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ECONOMY Roundup

March 31st, 2012

 

Phew!  This month looked to be extremely busy for most people and had a smaller showing than usual.  Perhaps most people were doing taxes.

 

We had 4 games for this month:

 

Wheeler Dealer, by David Rzepa

Extremely addictive truck delivery game about making a selling various goods.  Traveling and time burn fuel.  Looking forward to updates on this one!

 

Tooth Fairy, by KIMO

An interesting memorization game with gambling elements.  Requires XNA.

 

 

Flying Stock Exchange, by Jonathan Giroux

A cute gliding game.  Collect cash to keep your paper airplane afloat.

 

 

The Baker, by Tim Gurto

A trading economy game.  Buy flour and bake bread to unlock the town’s various stores and keep the economy going.

 

 

Congratulations to everyone who made a game this month.  As per my other post, if you have an iOS device then I have a gift code for  you for our latest game, Word Mess.  Send an email to our contact address and we’ll hook you up!

 

6 Comments | In: Games, Theme | tags: Best of the Net, economy | #



INFINITE WORLD Roundup

February 29th, 2012

 

Februaries infinite worlds seemed to be a bit daunting, but a few brave souls produced some new and infinite worlds. Exploration and escape were prominent motifs, across the world, through space, and over floating islands.

 

Let’s explore these 6 games:

 

Frosted Feud, by Andrew

Compete with another player to get your cupcake across the world.

 
 

Overseer, by Shai Shapira

Very experimental idea in which you affect the environment to help the ‘player’ get through.

 
 

Stolen Ufo, by Kyle Rodgers

Try to escape an infinitely large airfield as military choppers close in.

 
 

Infinite Floating Islands, by TCStyle

Explore an infinite network of floating islands as a monkey.

 
 

Vast Frontiers, by Cheswick

Travel through and colonize an ever expanding universe.

 
 

Cretan Hubris, by Deraj

Escape a maze of infinite complexity before you’re destroyed.

 
 

1 Comment | In: Theme | tags: Best of the Net, Infinite Worlds, Theme | #



5 BUTTONS Roundup

February 1st, 2012

 

Wow, we had an incredible turnout for December – January! There’s a massive amount of creativity here. From dancing to swimming to shooting to pushing to baby bouncing to trippy shape merging, you guys showed just how much can be done with 5 big buttons. We had games of every kind imaginable and had a lot of fun trying them all out. And remember, this is just the round up, you’ll hear more about the progress of the competition soon!

 

Without further adieu and in no particular order, let’s step on into these 48 games:

 

Comet Tune, by Keenblaze

Use gravity to guide the comet to the goal in this soothing coop-title.

 
 

Versus Vs, by MrBlack

Save your jumping powers to collect more coins than your competitors! Just wish it had music.

 
 

Whack a Mole, by Average

Nicely animated Whack a Mole played from the other perspective.

 
 

Fighting Dargon, by Jack Kern

Dodge Dargon the dragon’s attacks and take him down. A little hard to control.

 
 

Fractured Memories, by Travis W Stewart

A 5-player controlled platformer. Guide the boy out to recover his memories.

 
 

Neenjah Inna WearHauz, by Sam(GMX0)

Cooperate to dodge in coming boxes and escape the Wearhauz!

 
 
Skater Duck, by Elvis Brevi

Stay on the path to collect the coins.

 
 

Square Loves Triangle, by Mr. Black

Daw. A love story, and it’s not even February! Cute, interactive runner-style game.

 
 

Snow Grabber, by Soyyo

Cooperate to catch the falling snow.

 
 

Wyrm, by David Durham

Sweet vector-based techno-Vikings action – slay the wyrm from your flying ship, while dodging his firy attacks.

 

Super Expeditio, by Volando

4-player split screen competitive runner with atari-style graphics. Pretty slick.

 
 

Stattbad Shooter, by Christian Lech

5-player competitive shooter. Really interesting how some elements cross between players.

 
 

Rhythm Rope, by Aaron Angert

Jump rope to good ‘ol Edvard Grieg!

 
 

Stattbad Invaders, by More Pie

A 5-player cooperative Space Invaders style game.

 
 

Jolly Jumper, by Simon

An odd, cooperative game about jumping on a diving board to collect pellets.

 
 

Hamusuta Man, by Alfonso Monton

A very bizarre game, about a man throwing vegetables at a giant squid.

 
 

Porker Pillar, by Nathan Fouts

Fun game with a trippy art style. Try to feed junk food to your expanding hoard of babies while avoiding vegetable mines.

 

Pool Push, by Krimelo

The retro aesthetic really works for this one. On physical pads this would be pretty fun.

 
 

Milliways, by Masci

Collborative puzzle matching game. Cooperate to clear out the rows before you run out of time.

 
 

Spectrum, by MWT

Very trippy and atmospheric. The controls are a little hard to figure out in my head though.

 
 

Asteroids in a Wormhole, by Meedoc

Guide your ship through the wormhole while dodging asteroids…. in 3-D!

 
 

Unity Rakete, by Mario

Each player controls one thruster on the ship with the goal of landing it safely. Let the insanity commence!

 

Zaboodles, by Kurt Waldowski

1-Player dodging action game. Avoid in-coming enemies while collecting powerups. Lots ‘o mustaches in this game!

 

Balloon Ride, by Shane H

Nice cooperative game where everyone works to keep the balloon afloat while collecting points.

 

V-Sync, by Warren Longmire & Seth Archambault

A Collaborative running game with a fuzzy retro feel – make sure no one dies or we all start over!

 

Nature Strikes Back, by Christian

Players must work together to crush puny humans with a giant snowball on the mountain top.

 
 

Cold War Hangover, by Troshinsky

Do the wave to move the mine into the same bottle as the submarine.

 
 

Crazy Fossil Fuel Racers, by Made in PDA

Fun 1 – 5 player racing game, collect gas and avoid fires as you racing across the world.

 
 

Beep Brrp Bing Bang Bosh, by Paul McG

A Collaborative rhythm jumping game. Switch sides to keep the song going.

 
 

Individual Medley Relay, by Phillip Wei

A cooperative game where each player controls one part of a swimmer. Wow.

 
 

Fart Away!, by Gametron

Make sure you’re not with the farter when the elevator door closes – hilarious presentation

 
 

Aconomy, by Sendkey

Try to navigate a tumultous stock market by investing in various sectors.

 
 

Sec, by Luke O’Connor

Figure out the best path through the stylish graph to collect the most dots during your turn.

 
 

Bunny Jump, by Eddie

Platformer where you cooperate to guide a bunny through each level. Nice music.

 
 

Varje Voorje, by Mahdi

Bounce your ragdoll into the most points and collect more than your opponent.

 
 

Bunt, by Bloutiouf

Cooperatively solve a wide variety of phyicsy puzzles to collect stars.

 
 

Dancing, Dancing, Dancing, by Soyyo

Jump up at the right time to complete the song, gets easier depending on the amount of players.

 

Revolution, by Felix P

Very trippy transcendental cooperative/competitive racing game.

 
 

Cadance, by Agent 1729

Action music rhythm game that rewards you with lasers for getting into the groove

 
 

Kickz, by Armel Gibson

Sleek and abstract music rhythm game (a bit reminiscent of DDR) in which players complete for the highest score.

 

3 Hours, by Jim

Press the right button patterns before time runs out against a backdrop of very epic music.

 
 

Tone Tennis, by Balthazar Auger

Very interesting, stylish 2 player quick reaction tennis game.

 
 

Dandelion Game, by Sergio

A very challenging game in which players activate vents to blow a dandelion to fertile ground.

 
 

Space Protocol, by Dominik Reisel

Very tough game in which 5 players run different parts of a starship and complete missions.

 
 

Bass, by Luke O’Connor

Stylish presentation of a 2 player spy battle with some physicality. Read the instructions!

 
 

The Blame Game, by Luke O’Connor

Cooperate to navigate an incredibly difficult maze.

 
 

LLMLMMMRRR, by Rob Lach

Trippy 2D top down space shooter where your action makes music!

 
 

Uprok, by Joe

5 player abstract racing game, with some cool music effects as you gather speed and outpace your opponents.

 
 

16 Comments | In: Theme | tags: 5 Buttons, Best of the Net, Theme | #



Upgrade Roundup

November 30th, 2011

 

November was a busy, busy month it would seem, and we closed it out with a total of 5 Games. 

 

Ready, steady, go:

 

Downgrade – the Griefer, by Damocles

Place dynamite and demolish buildings.  A fun, low-rez, stylish game.

 

 

Poorly Designed Upgrades, by Rahil Patel

Draw your own upgrades to fend off incoming waves of enemies.

 

 

Elenin, by Tristan Angeles

Gather mass before slamming into Earth. Good concept, but feels like the controls need to be a bit tighter.

 

Upgrade, by Peter Reijndiers

A number selling puzzle game.  Upgrade and sell your items to progress to the next level.

 

 

Upgrade: The Card Game, by Steve Gargolinski

An *actual* card game inspired by Magic:The Gathering. Print ‘em up and give ‘em a whirl!
 
 
 
We’re closing out the year with a new competition, which looks to be very, very exciting!
 
More on that tomorrow.

 

 

5 Comments | In: Games | tags: Best of the Net, Upgrade | #



SLICING Roundup

October 31st, 2011

 

This Halloween saw a number of takes on slicing. We saw slicing wood, cutting walls, separating bones, and even slicing integer arrays!

 

Now let’s cut into these 12 games and see what’s inside:

 

The Lazy Haberdasher, by Patai Gergely

A very challenging spatial puzzle game where you cut up a chunk of wood and use the pieces to make a shape.

 

The Real Ninja, by Rahil Patel

Slice ninjas, jump over pumpkins and duck parents in this Halloween themed slicing adventure.

 

Luckey Slice, by Leighton Luckey

Fun game that will test your reflexes as you slice some squares but not others!

 

 

A. Cyborg, by Mark Sacks

A simple stylish game in which you can cut apart robots!

 

 

Gringo Slicing, by Gringo

This game explores the idea that Pac-man can eat through walls and push them!

 

 

Quest of the Slicetron, by Dusty of Podunk Studioz

Slice yourself into two controllable characters to get through each level in this challenging platformer.

 

Combat Simulator For Skeletons, by Vamsi Krishna. Veligatla

A pretty difficult game where you can split apart a skeleton to collect stars and avoid hazards.

 

 

Ohrwurm, by Aaron Oldenburg

An interesting way to explore different materials and the sounds they make.

 

 

Slicing The Bush, by Michael Sanford

Slice up a grid-like bush to match a pattern.

 

 

Slicing Defense, by Erik Jansson

Slice up endless waves of zombies.

 

 

Slicing, by Peter Reijnders

Sort arrays of numbers by choosing slices.

 

 

Slice, by Alex Shipley

Slice the dots that match the background color, or suffer the consequences.

 

 

 

5 Comments | In: Theme | tags: Best of the Net, Slicing, Theme | #



STORY GAME Roundup

September 30th, 2011

 

Certainly a challenging theme: making a game is hard, and in addition telling a good story is even harder, and making a good game that tells a good story is super hard! But even so, there were a lot of really excellent game ideas this month!

 

Let’s see what these 18 games have to say:

 

Tale of Tales, by Alejandro Adrian Iglesias

Really brilliant idea, a sort of crowd sourced text adventure. You get both the fun of progressing through the story and creating parts of it yourself!

 

Story Hero!, by Drum

A very clever game where you can materialize words from the story into the game world to progress through. I would love to see this explored further!

 

The Rudest Fucking Party Guest, by Allen

Stylish game in which you explore a party and all the substories within!

 

 

Redeye, by Andrew

A spooky platformer with good atmosphere and interesting trickling of story bits for you to enjoy.

 

The Fifth Zombie, by Steve Gargolinski

A sort of interactive choose your own adventure about fishing, zombies, and disobeying your parents.

 

Trout!, by Fernando Ramallo

A very polished party game about making stories in various ways.

 

 

Invasion, by Vamsi Krishna. Veligatla

A twin stick shooter storybook mashup, the story and gameplay match and work together pretty well – sort of a playable storybook.

 

Memoirs, by Jeremy Kang

Play through a history book as a solider, you actions determining the story you read.

 

 

The Lonely Man, by Will

A game about a fox, a man, and the search for his wife.

 

 

Intimate Stories, by Tembac

Layout story elements on a grid and watch the action take place, has a neat journal feature for story recap.

 

The Jack of all Trades, by Rahil Patel

Run, jump, shoot, find what you’re good at, get better at what you’re not.

 

 

The Tragic Tale of the S.S. Orca, by Breakdance McFunkypants

A simple game that chronicles the sinking of a mighty ship with silly voice overs.

 

 

OMGMMORPGRTS, by Steve Bushman

An online multiplayer strategy game with some story elements.

 

 

Cardwood, by Vazor222

Click and read your way through a story about robots and ninjas.

 

 

Harap-Alb, by Timotei

A brief tale to begin with, and very familiar gameplay to follow, perhaps too familiar…

 

 

ThatTimeIAlmostDiedAtAConcert, by Aaron Oldenburg

A game about almost dying at a concert it seems..but I was unable to play this (no android :( ).

 

 

One Million Hero Stories, by Hardnheavy

More of a toy that generates stories based on elements you can pick.

 

 

Melville, by David Fox

Certainly a lot of story…but not sure how much game…

 

 

6 Comments | In: Theme | tags: Best of the Net, Story Game, Theme | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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