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	<title>Experimental Gameplay Project</title>
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	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>Two Months of CASUAL ADDICTION</title>
		<link>http://experimentalgameplay.com/blog/2010/06/two-months-of-casual-addiction/</link>
		<comments>http://experimentalgameplay.com/blog/2010/06/two-months-of-casual-addiction/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 13:00:57 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Casual Addiction]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1032</guid>
		<description><![CDATA[
 &#160; 
The recent proclamation that two hours of gaming is equivalent to doing a line of coke sure got us thinking.  Beyond the natural reaction that this was sensational quackery at its finest (and many fine sites agree), it made us thankful that our gaming hobby is oh-so-cheaper than those the seedier members of [...]]]></description>
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		<slash:comments>99</slash:comments>
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		<item>
		<title>High Velocity Roundup</title>
		<link>http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/#comments</comments>
		<pubDate>Mon, 31 May 2010 16:14:22 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[High Velocity]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1014</guid>
		<description><![CDATA[
 &#160; 
May was a busy, busy month for all of us here at EGP, and probably just as busy for everyone else out there &#8211; what with your schoolin&#8217; finals and whatnot.  Still, despite all of the overall busy-ness people managed to make 21 games this month.   Probably because making games [...]]]></description>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>May means HIGH VELOCITY</title>
		<link>http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/</link>
		<comments>http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/#comments</comments>
		<pubDate>Sat, 01 May 2010 20:54:47 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[High Velocity]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=986</guid>
		<description><![CDATA[
 &#160; 
There&#8217;s really nothing witty to say about that title, nothing apropos I&#8217;m afraid, but at least State side, May is the time for big-budget movies.  The type with guns, babes, explosions, pithy one-liners, and  HIGH VELOCITY  car chases.
 &#160; 
Given how quickly some of you guys belted out games last month, [...]]]></description>
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		<slash:comments>72</slash:comments>
		</item>
		<item>
		<title>Best of the Net: Repeat</title>
		<link>http://experimentalgameplay.com/blog/2010/04/best-of-the-net-repeat/</link>
		<comments>http://experimentalgameplay.com/blog/2010/04/best-of-the-net-repeat/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 14:12:55 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[repeat]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=942</guid>
		<description><![CDATA[
 &#160; 
Surprisingly, there were very few April Fool&#8217;s jokes this month and lots of solid entries, 25  to be exact.
 &#160; 
Have at them!
 &#160; 
Line Patterns, by Erik Leppen
A striking puzzle game that involves filling a grid with a chain of line sequences. With 26 levels, this one is sure to keep [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<title>Hero Programmer Quest</title>
		<link>http://experimentalgameplay.com/blog/2010/04/hero-programmer-quest/</link>
		<comments>http://experimentalgameplay.com/blog/2010/04/hero-programmer-quest/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 14:23:20 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[10 Seconds]]></category>
		<category><![CDATA[Petri Purho]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=934</guid>
		<description><![CDATA[
by Petri Purho
 &#160; 
Coming in just under the wire is a new game by one Mr. Petri Purho.  In Hero Programmer Quest you play a programmer tasked with keeping new NVidia drivers safe.  You&#8217;ll be given a series of levels, each 10 seconds in length, where you&#8217;ll have to scan lines of code looking [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>In April: Wash, Rinse, and REPEAT</title>
		<link>http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/</link>
		<comments>http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 13:00:02 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[repeat]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=897</guid>
		<description><![CDATA[
 &#160; 
Repetition often means getting better at something, or failing over, and over, and over.  There have been a few (now) classic indie titles that have used it with some success &#8211; Cursor Times 10 springs to mind &#8211; and JRPGs have practically monopolized this theme for over 20 years now.
 &#160; 
Though it [...]]]></description>
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		<slash:comments>66</slash:comments>
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