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	<title>Experimental Gameplay Project &#187; Alex Austin</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>C: Medieval</title>
		<link>http://experimentalgameplay.com/blog/2010/01/c-medieval/</link>
		<comments>http://experimentalgameplay.com/blog/2010/01/c-medieval/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 20:46:44 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[100 things]]></category>
		<category><![CDATA[Alex Austin]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=695</guid>
		<description><![CDATA[
by Alex Austin
 &#160; 
C:Medieval is an amazingly ambitious take on the 100 Things theme.  Probably because up to 100 people can play this game at once!  Destroy your opponents in Zelda style combat, and upgrade your character at the end of the round.
 &#160; 
Seriously though, you guys need to try this game out, [...]]]></description>
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		<title>No Quarter: V-Sides</title>
		<link>http://experimentalgameplay.com/blog/2009/08/no-quarter-v-sides/</link>
		<comments>http://experimentalgameplay.com/blog/2009/08/no-quarter-v-sides/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 05:55:48 +0000</pubDate>
		<dc:creator>kylegabler</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Alex Austin]]></category>
		<category><![CDATA[Bare Minimum]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=382</guid>
		<description><![CDATA[
by Alex Austin

&#160;
About the Game(s)
Rescue Helicopter, a helicopter sim inspired by Choplifter, where you try to rescue people with your helicopter. This game is HARD!
&#160;
Return to Skateboard Mountain, inspired by Ski Stunt Simulator, skate down Skateboard Mountain doing radical jumps!
&#160;
Both games use the No Quarter framework, which allowed me to prototype them very quickly. They [...]]]></description>
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