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	<title>Experimental Gameplay Project &#187; Theme</title>
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	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>Two Months of CASUAL ADDICTION</title>
		<link>http://experimentalgameplay.com/blog/2010/06/two-months-of-casual-addiction/</link>
		<comments>http://experimentalgameplay.com/blog/2010/06/two-months-of-casual-addiction/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 13:00:57 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Casual Addiction]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1032</guid>
		<description><![CDATA[
 &#160; 
The recent proclamation that two hours of gaming is equivalent to doing a line of coke sure got us thinking.  Beyond the natural reaction that this was sensational quackery at its finest (and many fine sites agree), it made us thankful that our gaming hobby is oh-so-cheaper than those the seedier members of [...]]]></description>
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		<slash:comments>99</slash:comments>
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		<item>
		<title>May means HIGH VELOCITY</title>
		<link>http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/</link>
		<comments>http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/#comments</comments>
		<pubDate>Sat, 01 May 2010 20:54:47 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[High Velocity]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=986</guid>
		<description><![CDATA[
 &#160; 
There&#8217;s really nothing witty to say about that title, nothing apropos I&#8217;m afraid, but at least State side, May is the time for big-budget movies.  The type with guns, babes, explosions, pithy one-liners, and  HIGH VELOCITY  car chases.
 &#160; 
Given how quickly some of you guys belted out games last month, [...]]]></description>
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		<slash:comments>72</slash:comments>
		</item>
		<item>
		<title>In April: Wash, Rinse, and REPEAT</title>
		<link>http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/</link>
		<comments>http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 13:00:02 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[repeat]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=897</guid>
		<description><![CDATA[
 &#160; 
Repetition often means getting better at something, or failing over, and over, and over.  There have been a few (now) classic indie titles that have used it with some success &#8211; Cursor Times 10 springs to mind &#8211; and JRPGs have practically monopolized this theme for over 20 years now.
 &#160; 
Though it [...]]]></description>
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		<slash:comments>66</slash:comments>
		</item>
		<item>
		<title>10 Seconds is long enough in March</title>
		<link>http://experimentalgameplay.com/blog/2010/03/10-seconds/</link>
		<comments>http://experimentalgameplay.com/blog/2010/03/10-seconds/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 15:57:22 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[10 Seconds]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=767</guid>
		<description><![CDATA[
 &#160; 
Last month&#8217;s limited 28 day period sure got us thinking about time.  Time was the mechanic du Jour back in the early 2000&#8217;s, what with your Prince of Persia&#8217;s, and Max Payne&#8217;s and what not.  Lately we&#8217;ve shifted from simply being able to rewind time, to doing all sorts of crazy things with [...]]]></description>
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		<slash:comments>82</slash:comments>
		</item>
		<item>
		<title>Feel the theme: REJECTION</title>
		<link>http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/</link>
		<comments>http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 15:26:12 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Rejection]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=717</guid>
		<description><![CDATA[
 &#160; 
Another month, another theme.  With everyone focused on love this month (especially Hollywood with the abysmal looking &#8220;Valentine&#8217;s Day&#8221;), what better theme than Rejection?
 &#160; 
So what about it you lot, any horrible ideas you&#8217;ve been itching to try from previous themes?
 &#160; 
*Update*
Some of you have already started doing this, but it [...]]]></description>
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		<slash:comments>62</slash:comments>
		</item>
		<item>
		<title>2010 calls for: 100 Things.</title>
		<link>http://experimentalgameplay.com/blog/2010/01/2010-calls-for-100-things/</link>
		<comments>http://experimentalgameplay.com/blog/2010/01/2010-calls-for-100-things/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 16:51:49 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[100 things]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=642</guid>
		<description><![CDATA[
 &#160; 
Happy New Year, everybody! While 2010, might quite not have the chutzpah of the year 2000 &#8211; what with its futuristic robot names and the ever delicious Millenios, it is a bright and bold decade in its own right.  One that calls for an equally bright and bold theme &#8211; so what better [...]]]></description>
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		<slash:comments>58</slash:comments>
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