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Best of the Net: 10 Seconds

 

10 Seconds proved to be more than enough time in March. With a whopping 30 34 entries, this has been the most productive theme so far.

 

Check ‘em out:

 

10 Second War, by Almost

A really well made shooter-strategy game. Control multiple units, 10 seconds at a time to beat each level. Tons of units, weapon types, and enemies.

 

Redivider, by Nathan McCoy

A simple, but awesome game. Use the mouse to draw lines to either divide, separate, or avoid shapes.

 

Minima Time, by Graduate Games

A limited time platformer where the player can slow or freeze time. Extend the amount of time you have to live by collecting clocks.

 

Blind, by Tayron

An intriguing audio-only game! Try to use sound to locate a target space in 10 seconds, then watch the replay.

 

Contentric, by HybridMind

Collect time, while avoiding swirling boxes in this soothing, ambient avoid-’em-up.

 

 

I Can Hold My Breath Forever, by Jake Elliott

An atmospheric exploration game. Your character can only hold his breath for 10 seconds (despite the title), so get to safe areas fast!

 

Flashlight, by Local Ghost

Navigate a dark cave with only 10 seconds worth of battery for each level. Reminds me of the invisible platform puzzles in old Zelda games.

 

Kill Birds with Rockets, by Kyle Rodgers

A herding/shooting game. Fire rockets to destroy the target number of birds. The action pauses every second to allow you to position and fire a new rocket.

 

10 Seconds to Save Claire, by Robson

An interesting puzzle game. Cut the right fuses to prevent the explosives from detonating. Each fuse costs a certain amount of time, so make sure you don’t go over 10 seconds.

 

Earth is a 3D Planet, by Manuel Van Dyck

An Asteroids-style game. Gain extra time by destroying things and flying dangerously.

 

 

No Good!, by Ed Scheindlin

Blow through 5 bosses in 10 seconds. A pretty simplistic shooter, though slightly confusing.

 

 

Becca, by Ed Scheindlin

Longer than most of the works here, use the arrows keys to navigate. More of a short narrative than a game.

 

Ye Olde Faulty Battle Projections, by Matthew Elvey Price

An RTS style game. Order your troops in 10 seconds, then watch them do battle for 10 seconds. Repeat for victory!

 

10 Seconds, by Roybie

A grab-and-dodge style game. Touch green circles to get more time, while avoiding red circles.

 

 

10 Seconds of Awesome, by Aaron Styles

A more appropriate name would be “10 Seconds of Gameplay Preceded by a Minute of Dialog”. Not sure if it’s a text experiment or not, but the main puzzle portion is hard to reach.

 

The Bus, by Morusque

Why do I feel like I’ve been punked? Wait for the bus to show up, then press a button to jump on. Cute presentation – and quite possibly a comment on casual games, not sure.

 

Let’s Get This Over With, by Perrin

A really tough avoid-’em-up. I could only last for 6.5 seconds.

 

 

Orbit Launch, by Ben Bruton

A 2-player rocket launching game. The delay between the button push and the rocket is 1-second, so it’s hard to play.

 

How Long is 10 Seconds?, by Maciej Czekala

A time estimation challenge more than a game. Press ENTER to start the clock, and space to stop it. Try to get as close to 10 seconds as possible.

 

Time Sensitive Materials, by Adam Durand

You only have 10 seconds to get an alien chemical to a safe container! A series of different platforming challenges.

 

Last Stand, by Dariuou

Ration power to destroy all incoming missiles.

 

 

The Colony, by Emperorben

A puzzle-platformer where you control a colony of aliens looking for a new home. Each only has 10 seconds to live before becoming a statue.

 

10 Ten, by Anthony

A shooter where enemies and the player alternate moves/attacks in a 10 second period.

 

 

Falling Space House, by Joaquim

Arrows to move, up arrow to rescue others. One of the few games that you actually play in only 10 seconds.

 

Paincube, by Nihilocrat

Knock enemies off a platform with your paincube in this mouse-driven 3D game.

 

 

Slug Defence, by Stig

Ultra simple tower defense game. Defend your cake from disgusting slugs.

 

 

Map Maker, by Super Sausage Dog

A platformer where you can modify platformable areas with the mouse. Stay outside of a safe zone and you only have 10 seconds to live.

 

Cold As Death, by Gorm Lai

A text adventure in 20 seconds. Read fast, type faster.

 

 

Time Factor, by Steve Nuttall

Quick multiplication slows down time, while wrong answers speed it up. How long can you last?

 

Turn Out the Lights, by Anthony

A puzzle game where clicking one tile changes the colors of all of the surrounding tiles. You only have 10 seconds per puzzle, but can click for a time extension (at a penalty).

 

 

*UPDATE*

Some additional entries:

 

Illumination, by Alexis Bacot

A puzzle-timing order game. Move tiles to the appropriate place with the time limit, but be careful in how & when you place them!

 

Word Hunt, by Zink Interactive

Click on the object that matches the target word (ignore the “spell”, it’s slightly confusing).

 

 

SurViral, by Darth Mike
Corrupt parts of the computer and spread your virus around. New decoys buy you additional time as you attempt to destroy critical parts. I just wish there were more levels!

 

10 Second Path, by vazor222

Click on shapes to walk down a simple path.

 

 

31 Comments | In: Games | tags: 10 Seconds, Best of the Net, Games | #



Run Jesus Run!

by molleindustria

 

Just in time for Easter, comes Paolo Pedericini’s Run Jesus Run! Detailing the life of the Messiah in 10 seconds, run around doing Jesus-y things with the space bar, and make sure to get to the awesome ending scene.  I confess, I don’t know much about the man in the game, but some parts of it seem a little out of place.  All in good fun!

 

From the Artist

It’s a kind of prequel of Everyday the same dream.
Made in 4 days – about 12 hours (4 of them dedicated to the 8-bit arrangement of “Jesus is a friend of mine”)

 

Play

Play it HERE

17 Comments | In: Games | tags: 10 Seconds, Games, Paolo Pedercini | #



Announcing Tomorrow Corporation

 

In semi-related EGP news, three of us, Allan Blomquist, Kyle Gabler, and Kyle Gray have been silently toiling away on an actual real game for months now, and while we’re not yet ready to announce it, expect more information to flow from our brand new studio’s brand new website:  Tomorrow Corporation!

 

11 Comments | In: News | tags: Allan Blomquist, Kyle Gabler, Kyle Gray, Tomorrow Corporation | #



10 Seconds is long enough in March

 

Last month’s limited 28 day period sure got us thinking about time.  Time was the mechanic du Jour back in the early 2000’s, what with your Prince of Persia’s, and Max Payne’s and what not.  Lately we’ve shifted from simply being able to rewind time, to doing all sorts of crazy things with it – Braid, Time Donkey, and most recently 30 Second Hero come to mind.

 

It seems like 100 Things was plenty back in January, so what can you have the player do in 10 seconds?

 

82 Comments | In: Theme | tags: 10 Seconds, Theme | #



Best of the Net: Rejection

 

Despite romantic-themed-holidays and February being the shortest month of the year, you lot cranked out quite a number of games. Let’s see what we have this month, shall we?

 

Tapestry, by Marcos

A cognitively challenging game – click on tapestries with more than the requisite number of errors to progress. Definitely gets challenging as you progress – by round 3 or 4 things get ugly – in a good way.

3114, by Tayron

A mouse only platformer, 3114 has some pretty crazy stuff going on – and it’s certainly atmospheric. Worth the price of admission to try out the control scheme alone.

 

Operation/Reject, by Ed Scheindlin

Kind of like Asteroids and Robotron crammed together. Use ASDW to move, and the mouse to shoot.

 

DeForest, by J. Tremblay

A simple sim-city esq game, set to the blues. Never has destroying nature been so sad-isfying.

 

It’s been too long, by Ed Scheindlin

The 2nd entry from Ed Scheindlin, “It’s been too long” is a platformer with dark themes. I like the masking nature of the game, but the jumping bits could use a little more tuning.

 

Mouse Hug, by vazor222

A romantically charged 2-player game. Play with someone whose hand you mind touching for prolonged amounts of time.

 

GT Multitude, by Ben Wilhelm

Described as a “grab bag of game mechanics” – props to Mr. Wilhelm for trying a bunch of stuff out and showing us the results.

 

The Plant, by ND

An adventure game based on Kafka’s “The Castle.” For spoilers, see ND’s comments here.

 

 

Odd One Out, by Nathan

Reject items that don’t match the level’s theme – iiiiiiin spaaaaaaaaace.

 

 

Sausages, by MZO

Remove rotten sausages from the assembly line and throw them into the incinerator.

 

 

Peer Review, by Luis Anton

Type, type, type to get your papers through academia.

 

 

The Job, by Tobias Wehrum

If you’ve ever worked in the food service industry, or retail, this one’s for you!

 

 

A Geek Valentine, by Treeman

Avoid girls while putting together your time machine!  Use arrow keys and space to play.

 

 

I don’t have to if I don’t want to, by Roland Mortiz

Taking a stalker approach to rejection.  Wander around trying to get others to accept you through various means – including music, violence, and what looks like a lunch bag. Graphics by Laura Sperl.

 

Gift, by Adam Abeshouse

Get your girlfriend flowers by crushing hapless creatures in this Valentine’s Day massacre platformer.

 

 

Rejection, by Zink Interactive

Protect bunnies on the bottom from badgers with bombs – one of the trippiest games this month.  I wish it had sound.

 

 

Rejection, by Christoffer

A typing-reaction game.  Type keys to reject the wrong colored blocks, well letting the right ones by for points.  Can get pretty overwhelming after a few minutes!

 

Rejection, by Zachstronaut

A one-button game about a donor heart killing white blood cells.

 

 

20 Comments | In: Games | tags: Best of the Net, Rejection | #



Feel the theme: REJECTION

 

Another month, another theme.  With everyone focused on love this month (especially Hollywood with the abysmal looking “Valentine’s Day”), what better theme than Rejection?

 

So what about it you lot, any horrible ideas you’ve been itching to try from previous themes?

 

*Update*

Some of you have already started doing this, but it would be great to get an explanation on how your game fits the theme.  It’s not a requirement, obviously, but I imagine it’s always interesting to see how everyone thinks.

62 Comments | In: Theme | tags: Rejection | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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