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	<title>Experimental Gameplay Project &#187; Games</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>Offspring Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/08/offspring-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/08/offspring-roundup/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 21:55:53 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Offspring]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1886</guid>
		<description><![CDATA[&#160; &#160; A number of odd entries this month mostly involving bunnies, balloons, abstract population control, and one very literal interpretation of the Offspring Theme. &#160; All and all 12 games this month: &#160;  bheyvr, by ALEJANDRO ECHEVERRÍA A game about attraction and repulsion dealing with different relationships starting with mating. &#160; &#160; Fireflies, by [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Neverending Roundup</title>
		<link>http://experimentalgameplay.com/blog/2010/09/neverending-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2010/09/neverending-roundup/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 17:54:42 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[NeverEnding]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1205</guid>
		<description><![CDATA[&#160; This month we partnered with Baby Castles of NYC to present the Neverending Theme, and while the month has yet to end we&#8217;re already seeing a ton of great games. 43 47 and counting so far. &#160; In case you&#8217;re just joining us, the winner (or winners) will get their games displayed as an [...]]]></description>
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		<slash:comments>42</slash:comments>
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		<title>0 Buttons Game Roundup</title>
		<link>http://experimentalgameplay.com/blog/2010/08/0-buttons-game-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2010/08/0-buttons-game-roundup/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 20:08:38 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Zero Buttons]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1126</guid>
		<description><![CDATA[&#160; August&#8217;s ZERO BUTTONS theme had a whole mess of quality games, 40 to be exact. While a few games broke the rules and opted to use a button or two most followed the theme creating a bunch of awesome mouse-only game, with some microphone and camera based games thrown in for good measure! Hopefully [...]]]></description>
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		<slash:comments>28</slash:comments>
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		<title>High Velocity Roundup</title>
		<link>http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/#comments</comments>
		<pubDate>Mon, 31 May 2010 16:14:22 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[High Velocity]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1014</guid>
		<description><![CDATA[&#160; May was a busy, busy month for all of us here at EGP, and probably just as busy for everyone else out there &#8211; what with your schoolin&#8217; finals and whatnot. Still, despite all of the overall busy-ness people managed to make 21 games this month. Probably because making games indoors beats the crap [...]]]></description>
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		<slash:comments>14</slash:comments>
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		<title>Best of the Net: Repeat</title>
		<link>http://experimentalgameplay.com/blog/2010/04/best-of-the-net-repeat/</link>
		<comments>http://experimentalgameplay.com/blog/2010/04/best-of-the-net-repeat/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 14:12:55 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[repeat]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=942</guid>
		<description><![CDATA[&#160; Surprisingly, there were very few April Fool&#8217;s jokes this month and lots of solid entries, 25 to be exact. &#160; Have at them! &#160; Line Patterns, by Erik Leppen A striking puzzle game that involves filling a grid with a chain of line sequences. With 26 levels, this one is sure to keep you [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Hero Programmer Quest</title>
		<link>http://experimentalgameplay.com/blog/2010/04/hero-programmer-quest/</link>
		<comments>http://experimentalgameplay.com/blog/2010/04/hero-programmer-quest/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 14:23:20 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[10 Seconds]]></category>
		<category><![CDATA[Petri Purho]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=934</guid>
		<description><![CDATA[by Petri Purho &#160; Coming in just under the wire is a new game by one Mr. Petri Purho.  In Hero Programmer Quest you play a programmer tasked with keeping new NVidia drivers safe.  You&#8217;ll be given a series of levels, each 10 seconds in length, where you&#8217;ll have to scan lines of code looking [...]]]></description>
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		<slash:comments>10</slash:comments>
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