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T. Time

August 28th, 2009

T Time

by Kyle Gray

 

About the Game

Run and jump into high-falutin’ gentlemen to reach critical mass and build up speed while avoiding obstacles.  This game is my attempt at exorcising a horrible pun I caught during the production of Hatsworth while I was designing the outlandish Tea Time sequences.  What better way to get rid of it then to finally make it into something?

 

The game is “Bare Minimum” in the gameplay sense – you only ever press the space button.  There’s only one level, and the whole experience lasts around a minute.  It took 3 days to make.

 

How to Play

Press and hold space to build up speed then release.  Press Space after to jump obstacles – that’s it.

 

Music

A big thanks to The Coconut Monkeyrocket for letting me use “Shufflin’ Dynamo.”  If you dig the music I highly recommend buying the CD and supporting this one-man band.

 

Play

Download and play on your PC (recommended): HERE
Play in your browser (mac & PC): HERE

16 Comments | In: Games | tags: Bare Minimum, Kyle Gray | #



The Thing With 40 Eyes Girl

August 26th, 2009

The Thing with 20 Eyes Girl

by Ron Carmel

 

Have a little point’n'click disco on your mouse pad with this bare minimum rhythm game.  The idea came about while I was thinking of how to make a game with as few pixels as possible.  It’s easy to mod… make your own version by replacing song.ogg and song.xml.  If you do, post a link in the comments and share it with the world!

 

oh, and it was made in 5 days.

 

looking forward to seeing the other games!

 

Download for PC: HERE

21 Comments | In: Games | tags: Bare Minimum, Ron Carmel | #



ERGON/LOGOS

August 24th, 2009

e_l_big

by Paolo Pedercini (molleindustria)

 

About the Game
It’s basically a fast paced interactive storytelling piece that tries to be a meta-platform game based on the stream of consciousness of an egodystonic homosexual hero, but it fails miserably and becomes a piece of non-linear kinetic visual poetry written by a teenager obsessed with post-structuralist French philosophy.
I don’t know exactly what I was thinking.

 

How many days/hours was it made in
It took me about 8 days, but there were several transoceanic trips and lots of love for other humans in the same period. And as a rule I never work more than 2 hours a day, especially in summer. I’d say about 20 hours.

 

How does it follow the theme?
To hell with graphics, physics, AI, interaction and all that videogamey crap.

 

Play it in your web browser of choice: HERE

Paolo Pedercini

24 Comments | In: Games | tags: Bare Minimum, Paolo Pedercini | #



Broken Brothers

August 18th, 2009

Broken Brothers

By Michael Todd

 

Broken Brothers is a RTS game. Gather, Survive, Expand, Unlock.

 

About the Game
The first thing you do in Broken Brothers is meet Malakai. He has lost his brothers, and is feeling hopeless. Your objective is to bring hope back to him, so that he can use his increased zeal for life to summon units for you. You can then use these units to defend against the giant flesh-eating bugs, survive, expand, and rescue Malakai’s lost brothers.

 

Recovering one of Malakai’s lost brothers inspires him to unlock new units, including Bombers, Anti-aircraft and Motherships.

 

This game was made in 7 days, with around 70 hours of work.

 

It would not be possible to do this game if it was not bare minimum. I chose a slightly too large project idea, and even now the result is a very edited version of the original concept. I chose to go with a ‘Bare minimum’ art style, which allowed me to have fast enough content creation to be able to make the game.  This stark contrast style turned out well, but it is ‘Bare minimum’ in several ways. ‘Bare minimum’ sound design, in that there are almost no sound effects. This is countered by the game being designed to the feel of the music. And a very simple RTS gameplay system, with no buildings, a very simple tech tree, one resource, and a very simple AI system. But designed that way, so still fun, I think.

 

Download for PC: HERE

21 Comments | In: Games | tags: Bare Minimum, Michael Todd | #



And the theme of August is…

August 1st, 2009

Aug2009ThemeBareMinimum

 

It’s a new month, so time for a new theme!  In honor of those lazy, lazy summer days this month’s theme is Bare Minimum. Really, that could be anything – graphics, sound, gameplay – some have even been so crass as to suggest clothing!

 

But we here at good ‘ol EGP are nothing, if not gentlemen. Speaking of which, I should introduce this month’s *new* participants:

 

Ron Carmel (2DBoy)

Ron Carmel is one half of 2D BOY, the independent game studio behind World of Goo. He is responsible for programming, production and business development and occasionally speaks about himself in the 3rd person.

 

Chaim Gingold

Chaim’s real name is Chaim, not Jaime, and he likes to climb fake rocks, make and clean messes in the kitchen, design software, and ramble about things he cares about. He lives in an animal storage facility with 5 other humans, 4 cats, countless fish, and a few frogs. Once, he designed Spore’s Creature Creator and other creative tools, and wrote lots of prototypes for Will Wright. Now, who knows?

 

Matt Kucic
Matt is a dude from Pittsburgh. He is humbled by the world. EGP old timers will remember him as part of the original EGP – welcome back, Matt!

 

Paolo Pedercini

Paolo Pedercini is mostly known and hated for his games released under the project name molleindustria. He’s currently based in Pittsburgh where he is trying to teach game design to artists, mavericks and troublemakers [http://gamedesign.molleindustria.org/].

 

Adam Saltsman

Adam Atomic created flixel, FATHOM, and Gravity Hook, and helped make Edgecrement, Cave Story Wii, Paper Moon, wurdle, and Owl Country.

 

Michael Todd

Michael Todd is a Toronto indie game developer. He spends his time designing, programming & doodling small crazy games.

 

 

If you’ve made a game for this month’s theme, do send us a link in the comments section and we’ll be sure to include you in our monthly net roundup!

86 Comments | In: Theme | tags: Bare Minimum, Theme | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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