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5 BUTTONS Competition in December and January

December 1st, 2011

 

We play most games within the confines of a teeny, tiny screen in a quiet, private setting. Not next year though. Next year we’ll ALL be playing games on the floor of an 19th century swimming pool with tons of people watching.

 

This month we’re partnering with 02L >  Outside Standing Level to bring you the 5 Buttons Competition. Submit your game between now and January 31st, 11:59 PST to have the opportunity to have your game displayed at the Stattbad Gallery in beautiful Berlin, Germany.

 

Unlike previous competitions, however, there is a bit of a twist: games will run on 02L > Outside Standing Level’s Unita Zero platform, an audio/visual playground made up of 5 pressure pads hooked up to a projector and audio system.

 

To make things even more interesting finalists will be played during the Stattmedia Game Contest event on February 17, 2012, and the winner will be selected by popular vote of the attendees.

 

 

And you’re not just competing for bragging rights. The winners get cold, hard cash prizes:

 

First Place: 1200€

Second Place: 600€

Third Place: 200€

 

 

The Rules

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Your game should:

 

1) run on Windows 7 x64 (intel core-i7, NVidia GPU (260GTX+), 6GB RAM+)

2) use keys ‘1’, ‘2’, ‘3’, ‘4’, ‘5’ as primary or alternate controlling keys set (every interaction in the game, including navigating game’s states, must be handled by such keys).

3) run on a single fullscreen window (by default) maximum/optimal resolution 1280×800 (TBC)

4) never attempt to focus change to other windows

5) be self-contained in a single folder (dependency dlls should be found there)

6) be started by executing a single .exe file

 

 

Additional Considerations & Tips

 

1) Don’t use copyrighted materials.  Enough said.

2) Keep it tasteful: if your game is too offensive it may be rejected.

3) Design your game with the controls in mind: requiring the player to quickly press ’1′ then ’5′ won’t work so well if they have to run, however having them press ’1′ then ’2′ might work just fine.

4) Audio, audio, audio: your game will be played in a cavernous setting with a powerful audio system in a club setting.  There’s definitely some space to play around with sound.

 

If you cannot meet the technical requirements you can of course submit a game for the theme, but we will be unable to show it at Stattbad.

 

 

Good luck everyone!

 

 

About 02L > Outside Standing Level

02L > Outside Standing Level has worked on interactive installations since 2002, producing unique blends of art and technology. One of their projects, Unità Zero, composed by five massive sensor pads, has a great potential for driving experimental games with a strong physical interaction among players.

 

 

About the Stattbad Gallery

 

 

The Stattbad Gallery is a renovated exhibition space and was formerly a bad ass 19th century swimming pool designed by Ludwig Hoffmann. More pictures of it can be found HERE.

 

176 Comments | In: News, Theme | tags: 5 Buttons, Competition, Theme | #



Hey Everybody!

May 18th, 2011

Hi guys, just thought I’d introduce myself.  Peter Angstadt here, and I’ll be helping write up the end of the month game round ups.  In the early days (maybe 5ish years ago, wow I feel old!), this site really helped me get my game development career off the ground.  I spent some time at Maxis, then Havok, but now I’m an independent game developer and I’m excited to come back and help out!

 

Looking forward to checking out all the crazy new experimental games!

4 Comments | In: News | | #



ZOOM in May

May 1st, 2011

 

May is the month where the pace starts to quicken.  We’ve shaken off the cold, cold shackles of Winter and blown through allergy season just in time to realize that Summer is nearly upon us and that a third of the year is already gone!  What happened?

 

So with that in mind (and really, because we haven’t used the theme yet), it’s time to make a game around the theme: ZOOM.  This could pertain to speed, increasing or decreasing the scale of things, or anything else your clever minds can conjure up – just make sure you don’t let time zoom past you into June!

 

40 Comments | In: News, Theme | tags: Theme, zoom | #



March & April are filled with CHEAP CLONES

March 8th, 2011

 

A lot of game developers don’t seem to get the credit they deserve.  You know the ones – poor souls toiling away at making the next great original iDevice title that just happens to greatly rip off an existing mechanic down to the very look and feel of the game.  Sometimes they’re even original enough to use the original assets from the game they’re inspired by!

 

In honor of these great game making pioneers, we’ve decided it was a great time to flood the market with CHEAP CLONES of existing titles.  Just take your favorite game and make the most horrible B-rated version you can – points for including a link to the original game so we can see how far you’ve gone.

 
And because making cloned games is hard, we’re giving you two months to do it.  With that much time you could even clone your own game!
 

63 Comments | In: News, Theme | tags: Cheap Clone, Theme | #



Neverending IGF Nominees

February 13th, 2011


Above: Fat Tony performing in front of NEND, one of the NeverEnding Baby Castles winners

 

Apologies for the late, late nature of this post all, but we just got our greedy little hands on some awesome images of the Neverending Show at Baby Castles held last October in Manhattan. For those of you who aren’t aware, Baby Castles is one of the few places in the world you’ll get the chance to play with indie-games in an arcade style environment replete with live performances, custom art (including arcade cabinets) and absurd amounts of alcohol.

 

 

 

 

 

 

 

 

From Left to Right: Pilot Crash Course, Clock, Astro Odyssey, and Auto-Cannibalism caught in the wild!

 

Also of note, a German television program was covering the opening of the EGP show. Most of the show is in English with German subtitles, but it’s really worth a watch to see the games in action, and hear two girls pontificating on the game Auto-Cannbalism. Do give it a watch HERE.

 

 

CONGRATS NUOVO NOMINEES!

 

One last bit of congratulations should also go out to EGP participants: Mr. Troshinsky for his crazy video mash-up, Loop Raccord, and to Jake Elliott for A House in California. Both games are entrants in the IGF this year and are nominees for the Nuovo Award. EGPers will remember Mr. Troshinsky for games like UFO on Tape, A Game for Two, and Shoot ‘em Art and Mr. Elliott for Beuhla and the Hundred Birds, and I Can Hold My Breath Forever.

 

2 Comments | In: News | tags: Baby Castles, NeverEnding | #



ASCII in February

February 1st, 2011

 

In celebration of February being a cold and lonely month, your goal is to make a game around the theme: ASCII. No graphics allowed, other than the text you find in the ASCII Table. Any font is allowed. Make some beautiful art, lonely game developers, and good luck!

60 Comments | In: News, Theme | tags: ASCII, Theme | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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