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It’s a fact, the next theme is: ART GAME

November 1st, 2009

Art Game

 

Big, big, big news this month! For the next theme we’ve decided to tackle the ever-controversial ART GAME. Although the whole games as art debate typically results in fruitless hand-wringing and much ballyhoo, but the theme itself should provide a nice backdrop to work in.

 

And speaking of backdrops, we’re pleased to announce that EGP will be partnering with the FACT museum in good old Liverpool England for this auspicious theme as part of their Space Invaders exhibit. Not only will the best entries be displayed on their website, but the best game will be displayed as a game station in the FACT exhibition!

 

Given the enormity of the theme and the event we’ve decided to extend the deadline to two months, so you’ll have until December 31st, 11:59 PST to submit your game. However, I should note that anyone seriously interested in seeing their work on display should note that the exhibit itself opens on December 17th, so it’s quite possible that an earlier entry may have a better shot – decisions, decisions.

 

Good luck everybody!

 

About FACT

FACT (Foundation for Art and Creative Technology) is the UK’s largest institution for commissioning, exhibiting, promoting and supporting artists’ work and innovation in the fields of film, video, and new media. FACT has commissioned and presented over 250 digital media artworks with artists including Mark Wallinger, Barbara Kruger, Tony Oursler, Pipilotti Rist, Vito Acconci and Isaac Julien, alongside a programme of creative technology research and development, and community-led collaborations work.

 

About the Exhibit

Running from December 17th to the end of February, the Space Invaders exhibit is focusing exclusively on video game environments and their progression from 2d to 3d to the real world – in particular the mixed up worlds of game space and real space, and the playful confusion between the two.

 

From minimlist Ataris to the mazes of Pac Man to the detailed cities of Grand Theft Auto, the computer game environment has strived for increasing levels of realism. But what happens when game space and real space are mixed? Going beyond the well-trodden debates about the morality or political messaging of violent videogames, the exhibition revels in the confusion of real space and game space. From re-enactments of computer games in real life, to so-called ‘augmented reality games’, to creative level modifications, the exhibition features artists Blast Theory, Bill Viola, Aram Bartholl, Anita Fontaine, Mark Essen, Julian Oliver, Ludic Society and more, alongside contemporary computer game favorites.


fact_building

 

foyer

 

owall

 

stairwindow


61 Comments | In: News, Theme | tags: Art Game, Theme | #



October plays it by the NUMBERS

October 1st, 2009

The Count likes numbers, do you?

 

A new month, means a new theme and while it’s hard to top something as perplexing as “Failure”, this month’s theme should result in some interesting games I’m sure.

 

Numbers in games typically lurk in the background – hiding in code (or in many cases, script), rarely showing themselves except to pop up as a piece of UI. Other than Brain Training, Sudoku, and Mine Sweeper there really aren’t too may number games out there.

 

So what do you guys think? Anyone up for NUMBERS this month?

58 Comments | In: Theme | tags: Numbers, Theme | #



Bare Minimum Roundup

September 24th, 2009

Bare Minimum Roundup

 

Now that all of the Bare Minimum games have overcome their various hurdles it’s time for a late, late roundup of last month’s titles:

 

Broken Brothers, by Michael Todd

ERGON/LOGOS, by Paolo Pedercini

The Thing with 40 Eyes Girl, by Ron Carmel

T. Time, by Kyle Gray

Canabalt, by Adam Saltsman

No Quarter:V-Sides, by Alex Austin

MinMe, by Chaim Gingold

Black Out, by Shalin Shodhan

 

I hope everyone’s FAILURE games are coming along nicely, less than a week before we find out whether we’re all due for a horribly ironic showing this month.

6 Comments | In: Games, Theme | tags: Bare Minimum, Games | #



If it’s September, then it must be time for FAILURE

September 1st, 2009

Failure Theme

 

September usually means a few things Stateside. In the north, the leaves start to change colors and the temperature drops from a temperate upper 70’s, to a hellishly cold 50 degrees. Theme parks close until Spring, and the movie industry begins it’s autumn snooze until it reawakens in time to cash in on the holidays. It’s also the time when most schools reopen, and students let out a collective groan while parents let out a collective sigh.

 

And while many of us here at EGP don’t fit into either category, we do like to pay tribute to a little something that everyone worries about with this month’s theme.

 

So how about it? Is anyone else ready to join us in FAILURE this month?

59 Comments | In: Theme | tags: Failure, Theme | #



And the theme of August is…

August 1st, 2009

Aug2009ThemeBareMinimum

 

It’s a new month, so time for a new theme!  In honor of those lazy, lazy summer days this month’s theme is Bare Minimum. Really, that could be anything – graphics, sound, gameplay – some have even been so crass as to suggest clothing!

 

But we here at good ‘ol EGP are nothing, if not gentlemen. Speaking of which, I should introduce this month’s *new* participants:

 

Ron Carmel (2DBoy)

Ron Carmel is one half of 2D BOY, the independent game studio behind World of Goo. He is responsible for programming, production and business development and occasionally speaks about himself in the 3rd person.

 

Chaim Gingold

Chaim’s real name is Chaim, not Jaime, and he likes to climb fake rocks, make and clean messes in the kitchen, design software, and ramble about things he cares about. He lives in an animal storage facility with 5 other humans, 4 cats, countless fish, and a few frogs. Once, he designed Spore’s Creature Creator and other creative tools, and wrote lots of prototypes for Will Wright. Now, who knows?

 

Matt Kucic
Matt is a dude from Pittsburgh. He is humbled by the world. EGP old timers will remember him as part of the original EGP – welcome back, Matt!

 

Paolo Pedercini

Paolo Pedercini is mostly known and hated for his games released under the project name molleindustria. He’s currently based in Pittsburgh where he is trying to teach game design to artists, mavericks and troublemakers [http://gamedesign.molleindustria.org/].

 

Adam Saltsman

Adam Atomic created flixel, FATHOM, and Gravity Hook, and helped make Edgecrement, Cave Story Wii, Paper Moon, wurdle, and Owl Country.

 

Michael Todd

Michael Todd is a Toronto indie game developer. He spends his time designing, programming & doodling small crazy games.

 

 

If you’ve made a game for this month’s theme, do send us a link in the comments section and we’ll be sure to include you in our monthly net roundup!

86 Comments | In: Theme | tags: Bare Minimum, Theme | #



Unexperimental Shooter RoundUp

July 13th, 2009

Unexperimental Shooter Roundup

 

For the month of July, we were supposed to make games on the theme “Unexperimental Shooter”. Here’s what we came up with:

 

Proto Shooter, Allan Blomquist

Egg Worm Generator, Kyle Gabler

Frobot, Kyle Gray

Post IT Shooter, Petri Purho

Bunny Blaster, Shalin Shodhan

 

To anyone else participating over the vast, vast internets – please be sure to send us the links to your games or post them in the comments section and we’ll do a “best of the net” feature – can’t wait to see what you lot come up with!

18 Comments | In: Games, Theme | tags: Games, Unexperimental Shooter | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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