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	<title>Experimental Gameplay Project</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
	<lastBuildDate>Wed, 03 Apr 2013 21:54:17 +0000</lastBuildDate>
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		<title>April and May 2013 is&#8230; CONSTRUCT</title>
		<link>http://experimentalgameplay.com/blog/2013/04/april-and-may-2013-is-construct/</link>
		<comments>http://experimentalgameplay.com/blog/2013/04/april-and-may-2013-is-construct/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 21:47:08 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Construct]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2725</guid>
		<description><![CDATA[&#160; Explosions, destruction, and tearing things down are common themes in lots of games. But how about we explore the other end of the spectrum. Make some games about assembling, building, and constructing! &#160; Let&#8217;s see what kind of games you can build! &#160;]]></description>
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		<slash:comments>20</slash:comments>
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		<title>Nerd³ reviews some classic EGP games</title>
		<link>http://experimentalgameplay.com/blog/2013/03/nerd%c2%b3-reviews-some-classic-egp-games/</link>
		<comments>http://experimentalgameplay.com/blog/2013/03/nerd%c2%b3-reviews-some-classic-egp-games/#comments</comments>
		<pubDate>Mon, 01 Apr 2013 04:53:34 +0000</pubDate>
		<dc:creator>Shalin Shodhan</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2715</guid>
		<description><![CDATA[Here&#8217;s a fun trip down memory lane! Youtuber Nerd³ plays through experimental gameplay classics- Canabalt, Attack of the Killer Swarm and On a Rainy Day. Those last two are now 8 years old! Thanks Nerd³!]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Sifteo Cubes Competition Results! Now with $50,000 in funding prizes!</title>
		<link>http://experimentalgameplay.com/blog/2013/03/sifteo-cubes-competition-results-now-with-50000-in-funding-prizes/</link>
		<comments>http://experimentalgameplay.com/blog/2013/03/sifteo-cubes-competition-results-now-with-50000-in-funding-prizes/#comments</comments>
		<pubDate>Thu, 14 Mar 2013 00:50:52 +0000</pubDate>
		<dc:creator>kylegabler</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2692</guid>
		<description><![CDATA[Results are in! Two months ago, we challenged you to design and build experimental new games for Sifteo Cubes. Of the original 41 games submitted, 6 finalists moved on to Round 2 to further develop each game on an actual set of physical cubes. The finalists were Squaresville, Cube Cafe, Love Conspiracy, Color Ball, Shifted, and [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Sifteo Cubes Competition Round 2</title>
		<link>http://experimentalgameplay.com/blog/2013/02/sifteo-cubes-competition-round-2/</link>
		<comments>http://experimentalgameplay.com/blog/2013/02/sifteo-cubes-competition-round-2/#comments</comments>
		<pubDate>Sun, 17 Feb 2013 19:45:46 +0000</pubDate>
		<dc:creator>kylegabler</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Theme]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2687</guid>
		<description><![CDATA[For Round 2, sets of cubes have been mailed out to each of the finalists from Round 1. If you haven&#8217;t already received your set, you can expect it soon! Here is some info to keep in mind for Round 2: The deadline for Round 2 submissions has been extended to Friday, March 8th. Submit [...]]]></description>
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		<slash:comments>21</slash:comments>
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		<title>Sifteo Cubes Competition Round 1 Finalists!</title>
		<link>http://experimentalgameplay.com/blog/2013/02/sifteo-cubes-competition-round-1-finalists/</link>
		<comments>http://experimentalgameplay.com/blog/2013/02/sifteo-cubes-competition-round-1-finalists/#comments</comments>
		<pubDate>Thu, 07 Feb 2013 05:02:57 +0000</pubDate>
		<dc:creator>kylegabler</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2654</guid>
		<description><![CDATA[Congratulations to everyone who submitted an entry for Round 1 of the Sifteo Cubes Competition! We&#8217;ve all enjoyed reading about and experimenting with each of the prototypes and designs this month. Teaming up with the Sifteo crew, we played and poked and twisted and discussed each of the 41 entries and have come up with [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
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		<title>More Tips and Help for the Current Sifteo Cubes Competition</title>
		<link>http://experimentalgameplay.com/blog/2013/01/more-tips-and-help-for-the-current-sifteo-cubes-competition/</link>
		<comments>http://experimentalgameplay.com/blog/2013/01/more-tips-and-help-for-the-current-sifteo-cubes-competition/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 19:39:05 +0000</pubDate>
		<dc:creator>kylegabler</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Theme]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2646</guid>
		<description><![CDATA[Competitors &#8211; as your games come together this month for the Sifteo Cubes Competition, the folks behind the devices have provided some extra tips and help: 12 Tips for Making Sifteo Games &#8211; Some guidelines and best practices that successful games for the platform will likely follow. Getting Oriented with the Sifteo SDK &#8211; A [...]]]></description>
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		<slash:comments>0</slash:comments>
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