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	<title>Experimental Gameplay Project &#187; Bare Minimum</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>Bare Minimum Roundup</title>
		<link>http://experimentalgameplay.com/blog/2009/09/bare-minimum-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2009/09/bare-minimum-roundup/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 19:35:08 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Theme]]></category>
		<category><![CDATA[Bare Minimum]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=415</guid>
		<description><![CDATA[
 &#160; 
Now that all of the Bare Minimum games have overcome their various hurdles it&#8217;s time for a late, late roundup of last month&#8217;s titles:
 &#160; 
Broken Brothers, by Michael Todd
ERGON/LOGOS, by Paolo Pedercini
The Thing with 40 Eyes Girl, by Ron Carmel
T. Time, by Kyle Gray
Canabalt, by Adam Saltsman
No Quarter:V-Sides, by Alex Austin
MinMe, by [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Black Out</title>
		<link>http://experimentalgameplay.com/blog/2009/09/black-out/</link>
		<comments>http://experimentalgameplay.com/blog/2009/09/black-out/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 13:26:36 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Bare Minimum]]></category>
		<category><![CDATA[Shalin Shodhan]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=405</guid>
		<description><![CDATA[
by Shalin Shodhan
 &#160; 
Another late entry from last month (Bare Minimum), try lighting the city in only one click in Shalin&#8217;s latest work, Black Out.
 &#160; 
About

You are supposed to restore power to the city with one really important click! The game is minimal in that only one click is required per level, and [...]]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>MinMe (iPhone)</title>
		<link>http://experimentalgameplay.com/blog/2009/09/minme-iphone/</link>
		<comments>http://experimentalgameplay.com/blog/2009/09/minme-iphone/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 18:41:53 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Bare Minimum]]></category>
		<category><![CDATA[Chaim Gingold]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=390</guid>
		<description><![CDATA[
By Chaim Gingold
 &#160; 
Finished nearly a month ago for the Bare Minimum theme, and finally released from App Store purgatory, Chaim Gingold&#8217;s minimal masterpiece is now available for FREE download for your iPhone or iPod Touch!
 &#160; 
Game Description
A simple puzzle game, in which our hero (you), must strategically collapse tiles and clear a [...]]]></description>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>No Quarter: V-Sides</title>
		<link>http://experimentalgameplay.com/blog/2009/08/no-quarter-v-sides/</link>
		<comments>http://experimentalgameplay.com/blog/2009/08/no-quarter-v-sides/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 05:55:48 +0000</pubDate>
		<dc:creator>kylegabler</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Alex Austin]]></category>
		<category><![CDATA[Bare Minimum]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=382</guid>
		<description><![CDATA[
by Alex Austin

&#160;
About the Game(s)
Rescue Helicopter, a helicopter sim inspired by Choplifter, where you try to rescue people with your helicopter. This game is HARD!
&#160;
Return to Skateboard Mountain, inspired by Ski Stunt Simulator, skate down Skateboard Mountain doing radical jumps!
&#160;
Both games use the No Quarter framework, which allowed me to prototype them very quickly. They [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Best of the Net: Bare Minimum Edition</title>
		<link>http://experimentalgameplay.com/blog/2009/08/best-of-the-net-bare-minimum-edition/</link>
		<comments>http://experimentalgameplay.com/blog/2009/08/best-of-the-net-bare-minimum-edition/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 17:23:58 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Bare Minimum]]></category>
		<category><![CDATA[Best of the Net]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=353</guid>
		<description><![CDATA[Holy crap this month was a prolific time for all of you rapid prototypers! Together you guys made a whopping 29 games, with some deciding to make multiple titles. I've compiled a list of everyone's games here, but do tell me if I missed anyone's!  

See the full list of games after the jump.]]></description>
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		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Canabalt</title>
		<link>http://experimentalgameplay.com/blog/2009/08/canabalt/</link>
		<comments>http://experimentalgameplay.com/blog/2009/08/canabalt/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 08:30:15 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Adam Saltsman]]></category>
		<category><![CDATA[Bare Minimum]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=348</guid>
		<description><![CDATA[
by Adam Saltsman
 &#160; 
About the Game
Press X or C to jump.  Run as far as you can!
 &#160; 
I made Canabalt in 5 very long days (at least 60 hours) &#8211; 1 day at the start of the month, two days at PromJam, and then this weekend.  Danny B made the music for it [...]]]></description>
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		<slash:comments>56</slash:comments>
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