Experimental Gameplay Project
  • About
  • Games
  • submit

MinMe (iPhone)

September 18th, 2009

MinMe

By Chaim Gingold

 

Finished nearly a month ago for the Bare Minimum theme, and finally released from App Store purgatory, Chaim Gingold’s minimal masterpiece is now available for FREE download for your iPhone or iPod Touch!

 

Game Description

A simple puzzle game, in which our hero (you), must strategically collapse tiles and clear a progression of 10 levels.

 

This game was made in 1.5 days and reflects the Bare Minimum theme in multiple ways: the user’s job is to minimize the board, the game was made in a small amount of time, has minimal graphics, and only 10 levels. Pretty minimal, eh?

 

If enough people actually like and download this game, I’ll happily expand it.

 

Download

The game can be downloaded: HERE

 

11 Comments | In: Games | tags: Bare Minimum, Chaim Gingold, Games | #




We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

Twitter

  • Follow us on Twitter

Experimental Friends

  • 2d Boy
  • Blurst
  • Cactus
  • Cortex Command
  • Human Brain Cloud
  • Kloonigames
  • TIG Source

Categories

  • Games (31)
  • News (7)
  • Theme (9)

Recent Posts

  • Announcing Tomorrow Corporation
  • 10 Seconds is long enough in March
  • Best of the Net: Rejection
  • Feel the theme: REJECTION
  • Best of the Net: 100 Things

Recent Comments

  • Mike Gnade UNITED STATES on 10 Seconds is long enough in March
  • And Everything Started to Fall | Superlevel GERMANY on And the winner is…
  • JJ CANADA on Every Day the Same Dream
  • Vlad Chekhov UNITED STATES on 10 Seconds is long enough in March
  • Ed Scheindlin UNITED STATES on 10 Seconds is long enough in March

Archives

  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009

(c) 2009 Experimental Gameplay Group, RSS 2.0 - Log in