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	<title>Experimental Gameplay Project</title>
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	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>Announcing Tomorrow Corporation</title>
		<link>http://experimentalgameplay.com/blog/2010/03/announcing-tomorrow-corporation/</link>
		<comments>http://experimentalgameplay.com/blog/2010/03/announcing-tomorrow-corporation/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 08:00:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Allan Blomquist]]></category>
		<category><![CDATA[Kyle Gabler]]></category>
		<category><![CDATA[Kyle Gray]]></category>
		<category><![CDATA[Tomorrow Corporation]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=775</guid>
		<description><![CDATA[
 &#160; 
In semi-related EGP news, three of us, Allan Blomquist, Kyle Gabler, and Kyle Gray have been silently toiling away on an actual real game for months now, and while we&#8217;re not yet ready to announce it, expect more information to flow from our brand new studio&#8217;s brand new website:  Tomorrow Corporation!
 &#160; 
]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>10 Seconds is long enough in March</title>
		<link>http://experimentalgameplay.com/blog/2010/03/10-seconds/</link>
		<comments>http://experimentalgameplay.com/blog/2010/03/10-seconds/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 15:57:22 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[10 Seconds]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=767</guid>
		<description><![CDATA[
 &#160; 
Last month&#8217;s limited 28 day period sure got us thinking about time.  Time was the mechanic du Jour back in the early 2000&#8217;s, what with your Prince of Persia&#8217;s, and Max Payne&#8217;s and what not.  Lately we&#8217;ve shifted from simply being able to rewind time, to doing all sorts of crazy things with [...]]]></description>
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		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Best of the Net: Rejection</title>
		<link>http://experimentalgameplay.com/blog/2010/02/best-of-the-net-rejection/</link>
		<comments>http://experimentalgameplay.com/blog/2010/02/best-of-the-net-rejection/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 06:44:28 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Rejection]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=736</guid>
		<description><![CDATA[
 &#160; 
Despite romantic-themed-holidays and February being the shortest month of the year, you lot cranked out quite a number of games.  Let&#8217;s see what we have this month, shall we?
 &#160; 
 Tapestry, by Marcos
A cognitively challenging game &#8211; click on tapestries with more than the requisite number of errors to progress.  [...]]]></description>
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		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Feel the theme: REJECTION</title>
		<link>http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/</link>
		<comments>http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 15:26:12 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Rejection]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=717</guid>
		<description><![CDATA[
 &#160; 
Another month, another theme.  With everyone focused on love this month (especially Hollywood with the abysmal looking &#8220;Valentine&#8217;s Day&#8221;), what better theme than Rejection?
 &#160; 
So what about it you lot, any horrible ideas you&#8217;ve been itching to try from previous themes?
 &#160; 
*Update*
Some of you have already started doing this, but it [...]]]></description>
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		<slash:comments>62</slash:comments>
		</item>
		<item>
		<title>Best of the Net: 100 Things</title>
		<link>http://experimentalgameplay.com/blog/2010/01/best-of-the-net-100-things/</link>
		<comments>http://experimentalgameplay.com/blog/2010/01/best-of-the-net-100-things/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 15:52:04 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[100 things]]></category>
		<category><![CDATA[Best of the Net]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=664</guid>
		<description><![CDATA[
 &#160; 
2010 is off to a good start, with you lot making 14 games for this theme, each varying wildly from the next.
 &#160; 
Check them out!
 &#160; 

 Denatured, by Toodice
You control 1 of 49 motes.  Avoid getting too many electrons, while firing them at your opponents.  Once you or an [...]]]></description>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>C: Medieval</title>
		<link>http://experimentalgameplay.com/blog/2010/01/c-medieval/</link>
		<comments>http://experimentalgameplay.com/blog/2010/01/c-medieval/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 20:46:44 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[100 things]]></category>
		<category><![CDATA[Alex Austin]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=695</guid>
		<description><![CDATA[
by Alex Austin
 &#160; 
C:Medieval is an amazingly ambitious take on the 100 Things theme.  Probably because up to 100 people can play this game at once!  Destroy your opponents in Zelda style combat, and upgrade your character at the end of the round.
 &#160; 
Seriously though, you guys need to try this game out, [...]]]></description>
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		<slash:comments>0</slash:comments>
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