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5 BUTTONS Roundup

February 1st, 2012

 

Wow, we had an incredible turnout for December – January! There’s a massive amount of creativity here. From dancing to swimming to shooting to pushing to baby bouncing to trippy shape merging, you guys showed just how much can be done with 5 big buttons. We had games of every kind imaginable and had a lot of fun trying them all out. And remember, this is just the round up, you’ll hear more about the progress of the competition soon!

 

Without further adieu and in no particular order, let’s step on into these 47 games:

 

Comet Tune, by Keenblaze

Use gravity to guide the comet to the goal in this soothing coop-title.

 
 

Versus Vs, by MrBlack

Save your jumping powers to collect more coins than your competitors! Just wish it had music.

 
 

Whack a Mole, by Average

Nicely animated Whack a Mole played from the other perspective.

 
 

Fighting Dargon, by Jack Kern

Dodge Dargon the dragon’s attacks and take him down. A little hard to control.

 
 

Fractured Memories, by Travis W Stewart

A 5-player controlled platformer. Guide the boy out to recover his memories.

 
 

Neenjah Inna WearHauz, by Sam(GMX0)

Cooperate to dodge in coming boxes and escape the Wearhauz!

 
 
Skater Duck, by Elvis Brevi

Stay on the path to collect the coins.

 
 

Square Loves Triangle, by Mr. Black

Daw. A love story, and it’s not even February! Cute, interactive runner-style game.

 
 

Snow Grabber, by Soyyo

Cooperate to catch the falling snow.

 
 

Wyrm, by David Durham

Sweet vector-based techno-Vikings action – slay the wyrm from your flying ship, while dodging his firy attacks.

 

Super Expeditio, by Volando

4-player split screen competitive runner with atari-style graphics. Pretty slick.

 
 

Stattbad Shooter, by Christian Lech

5-player competitive shooter. Really interesting how some elements cross between players.

 
 

Rhythm Rope, by Aaron Angert

Jump rope to good ‘ol Edvard Grieg!

 
 

Stattbad Invaders, by More Pie

A 5-player cooperative Space Invaders style game.

 
 

Jolly Jumper, by Simon

An odd, cooperative game about jumping on a diving board to collect pellets.

 
 

Hamusuta Man, by Alfonso Monton

A very bizarre game, about a man throwing vegetables at a giant squid.

 
 

Porker Pillar, by Nathan Fouts

Fun game with a trippy art style. Try to feed junk food to your expanding hoard of babies while avoiding vegetable mines.

 

Pool Push, by Krimelo

The retro aesthetic really works for this one. On physical pads this would be pretty fun.

 
 

Milliways, by Masci

Collborative puzzle matching game. Cooperate to clear out the rows before you run out of time.

 
 

Spectrum, by MWT

Very trippy and atmospheric. The controls are a little hard to figure out in my head though.

 
 

Asteroids in a Wormhole, by Meedoc

Guide your ship through the wormhole while dodging asteroids…. in 3-D!

 
 

Unity Rakete, by Mario

Each player controls one thruster on the ship with the goal of landing it safely. Let the insanity commence!

 

Zaboodles, by Kurt Waldowski

1-Player dodging action game. Avoid in-coming enemies while collecting powerups. Lots ‘o mustaches in this game!

 

Balloon Ride, by Shane H

Nice cooperative game where everyone works to keep the balloon afloat while collecting points.

 

V-Sync, by Warren Longmire & Seth Archambault

A Collaborative running game with a fuzzy retro feel – make sure no one dies or we all start over!

 

Nature Strikes Back, by Christian

Players must work together to crush puny humans with a giant snowball on the mountain top.

 
 

Cold War Hangover, by Troshinsky

Do the wave to move the mine into the same bottle as the submarine.

 
 

Crazy Fossil Fuel Racers, by Made in PDA

Fun 1 – 5 player racing game, collect gas and avoid fires as you racing across the world.

 
 

Beep Brrp Bing Bang Bosh, by Paul McG

A Collaborative rhythm jumping game. Switch sides to keep the song going.

 
 

Individual Medley Relay, by Phillip Wei

A cooperative game where each player controls one part of a swimmer. Wow.

 
 

Fart Away!, by Gametron

Make sure you’re not with the farter when the elevator door closes – hilarious presentation

 
 

Aconomy, by Sendkey

Try to navigate a tumultous stock market by investing in various sectors.

 
 

Sec, by Luke O’Connor

Figure out the best path through the stylish graph to collect the most dots during your turn.

 
 

Bunny Jump, by Eddie

Platformer where you cooperate to guide a bunny through each level. Nice music.

 
 

Varje Voorje, by Mahdi

Bounce your ragdoll into the most points and collect more than your opponent.

 
 

Bunt, by Bloutiouf

Cooperatively solve a wide variety of phyicsy puzzles to collect stars.

 
 

Dancing, Dancing, Dancing, by Soyyo

Jump up at the right time to complete the song, gets easier depending on the amount of players.

 

Revolution, by Felix P

Very trippy transcendental cooperative/competitive racing game.

 
 

Cadance, by Agent 1729

Action music rhythm game that rewards you with lasers for getting into the groove

 
 

Kickz, by Armel Gibson

Sleek and abstract music rhythm game (a bit reminiscent of DDR) in which players complete for the highest score.

 

3 Hours, by Jim

Press the right button patterns before time runs out against a backdrop of very epic music.

 
 

Tone Tennis, by Balthazar Auger

Very interesting, stylish 2 player quick reaction tennis game.

 
 

Dandelion Game, by Sergio

A very challenging game in which players activate vents to blow a dandelion to fertile ground.

 
 

Space Protocol, by Dominik Reisel

Very tough game in which 5 players run different parts of a starship and complete missions.

 
 

Bass, by Luke O’Connor

Stylish presentation of a 2 player spy battle with some physicality. Read the instructions!

 
 

The Blame Game, by Luke O’Connor

Cooperate to navigate an incredibly difficult maze.

 
 

LLMLMMMRRR, by Rob Lach

Trippy 2D top down space shooter where your action makes music!

 
 

7 Comments | In: Theme | tags: 5 Buttons, Best of the Net, Theme | #



Upgrade Roundup

November 30th, 2011

 

November was a busy, busy month it would seem, and we closed it out with a total of 5 Games. 

 

Ready, steady, go:

 

Downgrade – the Griefer, by Damocles

Place dynamite and demolish buildings.  A fun, low-rez, stylish game.

 

 

Poorly Designed Upgrades, by Rahil Patel

Draw your own upgrades to fend off incoming waves of enemies.

 

 

Elenin, by Tristan Angeles

Gather mass before slamming into Earth. Good concept, but feels like the controls need to be a bit tighter.

 

Upgrade, by Peter Reijndiers

A number selling puzzle game.  Upgrade and sell your items to progress to the next level.

 

 

Upgrade: The Card Game, by Steve Gargolinski

An *actual* card game inspired by Magic:The Gathering. Print ‘em up and give ‘em a whirl!
 
 
 
We’re closing out the year with a new competition, which looks to be very, very exciting!
 
More on that tomorrow.

 

 

5 Comments | In: Games | tags: Best of the Net, Upgrade | #



SLICING Roundup

October 31st, 2011

 

This Halloween saw a number of takes on slicing. We saw slicing wood, cutting walls, separating bones, and even slicing integer arrays!

 

Now let’s cut into these 12 games and see what’s inside:

 

The Lazy Haberdasher, by Patai Gergely

A very challenging spatial puzzle game where you cut up a chunk of wood and use the pieces to make a shape.

 

The Real Ninja, by Rahil Patel

Slice ninjas, jump over pumpkins and duck parents in this Halloween themed slicing adventure.

 

Luckey Slice, by Leighton Luckey

Fun game that will test your reflexes as you slice some squares but not others!

 

 

A. Cyborg, by Mark Sacks

A simple stylish game in which you can cut apart robots!

 

 

Gringo Slicing, by Gringo

This game explores the idea that Pac-man can eat through walls and push them!

 

 

Quest of the Slicetron, by Dusty of Podunk Studioz

Slice yourself into two controllable characters to get through each level in this challenging platformer.

 

Combat Simulator For Skeletons, by Vamsi Krishna. Veligatla

A pretty difficult game where you can split apart a skeleton to collect stars and avoid hazards.

 

 

Ohrwurm, by Aaron Oldenburg

An interesting way to explore different materials and the sounds they make.

 

 

Slicing The Bush, by Michael Sanford

Slice up a grid-like bush to match a pattern.

 

 

Slicing Defense, by Erik Jansson

Slice up endless waves of zombies.

 

 

Slicing, by Peter Reijnders

Sort arrays of numbers by choosing slices.

 

 

Slice, by Alex Shipley

Slice the dots that match the background color, or suffer the consequences.

 

 

 

5 Comments | In: Theme | tags: Best of the Net, Slicing, Theme | #



STORY GAME Roundup

September 30th, 2011

 

Certainly a challenging theme: making a game is hard, and in addition telling a good story is even harder, and making a good game that tells a good story is super hard! But even so, there were a lot of really excellent game ideas this month!

 

Let’s see what these 18 games have to say:

 

Tale of Tales, by Alejandro Adrian Iglesias

Really brilliant idea, a sort of crowd sourced text adventure. You get both the fun of progressing through the story and creating parts of it yourself!

 

Story Hero!, by Drum

A very clever game where you can materialize words from the story into the game world to progress through. I would love to see this explored further!

 

The Rudest Fucking Party Guest, by Allen

Stylish game in which you explore a party and all the substories within!

 

 

Redeye, by Andrew

A spooky platformer with good atmosphere and interesting trickling of story bits for you to enjoy.

 

The Fifth Zombie, by Steve Gargolinski

A sort of interactive choose your own adventure about fishing, zombies, and disobeying your parents.

 

Trout!, by Fernando Ramallo

A very polished party game about making stories in various ways.

 

 

Invasion, by Vamsi Krishna. Veligatla

A twin stick shooter storybook mashup, the story and gameplay match and work together pretty well – sort of a playable storybook.

 

Memoirs, by Jeremy Kang

Play through a history book as a solider, you actions determining the story you read.

 

 

The Lonely Man, by Will

A game about a fox, a man, and the search for his wife.

 

 

Intimate Stories, by Tembac

Layout story elements on a grid and watch the action take place, has a neat journal feature for story recap.

 

The Jack of all Trades, by Rahil Patel

Run, jump, shoot, find what you’re good at, get better at what you’re not.

 

 

The Tragic Tale of the S.S. Orca, by Breakdance McFunkypants

A simple game that chronicles the sinking of a mighty ship with silly voice overs.

 

 

OMGMMORPGRTS, by Steve Bushman

An online multiplayer strategy game with some story elements.

 

 

Cardwood, by Vazor222

Click and read your way through a story about robots and ninjas.

 

 

Harap-Alb, by Timotei

A brief tale to begin with, and very familiar gameplay to follow, perhaps too familiar…

 

 

ThatTimeIAlmostDiedAtAConcert, by Aaron Oldenburg

A game about almost dying at a concert it seems..but I was unable to play this (no android :( ).

 

 

One Million Hero Stories, by Hardnheavy

More of a toy that generates stories based on elements you can pick.

 

 

Melville, by David Fox

Certainly a lot of story…but not sure how much game…

 

 

6 Comments | In: Theme | tags: Best of the Net, Story Game, Theme | #



Offspring Roundup

August 31st, 2011

 

 

A number of odd entries this month mostly involving bunnies, balloons, abstract population control, and one very literal interpretation of the Offspring Theme.

 

All and all 12 games this month:

 

 bheyvr, by ALEJANDRO ECHEVERRÍA

A game about attraction and repulsion dealing with different relationships starting with mating.

 

 

Fireflies, by ERIK LEPPEN

Experimental ammo-splitting game with orbiting.  Would love to see this concept expanded.

 

 

 The White Frog, by Rodrigo

Evolve your frog by collecting blue orbs and dodging red ones in this fl0w like game.

 

 

Endogame, by Isaac Marco 

Definitely the most literal interpretation of the game. Saucy! There’s also a Mac Version.

 

 

Capitali$m, by Chrisan Lech

Feed on those smaller than you to get bigger.  Reminded me of Osmos.

 

 

The Baby Balloon, by JANNE ZABOBIN

Inflate your baby’s head enough to avoid a spikey demise.

 

 

Ecosygulator, by Patai Gergely

An abstract species balancing act – make sure no one goes extinct.

 

 

Largomorph Reversal, by Sam Garcia

Shoot baby bunnies with left mouse button, right to command them to destroy robots.

 

 

 Feeding Balloons, by Bubor

Inflate balloons to feed your hungry rabbit.  Huh.

 

 

Offspring, by Built by Man

A bullet hell shooter.  Kill anything that moves!

 

 

Thank God It’s Growing, by Vamsi Krishna

Grow a line to deflect balls – a very challenging game.

 

 

Biodiversity, by Dave Hooper

A strategic genetic pollinating game.  Indirectly control bees to breed the most attractive flowers.

 

 

 

 

 

5 Comments | In: Games | tags: Best of the Net, Games, Offspring | #



DISINTEGRATE Roundup

July 31st, 2011

 

This month is a testament to the creativity of the community – there were lots of interesting interpretations of the theme and some very experimental ideas, not only did we get death by disintegration, but also melting ice blocks, fireflies following, and even a game that disintegrates its own mechanics!

 

My apologies for the slight delay in the round up for this month! But now, without further adieu, let’s check out these 19 games:

 

Closer, by Vamsi Krishna. Veligatla

Get close, but not too close to disintegrate your enemies in this simple but fun game.

 

 

znMacedonia, by Zink Interactive

Fun, polished, stylish disintegration of ships by saucer.

 

 

Icepunk, by Crodam

Guide a block of ice to the end of the level past heated obstacles before you completely melt – simple, but pretty fun!

 

Plastique, by Luke O’Connor

A unique physics puzzler exploring swinging and breaking ropes, easy to imagine this one working well on a touch screen.

 

Integamerated, by Vazor222

Interesting concept in which the game disintegrates itself if you mess up!

 

 

Critical, by Sam Garcia

Build up a base, attack your opponent, and launch a space ship to win, all while keeping your headquarters from being destroyed in this strategy game.

 

Ponnuki, by Arnaud de Bock

All sorts of interesting interactions to explore in this game as your try and reach the top.

 

 

Swarming Elements, by Spunkmeyer

Disintegrate spheres of different elements in this soothing, somewhat puzzley shooter.

 

 

Agent Atomic Actionfists, by Aidan Wolf

Fight terrorists, skydive, explore underwater, this challenging game has it all, disintegrating the boundaries of action games.

 

You are a Part of Me Now, by Joe

True to the title, collect bits that become part of you and use them to protect you!

 

 

Suboids, by Alejandro Echeverria

Subdivide, guide, and provide boids with a path around obstacles to the goals.

 

 

Planet Defense, by Ivan

Defend your ship, moon, and planet with your disintegration beam from asteriods that are occasionally on fire. Make sure not to accidentally disintegrate your own planet!

 

Grave Game, by Marcos

A modern, realistic physics take on a classic puzzle game.

 

 

Tetratower, by Darius

Help your wizard avoid the disintegration mist by building up a tower he can climp using tetris pieces.

 

 

Space Mass, by Darshell

Explore, grapple, and disintegrate a procedural slowly spinning world in this exploration game.

 

 

Capture the Fireflies, by Rodrigo

Collect little fire flies and lead them home across multiple levels in this elegant game.

 

 

Turtank, by Joao Amadeu Nascimento Vieira

A two player battle game in which two turtles enter, one emerges victorious and the other disintegrated!

 

Energize, by BlackheartIII

Use laser beams to keep particles moving to make the biggest death ray blast you can before time runs out.

 

One Does Not Simply Walk Into Mordor, by Dominik Reisel

The only thing disintegrating here was my patience. Spoiler alert: you can simply walk into mordor…

 

 

6 Comments | In: Theme | tags: Best of the Net, Disintegrate | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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