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CONSTRUCT Roundup

May 31st, 2013

 

I hope you had fun building your experimental games for this month’s simple but challenging theme. Let’s take a look at these 10 games:

 

Verbocity, by Pat

Clever but very difficult word game city builder mashup.

 
 

Tower of Pixel, by Alan Zucconi

Build a tower out by digging and carrying blocks, simple but surprisingly addictive.

 
 

Station Repair Squad 2904, by 0x0961h

Use different construction ships to build and repair a space station based on blue prints.

 
 

City Builder, by Jackson C.

Dig up dirt to build houes, apartments, and monuments.

 
 

Draw Ball, by Brandon (Game Name:Frenzy)

Construct a path by drawing with the mouse to guide your circle through a maze.

 
 

Seed, by Roan Contreras

Collect circles with your square in increasingly difficult levels. Beautiful music!

 
 

Seizure, by Brandon (Game Name:Frenzy)

Collect squares with your square, avoiding other squares.

 
 

Brick Toss, by Jesse

Manipulate a slingshot to toss bricks. Requires an Xbox 360 controller.

 
 

Lemmi, by Shalmezad

Control a little guy named lemmi to save a princess (although I couldn’t figure out how…).

 
 

Growstruct, by tcstyle

No gameplay, but a simple tree generation toy.

 
 

5 Comments | In: Games, Theme | tags: Best of the Net, Construct, experimental gameplay, Theme | #



April and May 2013 is… CONSTRUCT

April 3rd, 2013

construct

 

Explosions, destruction, and tearing things down are common themes in lots of games. But how about we explore the other end of the spectrum. Make some games about assembling, building, and constructing!

 

Let’s see what kind of games you can build!

 

31 Comments | In: Theme | tags: Construct, Theme | #



Sifteo Cubes Competition Round 2

February 17th, 2013

For Round 2, sets of cubes have been mailed out to each of the finalists from Round 1. If you haven’t already received your set, you can expect it soon! Here is some info to keep in mind for Round 2:

  • The deadline for Round 2 submissions has been extended to Friday, March 8th.
  • Submit your final build and any videos etc by posting a link to your blog, youtube, etc in the comments of this post below. Since many EGP’ers might not have sets of cubes, video is likely the best way to showcase your game as widely as possible. Either simulator or real live footage is ok.
  • The Sifteo folks have offered to review one in-progress build for each game over the course of the month to provide feedback. “This can give competitors a glimpse of our publishing and review process if they end up working with us.” And as always, general design and tech questions are welcome either in the comments below or mailed directly to the Sifteo folks.

And because I’m a music nerd, here’s a fun post on writing tracker music for the cubes, but can be used generally as well. Good luck finalists!

 

21 Comments | In: News, Theme | | #



More Tips and Help for the Current Sifteo Cubes Competition

January 15th, 2013

neighborCompetitors – as your games come together this month for the Sifteo Cubes Competition, the folks behind the devices have provided some extra tips and help:

  • 12 Tips for Making Sifteo Games – Some guidelines and best practices that successful games for the platform will likely follow.
  • Getting Oriented with the Sifteo SDK – A quick tutorial to get started with the SDK. Especially good to read if you have no idea what an SDK is!
  • Flip through Sifteo’s Tech Blog for more.
  • Take advantage of your procrastination abilities by investigating the games that have already been submitted! Several interesting designs and prototypes have already been posted in the comments section here.

We hope some of that is helpful, and good luck!

No Comments | In: News, Theme | | #



Sifteo Cubes Competition in January and February

January 3rd, 2013

Sifteo Cubes Competition

For the next two months, we’re partnering with Sifteo to bring you the Sifteo Cubes Competition. Your challenge: Design and create a game that runs on stackable, rotatable, shakable, touchable Sifteo cubes.

 

Round 1 in January: Design and Prototype

Round 1 is all about design. Spend the month thinking about how you can uniquely use a pack of three Sifteo cubes to construct a game or experience you would not otherwise be able to create. By the end of the month, submit 1. a small prototype you’ve built with the Sifteo SDK, along with 2. any other images, video, etc so other readers can get a sense of your design without having to install the SDK. Simply post a link to your entry in the comments section below.

EGP and Sifteo folks will judge the designs and select several finalists (probably around 10%?) to move on to Round 2! Remember, the judges are humans too, so think about how to make your design stand out and show us that you have the ability to execute your vision in Round 2!

 

Round 2 in February: Build It!

Each finalist from Round 1 will be sent a pack of Sifteo Cubes.  Spend the month of February finalizing the game you designed and prototyped in Round 1. Be sure to take advantage of Sifteo’s support staff and community forums if you need any help!

In addition to your working game, you must also submit a video of your game being played, uploaded to YouTube or similar site that we can embed here on this site. When you are ready to submit, simply post links to your submission in the comments section below.

 

Prizes

  • Internship at Sifteo – We are pleased to be able to once again offer an internship as a prize! This is an optional prize for students or other designers looking to get into the game industry. Past EGP competitions have placed interns at EA, THQ, and RedOctane and this remains our favorite and most valuable category of prize to give out!
  • Sifteo Cube Sets – All finalists selected to continue on to Round 2 will be mailed a set of 3 Sifteo cubes.
  • Publishing & Promotion – The winner will be guaranteed a publishing deal with Sifteo that will be equal to or a little better than the regular publishing deal they give to other indie developers. Additional details are still being worked out.  More info soon. The winning game will also be featured on the Sifteo site, featured prominently at Sifteo’s GDC booth and at other jams and events.

 

How to Get Started

The folks at Sifteo have put a lot of thought into making the cubes easy to develop for. There is a freely available SDK here. And the video below provides a quick intro for developers.

Good luck everyone, and have fun!

 

129 Comments | In: Theme | | #



TEMPERATURE Roundup

December 30th, 2012

Temperature Roundup

 

November and December proved to be chilly months this year.  Despite that, we saw a decent turn out with a total of 7 games:

 

Temperature

Hypothermia, by Jacob Albano

An adventure game about staying alive in freezing, arctic conditions.

 

 

Firesweeper

Firesweeper, by Benjamin Davis

Minesweeper meets a forest blaze. Guess the right location of the fire, or be doomed to watch it spread!

 

5 Summers Left, by MICUURLOON5 Summers Left

Alternate between Spring & Winter in this puzzle platformer.

 

Too Hot Too Cold

Too Hot Too Cold, by Joseph Miller

Heat up or cool down your character to solve puzzles in this platformer.

 

Global Warming

Global Warming, by DANIELNL

Prolong your watery fate as the ice below you melts in this 1st Person Running game.

 

Temperature Gods

Temperature Gods, by Douglas Ianitsky

Stop the Ice God from freezing the planet in this RPG-style game.

 

Heating and Cooling

Heating & Cooling, by DUNEBEAR

Catch hot or cold orbs to maintain the proper temperature in your apartment.

 

Hot Plates

Hot Plates, by Mark Twang

A path finding puzzle game.  Use hot areas to increase the distance of your steps, while avoiding the cold areas.

 

Looking forward to seeing what 2013 brings – we’re in talks with developer friends about a new competition, so keep an eye out – it should be a good one!

 

3 Comments | In: Games, Theme | tags: Best of the Net, experimental gameplay, Temperature, Theme | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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