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	<title>Experimental Gameplay Project &#187; Kyle Gabler</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>Announcing Tomorrow Corporation</title>
		<link>http://experimentalgameplay.com/blog/2010/03/announcing-tomorrow-corporation/</link>
		<comments>http://experimentalgameplay.com/blog/2010/03/announcing-tomorrow-corporation/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 08:00:10 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Allan Blomquist]]></category>
		<category><![CDATA[Kyle Gabler]]></category>
		<category><![CDATA[Kyle Gray]]></category>
		<category><![CDATA[Tomorrow Corporation]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=775</guid>
		<description><![CDATA[&#160; In semi-related EGP news, three of us, Allan Blomquist, Kyle Gabler, and Kyle Gray have been silently toiling away on an actual real game for months now, and while we&#8217;re not yet ready to announce it, expect more information to flow from our brand new studio&#8217;s brand new website:  Tomorrow Corporation! &#160;]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Sunshine</title>
		<link>http://experimentalgameplay.com/blog/2010/01/sunshine/</link>
		<comments>http://experimentalgameplay.com/blog/2010/01/sunshine/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 17:58:57 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Art Game]]></category>
		<category><![CDATA[Kyle Gabler]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=653</guid>
		<description><![CDATA[by Kyle Gabler &#160; Coming in just a little late for Art Game, but still a fun game nonetheless, Mr. Gabler&#8217;s &#8220;Sunshine&#8221; is fun game to take for a loop. Give it a try. &#160; From the Artist Oh no! It&#8217;s raining, and people are falling out of the sky, but that&#8217;s not going to [...]]]></description>
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		<slash:comments>23</slash:comments>
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		<title>Egg Worm Generator</title>
		<link>http://experimentalgameplay.com/blog/2009/07/egg-worm-generator/</link>
		<comments>http://experimentalgameplay.com/blog/2009/07/egg-worm-generator/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 06:16:45 +0000</pubDate>
		<dc:creator>kylegabler</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Kyle Gabler]]></category>
		<category><![CDATA[Unexperimental Shooter]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=155</guid>
		<description><![CDATA[Egg Worm Generator by Kyle Gabler. This was supposed to be a shooter, where you shoot peacefully evolving creatures. But I didn&#8217;t finish, and the creatures turned out too stupid to fight anyway. So instead, its a fishtank where you observe randomly generated creatures evolve and kindof learn to walk. Inspired by Karl Sims stuff [...]]]></description>
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		<slash:comments>75</slash:comments>
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