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VEGETATION Roundup

October 31st, 2012

 

This month we had a small but healthy crop of vegetation based games – perhaps most of us spent October vegetating? I know I did! Anyway, the games for this month still varied widely in their creative use of the vegetation theme, lots of growth and greenery in many forms!
 
Lets take peak through the leaves at these 4 games:
 
OrganiCraft, by Chicknstu

Grow trees and bushes procedurally by choosing the correct sequence of growth rules.

 
 

Plant Escape, by Blake

Escape the house first by collecting enough sun to burst through the window!

 
 

Growth, by DerGernTod

Dynamically grow a tree with trunk, roots, and leaves.

 
 

The Forest, by Martin_Monosys

Explore a bleak and spooky forest investigating mysterious lights.

 
 

2 Comments | In: Theme | tags: Best of the Net, vegetation | #



VEGETATION in October 2012

October 1st, 2012

 

October already?  What happened to 2012?  Maybe I got caught up in the Time Manipulation theme and somehow skipped the last 9 months!
 
And boy do things look a little overgrown.  With game ideas sprouting up left and right, it’s time to for some careful pruning.  Let’s see if we can find some worthwhile ones together, shall we?
 
After a rampantly productive summer, it’s VEGETATION in October.
 

16 Comments | In: Theme | tags: experimental gameplay, Theme, vegetation | #



TIME MANIPULATION Roundup

September 30th, 2012

 

This month’s crop of games pushed, pulled, slowed, stopped, and jumped in time. Here we’ve got games of all kinds, from playing multiple timelines to bird chirping to trying to move a clock backwards.
 
Now let’s take a look at these 9 games:
 
TimeSpace, by Jake L

Shoots at ships with the advantage of reversing time to escape their bullets.

 
 

TwinFreeze, by Darren Daley

Survive an ever increasing amount of enemies by freezing them in place

 
 

TimeWheel, by MegaBrutal

Adjust the gears of an extraordinarily complex system in order to get balls to the goal.

 
 

Wartime, by Mrop

A turn based strategy game where you must take over planets, playing alongside previous selfs each turn.

 

The Ultimatum, by LostTrainDude

Embark on a stealth adventure in which you must literally manipulate a clock.

 
 

Poopy Monk Run, by Aditya Vijayakumar

Create trails of poo while avoiding your opponents poo, with the added twist of time reversal.

 
 

Towa Towa, by Aaron Oldenburg

Surprisingly educational game about ‘bird racing’ in which you must judge which of two birds chips a target amount of times.

 

Paradox Grandfather, by Samuel Garcia

Complex game where you fight battles in two time periods that affect each other.

 
 

Chronolabyrinth, by Oana

Navigate a darkened maze while trying to avoid being randomly jumped back in time.

 
 

3 Comments | In: Theme | tags: Best of the Net, Time Manipulation | #



TIME MANIPULATION in August & September

August 5th, 2012

Time Manipulation

 

Woah. Where am I? WHEN am I? IS time speeding up? Is it standing still? Is it going forwards for me and double forwards for everyone else? Is everyone crazy but me? The night used to last forever, but now I close my eyes and when I open them again, the morning has arrived. Forward and backward and sideways and slantways, the flow is appears uneven, but also unmeasurable.  Where did I come from? When will I know? Where will I go?

 

Posted a few days late, but extending to a two month duration, August and September are … TIME MANIPULATION.  Set your clocks… ready… BEGIN..!

27 Comments | In: Theme | | #



AUDIO INPUT Roundup

July 31st, 2012

 

This month’s group of games was very unconventional! All focused on singing, yelling, whistling, and making all sorts of noises. We had everything from roaring dragons to glass shattering resonance frequencies!
 
All this audio input made for some really interesting games, let’s take a look at these 6 games:
 
Tone Death, by DragonXVI

Incredibly fun game where you escape firey death by singing notes to shatter glass walls in your path!

 

Dragon, by Robbie Hunt

Make dragon noises to blow and spit fire on evil black knights!

 
 

Audio PONG, by Janne Zabobin

Guide your pong paddle by making sounds of different pitches.

 
 

Whistle Wave, by Chicknstu

Whistle to bounce your men into the sky to collect points.

 
 

Earwormz, by Dave Hooper

Whistle and make sounds to charge up a laser and blast earworms before they infect the author’s ear.

 

Super Nirvana Extreme, by Mrop

An inner peace guide through audio input, or lack thereof…

 
 

11 Comments | In: Theme | tags: Audio Input, Best of the Net | #



AUDIO INPUT in July 2012

July 1st, 2012

 

Back when the Experimental Gameplay Project was just a a baby project run by 4 students in the bowels of CMU, Kyle Gabler made a tiny game called blow about a boy with a balloon and a girl with a gun.

 

At the time it was the only game we had made that required any sort of special control, and it was unusual for anyone to have a microphone (this was 2004, so only MMORPGers or FPSers had those headset mic things).

 

Ever since then we’ve steered away from requiring any unique input to control a game, but in a time when pretty much every computer comes with a built in microphone it seems almost silly not to make more games based on AUDIO INPUT.

 

21 Comments | In: Theme | tags: Audio Input, Theme | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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