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	<title>Experimental Gameplay Project</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>April and May bring&#8230; 101 THINGS</title>
		<link>http://experimentalgameplay.com/blog/2012/04/april-and-may-bring-101-things/</link>
		<comments>http://experimentalgameplay.com/blog/2012/04/april-and-may-bring-101-things/#comments</comments>
		<pubDate>Sun, 01 Apr 2012 13:11:46 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[101 things]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2407</guid>
		<description><![CDATA[&#160; Back in January of 2010 we ran the 100 Things theme, which was a rousing success&#8230; and yet we felt that there were still some unexplored possibilities.  So of course we had to one-up that theme by doing one better (since as I understand it you should always being giving 110% or turning the [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>ECONOMY Roundup</title>
		<link>http://experimentalgameplay.com/blog/2012/03/economy-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2012/03/economy-roundup/#comments</comments>
		<pubDate>Sat, 31 Mar 2012 22:05:38 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Theme]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[economy]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2396</guid>
		<description><![CDATA[&#160; Phew!  This month looked to be extremely busy for most people and had a smaller showing than usual.  Perhaps most people were doing taxes. &#160; We had 4 games for this month: &#160; Wheeler Dealer, by David Rzepa Extremely addictive truck delivery game about making a selling various goods.  Traveling and time burn fuel. [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Announcing&#8230; WORD MESS</title>
		<link>http://experimentalgameplay.com/blog/2012/03/announcing-word-mess/</link>
		<comments>http://experimentalgameplay.com/blog/2012/03/announcing-word-mess/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 20:28:36 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[apps]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2373</guid>
		<description><![CDATA[&#160; In addition to running EGP, we here at the Experimental Gameplay Project some times make games.   For the most part they start off as little baby ideas that get made into prototypes.  Most of these morph into horrible mouth-breathing abominations that we smother mercilessly in their sleep, but every now and then one shows [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>ECONOMY in March 2012</title>
		<link>http://experimentalgameplay.com/blog/2012/03/economy-in-march-2012/</link>
		<comments>http://experimentalgameplay.com/blog/2012/03/economy-in-march-2012/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 13:28:15 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[economy]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2336</guid>
		<description><![CDATA[&#160; &#160; Modern games are often based on ruthlessly calculated economies, ensnaring users with their shady psychological trickery to trigger that &#8220;just one more&#8221; feeling.  The app store and facebook are bursting at the seams with their ilk &#8211; milking customers for that last dollar. But if you push aside all the tricksters and snake-oil [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<title>INFINITE WORLD Roundup</title>
		<link>http://experimentalgameplay.com/blog/2012/02/infinite-world-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2012/02/infinite-world-roundup/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 05:21:06 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Infinite Worlds]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2342</guid>
		<description><![CDATA[&#160; Februaries infinite worlds seemed to be a bit daunting, but a few brave souls produced some new and infinite worlds. Exploration and escape were prominent motifs, across the world, through space, and over floating islands. &#160; Let&#8217;s explore these 6 games: &#160; Frosted Feud, by Andrew Compete with another player to get your cupcake [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>5 Button Winners!</title>
		<link>http://experimentalgameplay.com/blog/2012/02/5-button-winners/</link>
		<comments>http://experimentalgameplay.com/blog/2012/02/5-button-winners/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 21:14:35 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[5 Buttons]]></category>
		<category><![CDATA[Competition]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2302</guid>
		<description><![CDATA[&#160; The results are in for the winners of the 5 button competition!  Drum roll, please&#8230; &#160; 1st Place (1200€): Rakete, by Mario von Rickenbach 2nd Place (600€): Porkerpillar, by Nathan Fouts 3rd Place (200€): Revolution, by Felix P &#160; Our friends at 02L &#62; Outside Standing Level have a write up of the event, [...]]]></description>
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		<slash:comments>13</slash:comments>
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