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10 Seconds is long enough in March

March 1st, 2010

 

Last month’s limited 28 day period sure got us thinking about time.  Time was the mechanic du Jour back in the early 2000’s, what with your Prince of Persia’s, and Max Payne’s and what not.  Lately we’ve shifted from simply being able to rewind time, to doing all sorts of crazy things with it – Braid, Time Donkey, and most recently 30 Second Hero come to mind.

 

It seems like 100 Things was plenty back in January, so what can you have the player do in 10 seconds?

 

29 Comments | In: Theme | tags: 10 Seconds, Theme | #



Feel the theme: REJECTION

February 1st, 2010

 

Another month, another theme.  With everyone focused on love this month (especially Hollywood with the abysmal looking “Valentine’s Day”), what better theme than Rejection?

 

So what about it you lot, any horrible ideas you’ve been itching to try from previous themes?

 

*Update*

Some of you have already started doing this, but it would be great to get an explanation on how your game fits the theme.  It’s not a requirement, obviously, but I imagine it’s always interesting to see how everyone thinks.

62 Comments | In: Theme | tags: Rejection | #



2010 calls for: 100 Things.

January 1st, 2010

 

Happy New Year, everybody! While 2010, might quite not have the chutzpah of the year 2000 – what with its futuristic robot names and the ever delicious Millenios, it is a bright and bold decade in its own right.  One that calls for an equally bright and bold theme – so what better than one with some strict limitations?

 

Yes, 100 Things is the name of the game this month, in honor of the original Indie Game Jam, which back in March of 2002 which tasked developers with using 100,000 sprites on screen at the same time.

 

So what can you do with 100 things?

54 Comments | In: Theme | tags: 100 things, Theme | #



It’s a fact, the next theme is: ART GAME

November 1st, 2009

Art Game

 

Big, big, big news this month! For the next theme we’ve decided to tackle the ever-controversial ART GAME. Although the whole games as art debate typically results in fruitless hand-wringing and much ballyhoo, but the theme itself should provide a nice backdrop to work in.

 

And speaking of backdrops, we’re pleased to announce that EGP will be partnering with the FACT museum in good old Liverpool England for this auspicious theme as part of their Space Invaders exhibit. Not only will the best entries be displayed on their website, but the best game will be displayed as a game station in the FACT exhibition!

 

Given the enormity of the theme and the event we’ve decided to extend the deadline to two months, so you’ll have until December 31st, 11:59 PST to submit your game. However, I should note that anyone seriously interested in seeing their work on display should note that the exhibit itself opens on December 17th, so it’s quite possible that an earlier entry may have a better shot – decisions, decisions.

 

Good luck everybody!

 

About FACT

FACT (Foundation for Art and Creative Technology) is the UK’s largest institution for commissioning, exhibiting, promoting and supporting artists’ work and innovation in the fields of film, video, and new media. FACT has commissioned and presented over 250 digital media artworks with artists including Mark Wallinger, Barbara Kruger, Tony Oursler, Pipilotti Rist, Vito Acconci and Isaac Julien, alongside a programme of creative technology research and development, and community-led collaborations work.

 

About the Exhibit

Running from December 17th to the end of February, the Space Invaders exhibit is focusing exclusively on video game environments and their progression from 2d to 3d to the real world – in particular the mixed up worlds of game space and real space, and the playful confusion between the two.

 

From minimlist Ataris to the mazes of Pac Man to the detailed cities of Grand Theft Auto, the computer game environment has strived for increasing levels of realism. But what happens when game space and real space are mixed? Going beyond the well-trodden debates about the morality or political messaging of violent videogames, the exhibition revels in the confusion of real space and game space. From re-enactments of computer games in real life, to so-called ‘augmented reality games’, to creative level modifications, the exhibition features artists Blast Theory, Bill Viola, Aram Bartholl, Anita Fontaine, Mark Essen, Julian Oliver, Ludic Society and more, alongside contemporary computer game favorites.


fact_building

 

foyer

 

owall

 

stairwindow


61 Comments | In: News, Theme | tags: Art Game, Theme | #



October plays it by the NUMBERS

October 1st, 2009

The Count likes numbers, do you?

 

A new month, means a new theme and while it’s hard to top something as perplexing as “Failure”, this month’s theme should result in some interesting games I’m sure.

 

Numbers in games typically lurk in the background – hiding in code (or in many cases, script), rarely showing themselves except to pop up as a piece of UI. Other than Brain Training, Sudoku, and Mine Sweeper there really aren’t too may number games out there.

 

So what do you guys think? Anyone up for NUMBERS this month?

58 Comments | In: Theme | tags: Numbers, Theme | #



Bare Minimum Roundup

September 24th, 2009

Bare Minimum Roundup

 

Now that all of the Bare Minimum games have overcome their various hurdles it’s time for a late, late roundup of last month’s titles:

 

Broken Brothers, by Michael Todd

ERGON/LOGOS, by Paolo Pedercini

The Thing with 40 Eyes Girl, by Ron Carmel

T. Time, by Kyle Gray

Canabalt, by Adam Saltsman

No Quarter:V-Sides, by Alex Austin

MinMe, by Chaim Gingold

Black Out, by Shalin Shodhan

 

I hope everyone’s FAILURE games are coming along nicely, less than a week before we find out whether we’re all due for a horribly ironic showing this month.

6 Comments | In: Games, Theme | tags: Bare Minimum, Games | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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