5 Button Winners!
February 22nd, 2012
The results are in for the winners of the 5 button competition! Drum roll, please…
1st Place (1200€): Rakete, by Mario von Rickenbach
2nd Place (600€): Porkerpillar, by Nathan Fouts
3rd Place (200€): Revolution, by Felix P
Our friends at 02L > Outside Standing Level have a write up of the event, as well as a quick recap of how the votes were tallied in case you missed it.
Although I couldn’t make it, our man on the scene, Pete Angstadt, was able to check out the competition in beautiful (and very cold) Berlin, Germany:
For those who don’t know me, I’m Peter Angstadt, and I write some of the monthly round up posts (including the 5 Button Roundup). I’ve been in Dresden, Germany recently and last week decided to take the couple hour train ride to Berlin to attend the Stattbad Media 5 Button Competition. I wanted to check out the games on the actual hardware, see how the audience reacted, and help out with the event. It turned out to be a great time, and I thought I’d share some of the highlights.
The competition took place in the Stattbad Gallery, an old re-purposed swimming center. It’s a big building with a bunch of empty pools, one of which housed a crazy triangular skateboard ramp. In another pool room there was a giant screen and five big buttons set up for the competition. The O2L guys set up the whole competition, fired up each game and managed the audience voting. As the event got going the audience streamed in, filling up the area around and inside the pool. At peak time there was close to 200 people!
I hung out down in the pool near the five buttons with a bullhorn. Before each game started we encouraged new players to take a spot at a button, introduced the game, and start it up. After a bit we’d introduce a new game and round up new players. We cycled through all finalists/runners-up multiple times so as many people as possible were able to try each game.
The audience really enjoyed all of the games. Notably, they got father than I ever did in Rakete, proving themselves to be excellent at steering the rocket as a five person team. And much to my surprise, the audience was able beat Individual Medley Relay. Everyone cheered when the five person controlled swimmer completed the final lap. In another tricky game, Revolution, people glimpsed a little bit of the magic but it wasn’t until later on during another session (with a lot of coaching) that a group of 5 friends were able to complete it.
Close to midnight, after all the games were played and votes tallied, DJs set up near the big screen started dropping phat beats and such. We let the audience play what they wanted and lots of people hung around to enjoy the party late into the night. Everyone had a great time and I want to congratulate and thank all the entrants and finalists/runners-up for making the night a big success!
Congrats to all the winners from everyone at EGP!














We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.