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	<title>Experimental Gameplay Project &#187; 10 Seconds</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>Hero Programmer Quest</title>
		<link>http://experimentalgameplay.com/blog/2010/04/hero-programmer-quest/</link>
		<comments>http://experimentalgameplay.com/blog/2010/04/hero-programmer-quest/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 14:23:20 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[10 Seconds]]></category>
		<category><![CDATA[Petri Purho]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=934</guid>
		<description><![CDATA[by Petri Purho &#160; Coming in just under the wire is a new game by one Mr. Petri Purho.  In Hero Programmer Quest you play a programmer tasked with keeping new NVidia drivers safe.  You&#8217;ll be given a series of levels, each 10 seconds in length, where you&#8217;ll have to scan lines of code looking [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Best of the Net: 10 Seconds</title>
		<link>http://experimentalgameplay.com/blog/2010/03/best-of-the-net-10-seconds/</link>
		<comments>http://experimentalgameplay.com/blog/2010/03/best-of-the-net-10-seconds/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 18:49:02 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[10 Seconds]]></category>
		<category><![CDATA[Best of the Net]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=861</guid>
		<description><![CDATA[&#160; 10 Seconds proved to be more than enough time in March. With a whopping 30 34 entries, this has been the most productive theme so far. &#160; Check &#8216;em out: &#160; 10 Second War, by Almost A really well made shooter-strategy game. Control multiple units, 10 seconds at a time to beat each level. [...]]]></description>
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		<slash:comments>31</slash:comments>
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		<title>Run Jesus Run!</title>
		<link>http://experimentalgameplay.com/blog/2010/03/run-jesus-run/</link>
		<comments>http://experimentalgameplay.com/blog/2010/03/run-jesus-run/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 14:30:33 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[10 Seconds]]></category>
		<category><![CDATA[Paolo Pedercini]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=857</guid>
		<description><![CDATA[by molleindustria &#160; Just in time for Easter, comes Paolo Pedericini&#8217;s Run Jesus Run! Detailing the life of the Messiah in 10 seconds, run around doing Jesus-y things with the space bar, and make sure to get to the awesome ending scene.  I confess, I don&#8217;t know much about the man in the game, but [...]]]></description>
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		<slash:comments>17</slash:comments>
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		<title>10 Seconds is long enough in March</title>
		<link>http://experimentalgameplay.com/blog/2010/03/10-seconds/</link>
		<comments>http://experimentalgameplay.com/blog/2010/03/10-seconds/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 15:57:22 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[10 Seconds]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=767</guid>
		<description><![CDATA[&#160; Last month&#8217;s limited 28 day period sure got us thinking about time.  Time was the mechanic du Jour back in the early 2000&#8242;s, what with your Prince of Persia&#8217;s, and Max Payne&#8217;s and what not.  Lately we&#8217;ve shifted from simply being able to rewind time, to doing all sorts of crazy things with it [...]]]></description>
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		<slash:comments>82</slash:comments>
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