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	<title>Experimental Gameplay Project &#187; Theme</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>5 BUTTONS Roundup</title>
		<link>http://experimentalgameplay.com/blog/2012/02/5-buttons-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2012/02/5-buttons-roundup/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 21:46:56 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[5 Buttons]]></category>
		<category><![CDATA[Best of the Net]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2170</guid>
		<description><![CDATA[&#160; Wow, we had an incredible turnout for December &#8211; January! There&#8217;s a massive amount of creativity here. From dancing to swimming to shooting to pushing to baby bouncing to trippy shape merging, you guys showed just how much can be done with 5 big buttons. We had games of every kind imaginable and had [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>INFINITE WORLD in February 2012</title>
		<link>http://experimentalgameplay.com/blog/2012/02/infinite-world-in-february-2012/</link>
		<comments>http://experimentalgameplay.com/blog/2012/02/infinite-world-in-february-2012/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 13:52:02 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Infinite World]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2141</guid>
		<description><![CDATA[&#160; From MMOs like Love, to block-smashing hits like Minecraft ginormous auto-generated worlds seem to be en vogue things days. And what&#8217;s not to like? An infinitely vast amount of space filled instantly by expertly tuned variables built by the hands of a few scrappy individuals is the dreams of many an ambitious designer. &#160; [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>5 BUTTONS Competition in December and January</title>
		<link>http://experimentalgameplay.com/blog/2011/12/5-buttons-competition-in-decemberjanuary/</link>
		<comments>http://experimentalgameplay.com/blog/2011/12/5-buttons-competition-in-decemberjanuary/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 13:00:08 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Theme]]></category>
		<category><![CDATA[5 Buttons]]></category>
		<category><![CDATA[Competition]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2060</guid>
		<description><![CDATA[&#160; We play most games within the confines of a teeny, tiny screen in a quiet, private setting. Not next year though. Next year we&#8217;ll ALL be playing games on the floor of an 19th century swimming pool with tons of people watching. &#160; This month we&#8217;re partnering with 02L &#62;  Outside Standing Level to bring you [...]]]></description>
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		<slash:comments>176</slash:comments>
		</item>
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		<title>UPGRADE in November 2011</title>
		<link>http://experimentalgameplay.com/blog/2011/11/upgrade-in-november-2011/</link>
		<comments>http://experimentalgameplay.com/blog/2011/11/upgrade-in-november-2011/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 11:00:54 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Upgrade]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2013</guid>
		<description><![CDATA[&#160; This month&#8217;s theme is UPGRADE.  Frankly, we&#8217;re shocked we haven&#8217;t done this theme before, but after minutes of extensive research combing through EGP backlogs we determined that we some how missed this theme. &#160; So there you have it.  UPGRADE away, game developers. &#160;]]></description>
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		<slash:comments>12</slash:comments>
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		<title>SLICING Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/10/slicing-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/10/slicing-roundup/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 03:12:43 +0000</pubDate>
		<dc:creator>Pete Angstadt</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Slicing]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2018</guid>
		<description><![CDATA[&#160; This Halloween saw a number of takes on slicing. We saw slicing wood, cutting walls, separating bones, and even slicing integer arrays! &#160; Now let&#8217;s cut into these 12 games and see what&#8217;s inside: &#160; The Lazy Haberdasher, by Patai Gergely A very challenging spatial puzzle game where you cut up a chunk of [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
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		<title>October 2011 is&#8230; SLICING</title>
		<link>http://experimentalgameplay.com/blog/2011/10/october-2011-is-slicing/</link>
		<comments>http://experimentalgameplay.com/blog/2011/10/october-2011-is-slicing/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 14:56:45 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Theme]]></category>
		<category><![CDATA[Slicing]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1934</guid>
		<description><![CDATA[&#160; Now that we&#8217;re officially into the Fall season here in the States our great marketing gears have turned toward the grizzly Halloween Holiday, a joyous celebration where our youths dress up as psychopaths, monsters, or Disney mascots and stuff themselves silly with candy while fake bludgeoning each other to death. &#160; Your challenge this [...]]]></description>
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		<slash:comments>30</slash:comments>
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