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And the winner is…

January 12th, 2010

 

The results from the Art Theme competition are back, and while it was a grueling, grueling judging time, congratulations are in order for one Mr. Alexitron for his lifetime platformer entry And Everything Started to Fall.

 

The folks at the FACT museum also wanted to recognize two runner-ups:

 

1. Every Day the Same Dream, by Molleindustria- yet another seminal work by mastermind Paolo Pedercini, and a tribute to the white collared wage-slave.

2. We the Giants, by Peter Groeneweg – the collaborative MSOG has generated a lot of buzz, and it’s great fun to build on the shoulders of those that came before you.

 

If anyone is in the Liverpool, England area between now and Sunday, Feb. 21 they can catch the winning game at the FACT museum’s Space Invaders exhibit.

 

Thanks again to everyone who entered an Art Game, there were some really fantastic games made this round and we look forward to seeing what everyone makes for “100 Things.”

18 Comments | In: Games | tags: Art Game, Games | #



Sunshine

January 4th, 2010

by Kyle Gabler

 

Coming in just a little late for Art Game, but still a fun game nonetheless, Mr. Gabler’s “Sunshine” is fun game to take for a loop. Give it a try.

 

From the Artist

Oh no! It’s raining, and people are falling out of the sky, but that’s not going to ruin your day.  You are a little plant, determined to make your own sunshine.  As you grow, make loops around falling people to sprout them into Flowers.  Flowers give you more energy, so you can grow taller. Watch out for falling rocks.

 

Play

Download it: HERE

 

23 Comments | In: Games | tags: Art Game, Kyle Gabler | #



Best of the Net: Art Game

January 1st, 2010

Someone's game could be there!

 

Happy New Year everybody! 2009 was a year of awesome game development, and Art Game was no exception with a grand total of 29 submissions! You guys really pulled out all the stops despite the holidays, so the good folks at FACT will really have their work cut out for them in picking a winner.

 

Let’s see what we have, shall we?

 

Secret Uncovered, by Gemedet

An odd game – definitely worth trying.

 

 

Color Ride, by Mike Meyer

More a pretty graffiti-style rainbow painting toy than a game. I want this as a full-screen screen-saver. Make it happen, Mr. Meyer.

 

 

Jonas Ice Cream Stand, by Made of Tree

An arty tycoon-style game.

 

 

Color.art inside…, by Tayron

Paint the world using your keyboard and the microphone… maybe not one to play in a crowded cafe.

 

Warp Shift, by Jonbro

I don’t know if he finished the game, but here’s a video of his iPhone game in progress.

 

 

Ir/rational, by Tom Jubert

In his own words the game is “philosophical puzzler based around an experimental argument formation system, attempting to broach the theme of human rationality itself.” If you like logic games you’ll enjoy it.

 

An Apple a day…Doctor, by J Tremblay

Play as a doctor and find all 7 endings.

 

 

Forms, by Will

The basic artistic intention here is to see how different forms of presentation can effect a games gameplay and feel. The game is self reflexive to the medium of games so hopefully any retro gamers can see the style choices.

Gravity, by Lafe

A 10 level platformer in a Mondrian art style dealing with different zones of gravity.

 

 

EARTH, by Alexis Andre

A twist on good ‘ol Space Invaders.

 

 

Memory, by Aaron

I’m not sure what’s going on here, you seem to manipulate shadows in a sea of internal organs.

 

 

Paint Your Way Home, by Maciej Czekala

Paint the screen to see obstacles ahead. This one seems to be a proof of concept, I couldn’t really find a way past the first screen, but it’s kind of fun to paint the screen to unmask details.

 

Grey Matter, by Sam Bond

A platformer in a black and white world. Man I wish the main character was brighter, that bugger is hard to see.

 

And Everything Started to Fall…, by Alexitron

Wow, kind of like the twichy-man’s Passage – very impressive work. Alexitron has made a really clever title where you’ll die over and over trying to (quite literally!) stay on the straight and narrow. Arrow games and the “S” key to jump.

 

Piss Christ, by Sergio

For pure shock-value (and perhaps flash backs to Art School) I recommend Piss Christ1, especially for all you Beverly Hills Cop fans. IF, however, you only have ONE piss Christ game you can play I’d recommend #2: Christ in Space on pure gameplay merit.

 

Lucidity, by Alex Wells

An ambient heavy, absorption type game. The music and SFX work really well with the gameplay for an experience that goes down smooth. Somewhat reminiscent of Flow.

 


Balance, by Trent Polack

A one-button game that deals with gravity, energy absorption, and techno. Trying to manipulate your position in 2D space with only one button requires a smooth hand, indeed.

 

We the Giants, by Peter Groeneweg

If there was an emoticon for my head exploding I’d totally use it. A great use of twitter in Peter’s Massively Single Player Online Game. Fundamentally a platformer, it has some very unique aspects.

 

Two Grey Rooms, by Alcorn

Uncover your environment as you explore this ghostly platformer.

 

 

PALE, by One Life Remains

Drop lights to find the exit-crystals in this 3D exploration game.

 

 

Everything Can Draw, by Mehdi

Doesn’t appear to work with a mouse and keyboard, at least not on my machine. Looks like you’re supposed to manipulate objects to create certain line patterns. Did anyone get this to work?

 

Space Slay, by Ryan

Old, old school turn-based space game. In ASCII graphics, no less.

 

 

Psycull: Perfect (Brain)Storm, by vazor

A game about product development cycles. Collect the good ideas and polish those features!

 

 

Andre Copper Picture Panic!, by Ben Wilhelm

Use your mouse to trace outlines, in this art mimicry game. Before I played this game I thought I had a fine degree of mouse precision, but apparently I’m a B mouse artist at best.

 

Life is One Hard Level, by Alexis Bacot

Another platformer-as-metaphor game. This one taught me that religion is really, really heavy – and that money is impossible to get.

 

 

Starry Sky, byMarcos

Given a constellation, find its stars in the sky.  Simple, but man it’s been years since I’ve taken Astronomy.

 

 

Games will be played, reviewed, and critically assessed and a winner will be chosen (in the next couple of weeks), so make sure to check back mid-January to see who has a spot in the  FACT museum’s Space Invaders Exhibit!

14 Comments | In: Games | tags: Art Game, Best of the Net | #



This is Infinity

December 28th, 2009


by Cactus

 

From the Artist

This is Infinity is meant to put you in a state of confusion, where you feel lost and alienated from the world you enter. You have to explore your own perception to figure out what you’re seeing, what you’re doing, and what will lead you to progress.

 

Play

The game can be downloaded: HERE

Read Mr. Cactus’s explanation of the game (with link to walk through): HERE

…and his original post with a link to the video of the game: HERE

11 Comments | In: Games | tags: Art Game, Cactus | #



Leaf: A Game about Life

December 24th, 2009

leaf

by Grapefrukt

 

In leaf you control the titular character using only the Left & Right keys.  I shan’t spoil the rest of the game, but the aesthetics are quite soothing.

 

From the Artist

The idea came to me in the cheesiest way possible, i was walking home from somewhere with this very song playing on my ipod and saw a leaf tumbling down from a tree, and decided i needed to make a game about that. jonas just happened to be on msn once i got to my computer and quite liked the idea. his first sketch is what is used for the splash screen. this was something like two or three months ago, and we never got very much further than a minimal prototype and that picture. but once the theme was announced i knew this game would be a perfect fit if we actually made the effort to finish it.

 

Play

The game can be played: HERE

14 Comments | In: Games | tags: Art Game, Grapefrukt | #



Every Day the Same Dream

December 21st, 2009

every

 

A new game from Paolo Pedercini, “Every Day the Same Dream” is a beautiful game with a very bleak outlook (perhaps partially belied by its restrained color scheme).  Parts of it seem like a grim view on the 50′s, while other parts remind me of a bleaker version of my last gig.

 

From the Artist

“Every day the same dream” is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the “play again” is not a game over). Yes, there is an end state, you can “beat” the game.

 

Made in about 6 days: 3 code + 3 content + 1 making crappy drones with an electric guitar (alternate soundtrack that didn’t make into the final game).

 

Play

You can play the game: HERE

 

The game can be downloaded at the bottom of the page.

39 Comments | In: Games | tags: Art Game, Paolo Pedercini | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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