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Bare Minimum Roundup

September 24th, 2009

Bare Minimum Roundup

 

Now that all of the Bare Minimum games have overcome their various hurdles it’s time for a late, late roundup of last month’s titles:

 

Broken Brothers, by Michael Todd

ERGON/LOGOS, by Paolo Pedercini

The Thing with 40 Eyes Girl, by Ron Carmel

T. Time, by Kyle Gray

Canabalt, by Adam Saltsman

No Quarter:V-Sides, by Alex Austin

MinMe, by Chaim Gingold

Black Out, by Shalin Shodhan

 

I hope everyone’s FAILURE games are coming along nicely, less than a week before we find out whether we’re all due for a horribly ironic showing this month.

6 Comments | In: Games, Theme | tags: Bare Minimum, Games | #



Black Out

September 21st, 2009

Black Out

by Shalin Shodhan

 

Another late entry from last month (Bare Minimum), try lighting the city in only one click in Shalin’s latest work, Black Out.

 

About
You are supposed to restore power to the city with one really important click! The game is minimal in that only one click is required per level, and took me about 7-8 days  over the last month to make.

 

Download
Grab it to play on your Windows machine: HERE

 

9 Comments | In: Games | tags: Bare Minimum, Shalin Shodhan | #



MinMe (iPhone)

September 18th, 2009

MinMe

By Chaim Gingold

 

Finished nearly a month ago for the Bare Minimum theme, and finally released from App Store purgatory, Chaim Gingold’s minimal masterpiece is now available for FREE download for your iPhone or iPod Touch!

 

Game Description

A simple puzzle game, in which our hero (you), must strategically collapse tiles and clear a progression of 10 levels.

 

This game was made in 1.5 days and reflects the Bare Minimum theme in multiple ways: the user’s job is to minimize the board, the game was made in a small amount of time, has minimal graphics, and only 10 levels. Pretty minimal, eh?

 

If enough people actually like and download this game, I’ll happily expand it.

 

Download

The game can be downloaded: HERE

 

13 Comments | In: Games | tags: Bare Minimum, Chaim Gingold, Games | #



No Quarter: V-Sides

August 31st, 2009

alexaustin_vsides

by Alex Austin

 

About the Game(s)

Rescue Helicopter, a helicopter sim inspired by Choplifter, where you try to rescue people with your helicopter. This game is HARD!

 

Return to Skateboard Mountain, inspired by Ski Stunt Simulator, skate down Skateboard Mountain doing radical jumps!

 

Both games use the No Quarter framework, which allowed me to prototype them very quickly. They feature old-school vector-based graphics, for all you old-school vector-based graphics fans. I have some videos that I’ll try to throw together in the next couple days that show the progress of the prototypes. It won’t be as cool as Petri’s video for last months EGP but oh well.

 

Update: Alex put together a development video here.

 

Play

Download for Windows: HERE

4 Comments | In: Games | tags: Alex Austin, Bare Minimum | #



Best of the Net: Bare Minimum Edition

August 31st, 2009

Bare Minimum Best of Net
Best of the Net

 

Holy crap this month was a prolific time for all of you rapid prototypers! Together you guys made a whopping 29 games, with some deciding to make multiple titles. I’ve compiled a list of everyone’s games here, but do tell me if I missed anyone’s!

 

Eat EO, by Gaming Dew

Eat goos to grow bigger, don’t let them eat you. Retro but stylish game with nice scenery bubbles.
Also, food is included.

 

Arpeggi, by Zacqary Adam Green

The one pixel wonder scaled up to save your poor eyeballs. A sound and color based game controlled solely with your mouse.

 

Wire Race, by Will

Use your mouse to dodge oncoming obstacles in this minimalist 3-d rail-racer.

 

Moderation, by Mike Smith

A Robotron-esq shooter. Use WASD and the arrow keys or a 360 controller to shoot oncoming waves of block enemies.

 

Falken’s Maze, by dAlbergaria

Dalbergaria is an evil, evil man. Navigate Falken’s maze with the arrow keys, whilst avoiding deadly invisible walls…of death!

 

Squaretastic, by Sven Camrath

Match your square to the oncoming color waves, in this twitchy color game. A tense game for those hopped up on 4 shots of espresso.

 

Tunnel Vision, by Marauth
Fly as far as you can while keeping your ice ship’s temperature at bare minimum! The game is entirely played with the mouse. Reminds me a lot of those later levels of Star Fox.

 

Saloons of Death, by Man of Doom

Shoot ‘em down, pixel cowboys. Deal mouse-only death in this 3-color shooter. A little western themed run n gun. Press f4 for fullscreen mode.

 

Nanok, Defender of the Earth, by Ben Wilhelm

Save the planet as Nanok the highly equipped bear! Bear minimum, indeed.

 

Bare Minimum, by Pablo Reda

Drop life-preservers on drowning sailors before the sharks get them – though for some reason they seem to fall underwater when this happens. Probably because you’re dropping them from a speeding plane.

 

Strip the Forest Bare, by J. Tremblay

And the bear/bare puns continue! Strip the forest as a lumberjack while avoiding dangerous bears.

 

Black and White, by Treeman

Create and flip blocks to help your black and white characters escape.

 

Mozart’s Musical Mayhem, by Tayron

Help Mozart match his synthesizer to the song.

 

Contrast Survival, by Bacioiu Ciprian

Survive as long as you can in this vectory 3D graveyard. WASD to move, and control to activate your shield.

 

Paintship, by Michael Pratt

Draw your ship, then do battle! A unique and challenging barrage space shooter where you control what the protagonist ship looks like. Check back for updates!

 

Bactoriam, by Amidos2006

Bactoriam king of Bacteria wants to prove to human that bacteria are not the minimum bare living organism and they are better than Viruses which the human afraid of them. A mouse-only game.

 

1D Pong, by Chris Pugh

A one-dimensional pong game, need I say more?

 

Super Score, by Jeston

Press a button, get a score. We’re all winners! Hard to get more minimal than this one, folks.

 

The Red Switch, by Matthew Elvey Price

The first game I’ve seen using the 2Dboy rapid prototyping framework. You control a rocket car helicopter submarine that has a single control, mapped to every button. Basically turns the rocket on. Spinning the front wheel powers the helicopter rotors.

 

Minput, by Vazor222

A one-click interactive movie made in 4 hours.

 

About Sound, by Pedro Teche

A sonar-esq moody and atmospheric experience. Use sound to find your targets. A very nice sound game.

 

Minima Bomber, by Mike Gnade

Keep your clothes on in this very fun pixel platformer. Deform the terrain with explosives, but be warned – too much damage will strip your character down to practically nothing. Someone was bound to go there eventually.

 

Just a Button, by Mathieu (iPhone)

And the first game for the iPhone is up, courtesy of Mathieu. The idea behind Just a Button is that pushing a button is the minimal action needed to do something in 95% of video games, so why not trying to make a game where this action is the only one available?

 

Screen Kill, by Ryan D.

Destroy everything on screen – I think. An Asteroids-ish game, with a springy control system.

 

Sphere of Influence, by Forrest Trepte

Place spheres strategically to beat out your opponent.

 

Moonhop, 1D Platformer, and Johnny the Bat, by Jozef “Bobo” Hudec

Three games for one theme seems to be going above and beyond the Bare Minimum Theme, but the games themselves definitely follow the theme. I’d recommend downloading the zip files.

 

Equip > Pants, by Zachary Johnson

Having perhaps the highest hilarious: number of pixels ratio, equip > pants follows the exploits of a pantless hero who must don pants.

 

Running Against the Clouds, by Zebreu

A short, soothing experience – until you’re met with the DEATH option.

 

No Quarter: V-Sides, by Alex Austin

Squeaking in just at the nick of time, is a small collection of Bare Minimum games by Mr. Bridge Builder, Alex Austin.

 

Congratulations to everyone that made a game this month! I can’t wait to see what you guys come up with for next month’s theme – starting… TOMORROW!

23 Comments | In: Games | tags: Bare Minimum, Best of the Net | #



Canabalt

August 31st, 2009

Canabalt

by Adam Saltsman

 

About the Game
Press X or C to jump.  Run as far as you can!

 

I made Canabalt in 5 very long days (at least 60 hours) – 1 day at the start of the month, two days at PromJam, and then this weekend.  Danny B made the music for it tonight.  It follows the theme (loosely I am sure!) by using only one button to interact, and by using only 6 colors to display everything.  Also, the gameplay and graphics are under 100kb, the other 3MB is all sound files.

 

Special Thanks

Thanks to the great feedback from Steve Swink, Ben Ruiz, Farbs and Kyle Pulver during development.

 

Play

Play it in your browser: HERE

For anyone with a monitor over 1440 resolution, the mega version is: HERE

56 Comments | In: Games | tags: Adam Saltsman, Bare Minimum | #



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