Experimental Gameplay Project
  • About
  • Games
  • submit

Offspring Roundup

August 31st, 2011

 

 

A number of odd entries this month mostly involving bunnies, balloons, abstract population control, and one very literal interpretation of the Offspring Theme.

 

All and all 12 games this month:

 

 bheyvr, by ALEJANDRO ECHEVERRÍA

A game about attraction and repulsion dealing with different relationships starting with mating.

 

 

Fireflies, by ERIK LEPPEN

Experimental ammo-splitting game with orbiting.  Would love to see this concept expanded.

 

 

 The White Frog, by Rodrigo

Evolve your frog by collecting blue orbs and dodging red ones in this fl0w like game.

 

 

Endogame, by Isaac Marco 

Definitely the most literal interpretation of the game. Saucy! There’s also a Mac Version.

 

 

Capitali$m, by Chrisan Lech

Feed on those smaller than you to get bigger.  Reminded me of Osmos.

 

 

The Baby Balloon, by JANNE ZABOBIN

Inflate your baby’s head enough to avoid a spikey demise.

 

 

Ecosygulator, by Patai Gergely

An abstract species balancing act – make sure no one goes extinct.

 

 

Largomorph Reversal, by Sam Garcia

Shoot baby bunnies with left mouse button, right to command them to destroy robots.

 

 

 Feeding Balloons, by Bubor

Inflate balloons to feed your hungry rabbit.  Huh.

 

 

Offspring, by Built by Man

A bullet hell shooter.  Kill anything that moves!

 

 

Thank God It’s Growing, by Vamsi Krishna

Grow a line to deflect balls – a very challenging game.

 

 

Biodiversity, by Dave Hooper

A strategic genetic pollinating game.  Indirectly control bees to breed the most attractive flowers.

 

 

 

 

 

5 Comments | In: Games | tags: Best of the Net, Games, Offspring | #



Neverending Roundup

September 30th, 2010

 

This month we partnered with Baby Castles of NYC to present the Neverending Theme, and while the month has yet to end we’re already seeing a ton of great games. 43 47 and counting so far.

 

In case you’re just joining us, the winner (or winners) will get their games displayed as an installation at the brand new Babycastles indie game arcade in Times Square, NYC. While it’s still tentative, it sounds like the EGP winners will be shown in about a month’s time. Very exciting stuff!

 

If you’d like to help fund the new Manhattan location, you can help the fine fellows of Baby Castles at their Kickstarter Page.

 

Games, games, games:

 

Loop Raccord, by Troshinsky

Syncronize various video clips to retain the movement between them. Definitely a hard one to get your head around at first, but quickly becomes addictive – especially with all of the retro video clips. From the creator of last month’s game, UFO on Tape.

 

Nend, by Teijo Mursu

Striking visuals, simple gameplay. Press left and right to switch between rails, double tap in either direction to jump gaps.

 

Untitled, by Martin Gonzalez

A platforming game where you create platforms to explore in an endless environment that changes the longer you’re in it.

 

Corruption, by Manuel Van Dyck

An arena shooter that procedurally generates the game based on the text the player enters – not sure what it generates, but it’s fun & well made.

 

Feedback, by John Meister

Combines platforming & collection elements with the mundaneness of the cubicle life as portrayed by Office Space.

 

Planet, by Pedro Sousa

Journey endlessly in space, lighting up plants. I’d love to see the plants blossom – otherwise it’s quite soothing.

 

Pilot Crash Course, by Mocke

Try to get higher and higher while bouncing on goblins and birds. The pixels & chiptunes help the whacky vibe this game exudes. I only wish it was pushed further.

 

Experimental Motion, by Tyler

A seemingly endless maze game, with the ability to change the direction of gravity. Very surreal.

 

Asterodyssey, by Gametron Studios

Move the Earth out of the path of oncoming asteroids in this mouse-only arcade game. Good use of sounds & the hand-drawn art is nice.

 

Tunnels of Many Rooms, by Matthew Evelyn Price

An endless tunnel adventure with changing perspectives – the glowing trail you leave behind makes it easy to tell where you’ve already been.

 

The Goomba Day, by BBBEEE

An odd ever-repeating version of Super Mario Brothers. Collect coins to purchase, then use different items.

 

Mines 4 Ever, by PYRONIMOUS

The easiest comparisson here is Minesweep with a Lumines-like time component that you can speed up at will.

 

Sheep Mayhem, by A-Team

Seems more in keeping with last month’s theme (No Buttons), but an interesting mechanic nonetheless from the students at Republic Polytechnic.

 

Electronic Love, by Chevreuil

Stay close to the other robot to make it fall in love with you to become the new Romeo!

 

 

Firefly Story, by Jeremy Kang

Click on the blue fireflies to progress the story, clicking on the red acts as a penalty. Interesting search and destroy type game.

 

Muffin Escape, by 2/4 Team Fip

Definitely the trippiest game this month. Escape from a giant muffin. Definitely on the hard side, and the trippy graphics make it pretty hard to tell what’s going on.

 

Xwing, by Roan Contreras

Swing around your weapon to destroy all incoming blocks. I’d love to see this played with a mouse, but otherwise it’s good fun.

 

Clock, by Luke O’Connor

Press any button to jump to the opposide of the screen to avoid touching the red lines. The most I managed to avoid was 8.

 

Cenfinity, by W!TS

An endless shooter on a circle. The trippy aesthetics work pretty well, but it’s a little hard to control.

 

Beau Saves Video Games, by Beau Severson

Save good video games, while avoiding the rest as the world comes crashing down around you.

 

Note, by XHUNTERKO

A paddle-based juggling game with chiming noises. Addicting, but doesn’t seem to change over time.

 

Glaucoma, by Krimelo

Loved the style of the game, but you pretty much just spin your mouse in circles as long as you can. Does it change after 180?

 

ZpaceHeroez, by HardnHeavy

An epic space battle where you can change sides to fight for the other side, you turncoat.

 

 

Galaxy of Terror, by Darshell

A 3rd Person shooter in 3D space. Unfortunately, it resizes your resolution to 640 x 480.

 

 

Starfighter Eternal, by Dariuou

Endless shooter with an auto-pilot attract mode. The controls are a bit odd, but interesting – giving the player the ability to speed up or slow down the action.

 

Stop Moving, Damnit!, by MISFITBYTE

Pop sores as a dermatologist. Interestingly, the game screen moves around gradually – especially if you stab your patient in the eye.

 

Neon Rain, by Built by Man

Sounds like a Prince song, but it’s actually about running and collecting rainbow colored beams of light while avoiding stars.

 

Mouseum, by Marcos

An experimental, evolving art title. Multiple players act as an art filter to come up with better and better looking pieces.

 

etrop, by Kris

A never-ending arena shooter. Use bombs to get rid of your enemies.

 

 

Defender, by Kris

Defend the Earth from incoming alien ships. Switch between 3 types of weapons.

 

 

The Myth of Sisyphus, by Allen

There’s something about Greeks and endless torture that seems to be appealing to a lot of EGPers. This time it’s in glorious 3D.

 

Follow, by Sari

Rhythm game meets social commentary.

 

 

Infinite Tower, by Rese

Unfortunate controls make it hard to determine if it really is infinite. I had a hard time getting past the first platform, and the positioning of the 1st shooting enemy is too early.

 

Angel Wish, by Kit Kac

Shoot down meteors, but let shooting stars by. A fine distinction, I know.

 

 

Rise and Fall, by Marcus Montgomery

Shoot enemies to transform them into platforms in this endless climbing game. A&D to move, space to jump, enter to shoot.

 

No Way Back Home, by Joaquim

Avoid strange flying things and collect random objects for points.

 

 

Catch of the Season, by Sayangnadia

Click on falling objects to grab them. The mouse could have used a bigger detection radius – some of the smaller objects were much too difficult to catch.

 

The Last Order, by Aizen Sousuke

An odd name for a never-ending game. Hold keys for as long as possible and try to figure out what’s going on.

 

Petri Dish, by Local Ghost

Breed the bacteria in the petri dish to get the overall population as large as possible.

 

 

Machine, by James

Match colored discs on an assembly line. A bit confusing, this one.

 

 

ArtLovr, by Nick Rdzicz

A quick joke game – pong + art game debate. 2 players ingage with the Z,C & left arrow, right arrow keys.

 

Pinball vs Gravity, by MOM4EVR

Collect all the coins and get to the door to progress in this level-based game.

 

 

Town Defender, by Alexander Chernov

Missle command style game, with high scores. Doesn’t work in Firefox.

 

 

 

*UPDATE* NEW ENTRIES

 

A.D.A.P.T. by AGENT1729

An arena shooter which gives you the option to transform your ship every 30 seconds.

 

 

Fragments, by XRA

Head toward the beacon on the path, while avoiding ghosts. Left mouse to walk, right to jump.

 

 

Kuroki, by XHUNTERKO

Defend the tree from swarms of demon lords for 100 days.

 

 

BROG, by Kseh

Keep the green balls alive by getting close and pressing the space bar.

 

 

 

The games will be judged and scored by the good folks at Baby Castles, and we will be announcing a winner in the upcoming weeks. Best of luck to everyone!

 

42 Comments | In: Games | tags: Best of the Net, Games, NeverEnding | #



0 Buttons Game Roundup

August 31st, 2010

 

August’s ZERO BUTTONS theme had a whole mess of quality games, 40 to be exact. While a few games broke the rules and opted to use a button or two most followed the theme creating a bunch of awesome mouse-only game, with some microphone and camera based games thrown in for good measure! Hopefully September will be as fruitful – we’ll have a fun announcement tomorrow for next month’s theme.

 

Until then, get to the gamin’:

 

Capz Machinery, by Harry Trautmann

A glimpse into the glamourous life of the bottle capper. An addictive, additive mouse-only game.

 

Jitter, by MDVD

Shake the whole world using the mouse to get the cube to the star. Sharp visuals, and a fun mechanic work together really well.

 

UFO on Tape, by Troshinsky

Keep the UFO on screen as long as possible. Love the grainy, retro look.

 

 

Avoidal, by Hybrid Mind Studios

Lure enemies into mines to destroy them – has a nice combo sytem and a good difficulty ramp. The retro aesthetic works very well.

 

Somnius ex Machina, by Nathan McCoy

Discovering the meaning is half the fun. The best I’ve managed is 13 dreams – anyone done any better?

 

Movie Theater, by Teijo Mursu

An interesting experience, and a literal example of why the games-to-movie comparison doesn’t work. Play the game once, then a second time after reading the spoiler.

 

Dragonflute (Microphone Only), by Tobias

A fly and collect game powered by the sound of your voice.

 

 

Balance, by Zink Interactive
Guide the blue cube to the green zone in this level-by-level physics based game. Lovely visuals and good song choice here.

 

No Buttons, by Piotrek Beska

Control the entire level with the mouse to guide the ball to its goal. Left and right movements control one set of items, while up and down control the others.

 

Legacy of Wisdom, by Jeremy Kang

Avoid trees, collect powerups in this metaphorical game with a strong Asian-calligraphy theme.

 

Shatter, by Katesw

A physics toy which has you shattering cubes until they’re completely destroyed. Pretty mesmerizing.

 

A Field of Beartraps (Microphone Only), by Mr. Alistair

Talk into the microphone to make your character jump over incoming beartraps. I really wish it recorded and used my scream when I died.

 

Stairs to Heaven, by Michalebe

Never ending vertical platformer – use the mouse to guide your character ever higher.

 

 

Bug Invaders (Webcam Only), by Marco

Crush bugs with your webcam and barehands. Man I look awkward playing this game.

 

 

Jigsaw, by HRJ

Auto-created jigsaw puzzles that get increasingly difficult as you proceed. Mouse-only, but does involve pressing some mouse buttons.

 

Zombie Breakdown, by JF

Story based, zombie-escape game. Use the mouse to guide your character and escape the cosmetics building.

 

I’m the Thunder, by MICMOC

Use the mouse to determine the amount of electricity you fire. Don’t let any of the clouds get past you.

 

Poin, by Daniel Rapp

Draw lines to protect the red ball from incoming enemies. A little buggy, but it strikes a good balance.

 

Old Tyme Bombers, by Abethke

Avoid enemies, while using them to explode each other.

 

 

Sinuous, by Hakim El Hattab

A dodge-and-destroy game pitting you against an endless field of evil red dots.

 

 

Mouse Fitness, by J Tremblay

Move the mouse back and forth quickly to reach the cone before time expires.

 

 

Smite the People, by Juan Bosquecillo

Presentation is nice, but it feels like there needs to be more variety/challenge. Scrubbing the screen with the mouse seems to be the best strategy.

 

Cube Dodger, by Roan Contreras

Navigate a field of evil cubes. Gets increasingly more difficult as new enemy types are added.

 

 

Hyperdodge, by Keeweed

Dodge meteors and try to survive as long as possible with your auto-shooting ship.

 

 

I Was Throwing Bubbles to the Sky, by Mark Skyzoid

Use the mouse to control the angle of your bubble canon. I would love to see this expanded further, and it feels like the bubbles shoot a little too slow.

 

Meteor Mash, by Kris

Dodge incoming meteors, which can come from either direction of the screen.

 

 

Don’t Die Fat Man, by Joe Gribbin

Guide the fat man to the flag without touching the walls.

 

 

Tug O War, by Built by Man

A 2-player fight over the mouse kinda game. Could get violent, don’t play with strangers.

 

 

Crazy Collector Boy, by Jacob

A simple grab and dodge game.

 

 

ZBame, by Alexander Chernov

A scrolling path-tracing game. Avoid touching the black parts of the screen.

 

 

Ultimate Ninja Attack, by Ben Brunton

Protect yourselves from ninjas with your ridiculously big sword.

 

 

Catch the Green Square, by Guhritta

Avoid the red squares while grabbing the green ones.

 

 

Cat & Mouse, by CHUNKYLOVER53

Dodge incoming evil mouse curors.

 

 

Banana Defense, by Scott Washington

Position canons to defend the banana from incoming enemies.

 

 

Suicidal Sojourn, by MisfitByte

A top-down dungeon tile-pushing game, inspired by Karoshi and the Final Fantasy series.

 

 

Man in Hat, by Pedro Sousa

Give umbrellas to men jumping off of buildings to save them. Like the idea, but it was a little hard to see the umbrellas.

 

Ultimate Bomb Escape, by Aizen Sousuke

Avoid squares with bombs as long as possible. An odd, odd game.

 

 

The Mouse Eats the Cheese, by Matt Perrin

It’s all in the title, really – and the sound effects are quite charming.

 

 

Deflect, by Roybie

Deflect projectiles back at enemy circles.

 

 

Cursor Defender, by James

Mouse over anything that moves to kill it.

 

 

Forest Fight, by Switchbreak

Use mouse gestures to defeat incoming tanks. Love the idea, but I had difficulty picking up trees.

 

 

28 Comments | In: Games | tags: Best of the Net, Games, Zero Buttons | #



High Velocity Roundup

May 31st, 2010

 

May was a busy, busy month for all of us here at EGP, and probably just as busy for everyone else out there – what with your schoolin’ finals and whatnot. Still, despite all of the overall busy-ness people managed to make 21 games this month. Probably because making games indoors beats the crap out of the rising temperatures outside.

 

Check ‘em out:

 

Starfall, by Alex Bethke

Collect dreams, while avoiding nightmare in this gorgeously tiled environment. A fun game that induces a trance-like state.

 

 

Lightspeed, by Zink Interactive

A beautifully polished flying game by the guys at Zink Interactive! Use the mouse to steer through rings and pick up speed and points.

 

Warped, by Nathan McCoy

A shooter where each level gradually ramps up in speed. Pretty neat, I just wish I could shoot faster!

 

High Velocity, by Darshell

A psychedelic, high score driving game – dodge skulls, and collect coins. Great aesthetics on this one.

 

Full Speed, by Reese

Extremely fast, cognitively intense challenge. Take control of 2 ships (WASD, Arrow keys) and dodge oncoming obstacles.

 

Fission, by Luke O’Connor

A simple, but addictive game. Split atoms with your shot, while dodging the resulting split atoms. My high score was 14, but my reflexes are admittedly slow these days.

 

Runout (Mac only), by Mark Sachs

A parody of Outrun, or so I gathered from his post. Does anyone have a Mac?

 

 

Circle Skydiver, by Roan Contreras

Use the arrow keys to collect powerups, and health while strafing to avoid helicopters, eagles, and other obstacles.

 

Orbital, by Katsew

Race around a giant distorted sphere. I’d love to see this one developed further, but it’s interesting to just watch it.

 

Freeway Fighter, by Rujo

A racing game, and tribute to Road Fighter.

 

 

Vanishing Road, by Bolin

A Spy Hunter style game. Avoid taxis, but destroy other cars.

 

 

Pill Bug, by Frank Force

A take on the sonic the hedgehog, with shooting and slow-motion capabilities.

 

 

veloCity, by Jorge Goyco

Following in the vein of Canabalt, except you’re running on a circular world. Press the left mouse button to jump.

 

Squigglies, by Nathan Korth

A pretty toy, but no game just yet. Reminds me of “Attack of the Killer Swarm” minus the people you fling up in the air.

 

Speedy Crash, by Suvozit

Speed up and crash into asteroids to destroy them. Fun, but it feels like the destruction could be a bit jucier.

 

Be Irresponsible!, by Joe Gribbin

A simple game with a fun art style, go as fast as possible while dodging upcoming walls.

 

 

Sonar, by turboRamble

Shoot and dodge enemies using the arrow keys. Z shoots, X heals.

 

 

Birdette, by Ed Scheindlin

Hold down the left mouse button mouse to direct your bird toward the cursor. A little twitchy, but an interesting experiment.

 

Recurring Nightmare, by Frugal Games

Press Z & X to pump those legs, and steer your guy to victory…or else crap yourself. Luckily I don’t have such nightmares.

 

High Velocity Typist, by MisfitByte

Type quickly to extend a platform for your character to walk on. I wish it had typing goals, since right now the best strategy is to spam “asd.”

 

Super Running Rescue, by Joaquim

A game about illegal immigration and running from the law in Arizona of all things. Use the arrow keys to run away and jump to avoid oncoming obstacles.

 

 

14 Comments | In: Games | tags: Best of the Net, Games, High Velocity | #



Best of the Net: Repeat

April 30th, 2010

 

Surprisingly, there were very few April Fool’s jokes this month and lots of solid entries, 25 to be exact.

 

Have at them!

 

Line Patterns, by Erik Leppen

A striking puzzle game that involves filling a grid with a chain of line sequences. With 26 levels, this one is sure to keep you busy for a while.

 

Auto Cannibalism, by Krimelo

Features RepEating uses of the theme. The low-bit aesthetic, music, and dialog combine to make a hilarious experience. Plus, when was the last time games explored the delicious theme of cannibalism?

The Sound Fight!, by RPM Collective

Pits songs from your computer in a fight to the death, generating units for each based on the strength of the first 10 seconds of the song. Really fun to watch!

 

Robert Recurring, by Ben Wilhelm

Time traveling with Timecop-like rules in this puzzle-platformer. Some fun brain teasers in here. I’d love to see this expanded upon.

 

Push Puzzle, by Suvozit

A nice sliding-tile style puzzle game with a very charming aesthetic. Definitely worth a play through.

 

One to Tango, by Nathan McCoy

Time Cop rules be damned! One to Tango is a time-traveling game that draws its inspiration from such gems as Braid or Cursor * 10. Plus the protagonist’s name is Hatbox, what’s not to like?

James Replay, by Rujo

Falling in the vein of the Misadventures of P.T. Winterbottom, James Replay is a platformer-with-clones style game with the twist that once you clone yourself your previous body is frozen in space – laws of Physics be damned!

Restricted Recall, by Zhou Xuanming

A really interesting platforming style game. Navigate a series of rooms by looping through 3 commands by pressing the space bar, e.g. “walk”, “jump”, “turn around”.

 

Oh No, Spaceman!, by Switchbreak

A repeating Astroid-like shooter with a time loop mechanic. Judicious use of bullets is the only thing that will save you here, as previous loops of yourself can hurt you.

 

Flowearty, by Elday

Copy and paste terrain to help navigate a flower petal back to its stem. The mechanic is somewhat reminiscent of Snapshot, but is more versatile in some ways. Controlling the flower is tough at times, however.

Sisyphus, by Ben

Although it was meant to be a joke game, it’s nice to see someone thought of repetitive Greek Mythology punishments when looking at this theme. Good thing he didn’t do Prometheus.

 

Repeat, by Ben

A platformer game where the level periodically resets. Explore the level, unlocking abilities and extending your time in order to escape!

 

Revolutions, by Zink Interactive

Circular levels with an interesting rotation mechanic, and lovely, lovely aesthetics.

 

 

Pixels Can Crack Too, by Turtlesoup

A repeating, ever growing level. All that’s missing is a bottle that says “Drink Me.” It’s an interestingly play that shows the advantages of vectors.

 

Move the Ball, by Knut

Move the ball to the goal without colliding with previous successful attempts. Sounds a little confusing, but is actually quite fun. Also follows Timecop rules.

 

Observer, by Dariuou

Observe creatures to pick up their abilities, which can be stored in one of 3 slots and then reused by pressing the corresponding button.

 

Full Circle, by Jorge Goyco

A spinning puzzle game taking place within various regions of the digestive tract. I didn’t play until the finish, but I’m pretty sure I know where it ends…

 

Africa Repeat, by Ryan Atkinson

Part geography game, part observation. Difficult at times. Africa is a tricky continent, it would seem.

 

Greed, by ATS

Platforming…with a message.

 

 

Ghost Curses, by Joaquim

A very moody game. You’re trying to search for the bathroom in a giant repeating maze. Control with the arrows and “X”.

 

Rebecca, by Ed Scheindlin

In this month’s version, Ed has changed it so every time you die you age, changing the ending. I’m not completely sure, but it feels like your older character can’t jump as high as his teen equivalent.

(Re)define, by Ryan McGreevy

Navigate a ball to the star by placing gravity wells.

 

 

Gost, by vazor

Help ghosts make it to the afterlife by eliminating them in the right order.

 

 

Blue Roller, by Roan Contreras

Scrolling arcade-style platformer with randomly generated obstacles. Get a higher score by collecting coins.

 

Flag Island, by Roan Contreras

A non-stop capture the flag style game. The AI becomes overpoweringly strong unless you kill it quickly.

 

 

11 Comments | In: Games | tags: Best of the Net, Games, repeat | #



Hero Programmer Quest

April 1st, 2010

by Petri Purho

 

Coming in just under the wire is a new game by one Mr. Petri Purho.  In Hero Programmer Quest you play a programmer tasked with keeping new NVidia drivers safe.  You’ll be given a series of levels, each 10 seconds in length, where you’ll have to scan lines of code looking for various syntax errors.   This is definitely a game for those in the code monkey family, so if you’re rusty when it comes to scanning such things (like I am), you’ll want to get those code muscles limber!

 

Hero Programmer Quest was made in 2 days.

 

Play

Play the game: HERE

 

10 Comments | In: Games | tags: 10 Seconds, Games, Petri Purho | #



« Previous

We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

Twitter

  • Follow us on Twitter

Experimental Friends

  • 2d Boy
  • Blurst
  • Cactus
  • Cortex Command
  • Human Brain Cloud
  • Kloonigames
  • TIG Source

Categories

  • Games (48)
  • News (17)
  • Theme (35)

Recent Posts

  • 5 BUTTONS Roundup
  • INFINITE WORLD in February 2012
  • 5 BUTTONS Competition in December and January
  • Upgrade Roundup
  • UPGRADE in November 2011

Recent Comments

  • Sam(gmx0) on 5 BUTTONS Roundup
  • Paul McG on 5 BUTTONS Roundup
  • Marcos on INFINITE WORLD in February 2012
  • Pete Angstadt on 5 BUTTONS Roundup
  • Super.licio.us | Superlevel on 5 BUTTONS Roundup

Archives

  • February 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009

(c) 2009 Experimental Gameplay Group, RSS 2.0 - Log in