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	<title>Experimental Gameplay Project &#187; Best of the Net</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>5 BUTTONS Roundup</title>
		<link>http://experimentalgameplay.com/blog/2012/02/5-buttons-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2012/02/5-buttons-roundup/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 21:46:56 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[5 Buttons]]></category>
		<category><![CDATA[Best of the Net]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2170</guid>
		<description><![CDATA[&#160; Wow, we had an incredible turnout for December &#8211; January! There&#8217;s a massive amount of creativity here. From dancing to swimming to shooting to pushing to baby bouncing to trippy shape merging, you guys showed just how much can be done with 5 big buttons. We had games of every kind imaginable and had [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>Upgrade Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/11/upgrade-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/11/upgrade-roundup/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 16:01:02 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Upgrade]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2116</guid>
		<description><![CDATA[&#160; November was a busy, busy month it would seem, and we closed it out with a total of 5 Games.  &#160; Ready, steady, go: &#160; Downgrade &#8211; the Griefer, by Damocles Place dynamite and demolish buildings.  A fun, low-rez, stylish game. &#160; &#160; Poorly Designed Upgrades, by Rahil Patel Draw your own upgrades to [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
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		<title>SLICING Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/10/slicing-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/10/slicing-roundup/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 03:12:43 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Slicing]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2018</guid>
		<description><![CDATA[&#160; This Halloween saw a number of takes on slicing. We saw slicing wood, cutting walls, separating bones, and even slicing integer arrays! &#160; Now let&#8217;s cut into these 12 games and see what&#8217;s inside: &#160; The Lazy Haberdasher, by Patai Gergely A very challenging spatial puzzle game where you cut up a chunk of [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>STORY GAME Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/09/story-game-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/09/story-game-roundup/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 06:32:59 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Story Game]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1948</guid>
		<description><![CDATA[&#160; Certainly a challenging theme: making a game is hard, and in addition telling a good story is even harder, and making a good game that tells a good story is super hard! But even so, there were a lot of really excellent game ideas this month! &#160; Let&#8217;s see what these 18 games have [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Offspring Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/08/offspring-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/08/offspring-roundup/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 21:55:53 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Offspring]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1886</guid>
		<description><![CDATA[&#160; &#160; A number of odd entries this month mostly involving bunnies, balloons, abstract population control, and one very literal interpretation of the Offspring Theme. &#160; All and all 12 games this month: &#160;  bheyvr, by ALEJANDRO ECHEVERRÍA A game about attraction and repulsion dealing with different relationships starting with mating. &#160; &#160; Fireflies, by [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
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		<title>DISINTEGRATE Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/07/disintegrate-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/07/disintegrate-roundup/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 01:45:48 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Disintegrate]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1810</guid>
		<description><![CDATA[&#160; This month is a testament to the creativity of the community &#8211; there were lots of interesting interpretations of the theme and some very experimental ideas, not only did we get death by disintegration, but also melting ice blocks, fireflies following, and even a game that disintegrates its own mechanics! &#160; My apologies for [...]]]></description>
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		<slash:comments>6</slash:comments>
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