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	<title>Experimental Gameplay Project &#187; 100 things</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>Best of the Net: 100 Things</title>
		<link>http://experimentalgameplay.com/blog/2010/01/best-of-the-net-100-things/</link>
		<comments>http://experimentalgameplay.com/blog/2010/01/best-of-the-net-100-things/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 15:52:04 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[100 things]]></category>
		<category><![CDATA[Best of the Net]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=664</guid>
		<description><![CDATA[&#160; 2010 is off to a good start, with you lot making 14 games for this theme, each varying wildly from the next. &#160; Check them out! &#160; Denatured, by Toodice You control 1 of 49 motes. Avoid getting too many electrons, while firing them at your opponents. Once you or an enemy collects 4 [...]]]></description>
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		<slash:comments>24</slash:comments>
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		<title>C: Medieval</title>
		<link>http://experimentalgameplay.com/blog/2010/01/c-medieval/</link>
		<comments>http://experimentalgameplay.com/blog/2010/01/c-medieval/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 20:46:44 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[100 things]]></category>
		<category><![CDATA[Alex Austin]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=695</guid>
		<description><![CDATA[by Alex Austin &#160; C:Medieval is an amazingly ambitious take on the 100 Things theme.  Probably because up to 100 people can play this game at once!  Destroy your opponents in Zelda style combat, and upgrade your character at the end of the round. &#160; Seriously though, you guys need to try this game out, [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>2010 calls for: 100 Things.</title>
		<link>http://experimentalgameplay.com/blog/2010/01/2010-calls-for-100-things/</link>
		<comments>http://experimentalgameplay.com/blog/2010/01/2010-calls-for-100-things/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 16:51:49 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[100 things]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=642</guid>
		<description><![CDATA[&#160; Happy New Year, everybody! While 2010, might quite not have the chutzpah of the year 2000 &#8211; what with its futuristic robot names and the ever delicious Millenios, it is a bright and bold decade in its own right.  One that calls for an equally bright and bold theme &#8211; so what better than [...]]]></description>
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		<slash:comments>60</slash:comments>
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