Tomorrow Corporation! &#160;]]></description>
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		<slash:comments>11</slash:comments>
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		<title>T. Time</title>
		<link>http://experimentalgameplay.com/blog/2009/08/t-time/</link>
		<comments>http://experimentalgameplay.com/blog/2009/08/t-time/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 15:05:33 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Bare Minimum]]></category>
		<category><![CDATA[Kyle Gray]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=335</guid>
		<description><![CDATA[by Kyle Gray &#160; About the Game Run and jump into high-falutin&#8217; gentlemen to reach critical mass and build up speed while avoiding obstacles.  This game is my attempt at exorcising a horrible pun I caught during the production of Hatsworth while I was designing the outlandish Tea Time sequences.  What better way to get [...]]]></description>
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		<slash:comments>17</slash:comments>
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		<title>Frobot</title>
		<link>http://experimentalgameplay.com/blog/2009/07/play-frobot/</link>
		<comments>http://experimentalgameplay.com/blog/2009/07/play-frobot/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 19:20:01 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Kyle Gray]]></category>
		<category><![CDATA[Unexperimental Shooter]]></category>

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		<description><![CDATA[&#160; Frobot by Kyle Gray. Play as Frobot, in this funk-themed arena shooter. Shoot business men to transform them into solid-gold dancers, and make yourself stronger. Based on the classic arcade game, Robotron &#8211; control Frobot using the keyboard and mouse. &#160; Download it to play on your PC (recommended): HERE Play it on your [...]]]></description>
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		<slash:comments>31</slash:comments>
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