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	<title>Experimental Gameplay Project &#187; Best of the Net</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>ECONOMY Roundup</title>
		<link>http://experimentalgameplay.com/blog/2012/03/economy-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2012/03/economy-roundup/#comments</comments>
		<pubDate>Sat, 31 Mar 2012 22:05:38 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Theme]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[economy]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2396</guid>
		<description><![CDATA[&#160; Phew!  This month looked to be extremely busy for most people and had a smaller showing than usual.  Perhaps most people were doing taxes. &#160; We had 4 games for this month: &#160; Wheeler Dealer, by David Rzepa Extremely addictive truck delivery game about making a selling various goods.  Traveling and time burn fuel. [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>INFINITE WORLD Roundup</title>
		<link>http://experimentalgameplay.com/blog/2012/02/infinite-world-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2012/02/infinite-world-roundup/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 05:21:06 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Infinite Worlds]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2342</guid>
		<description><![CDATA[&#160; Februaries infinite worlds seemed to be a bit daunting, but a few brave souls produced some new and infinite worlds. Exploration and escape were prominent motifs, across the world, through space, and over floating islands. &#160; Let&#8217;s explore these 6 games: &#160; Frosted Feud, by Andrew Compete with another player to get your cupcake [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>5 BUTTONS Roundup</title>
		<link>http://experimentalgameplay.com/blog/2012/02/5-buttons-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2012/02/5-buttons-roundup/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 21:46:56 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[5 Buttons]]></category>
		<category><![CDATA[Best of the Net]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2170</guid>
		<description><![CDATA[&#160; Wow, we had an incredible turnout for December &#8211; January! There&#8217;s a massive amount of creativity here. From dancing to swimming to shooting to pushing to baby bouncing to trippy shape merging, you guys showed just how much can be done with 5 big buttons. We had games of every kind imaginable and had [...]]]></description>
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		<slash:comments>16</slash:comments>
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		<title>Upgrade Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/11/upgrade-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/11/upgrade-roundup/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 16:01:02 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Upgrade]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2116</guid>
		<description><![CDATA[&#160; November was a busy, busy month it would seem, and we closed it out with a total of 5 Games.  &#160; Ready, steady, go: &#160; Downgrade &#8211; the Griefer, by Damocles Place dynamite and demolish buildings.  A fun, low-rez, stylish game. &#160; &#160; Poorly Designed Upgrades, by Rahil Patel Draw your own upgrades to [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>SLICING Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/10/slicing-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/10/slicing-roundup/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 03:12:43 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Slicing]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2018</guid>
		<description><![CDATA[&#160; This Halloween saw a number of takes on slicing. We saw slicing wood, cutting walls, separating bones, and even slicing integer arrays! &#160; Now let&#8217;s cut into these 12 games and see what&#8217;s inside: &#160; The Lazy Haberdasher, by Patai Gergely A very challenging spatial puzzle game where you cut up a chunk of [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>STORY GAME Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/09/story-game-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/09/story-game-roundup/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 06:32:59 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Story Game]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1948</guid>
		<description><![CDATA[&#160; Certainly a challenging theme: making a game is hard, and in addition telling a good story is even harder, and making a good game that tells a good story is super hard! But even so, there were a lot of really excellent game ideas this month! &#160; Let&#8217;s see what these 18 games have [...]]]></description>
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		<slash:comments>6</slash:comments>
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