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	<title>Experimental Gameplay Project &#187; Games</title>
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	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>High Velocity Roundup</title>
		<link>http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/#comments</comments>
		<pubDate>Mon, 31 May 2010 16:14:22 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[High Velocity]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1014</guid>
		<description><![CDATA[
 &#160; 
May was a busy, busy month for all of us here at EGP, and probably just as busy for everyone else out there &#8211; what with your schoolin&#8217; finals and whatnot.  Still, despite all of the overall busy-ness people managed to make 21 games this month.   Probably because making games [...]]]></description>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Best of the Net: Repeat</title>
		<link>http://experimentalgameplay.com/blog/2010/04/best-of-the-net-repeat/</link>
		<comments>http://experimentalgameplay.com/blog/2010/04/best-of-the-net-repeat/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 14:12:55 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[repeat]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=942</guid>
		<description><![CDATA[
 &#160; 
Surprisingly, there were very few April Fool&#8217;s jokes this month and lots of solid entries, 25  to be exact.
 &#160; 
Have at them!
 &#160; 
Line Patterns, by Erik Leppen
A striking puzzle game that involves filling a grid with a chain of line sequences. With 26 levels, this one is sure to keep [...]]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Hero Programmer Quest</title>
		<link>http://experimentalgameplay.com/blog/2010/04/hero-programmer-quest/</link>
		<comments>http://experimentalgameplay.com/blog/2010/04/hero-programmer-quest/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 14:23:20 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[10 Seconds]]></category>
		<category><![CDATA[Petri Purho]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=934</guid>
		<description><![CDATA[
by Petri Purho
 &#160; 
Coming in just under the wire is a new game by one Mr. Petri Purho.  In Hero Programmer Quest you play a programmer tasked with keeping new NVidia drivers safe.  You&#8217;ll be given a series of levels, each 10 seconds in length, where you&#8217;ll have to scan lines of code looking [...]]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Best of the Net: 10 Seconds</title>
		<link>http://experimentalgameplay.com/blog/2010/03/best-of-the-net-10-seconds/</link>
		<comments>http://experimentalgameplay.com/blog/2010/03/best-of-the-net-10-seconds/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 18:49:02 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[10 Seconds]]></category>
		<category><![CDATA[Best of the Net]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=861</guid>
		<description><![CDATA[
 &#160; 
10 Seconds proved to be more than enough time in March.  With a whopping 30 34 entries, this has been the most productive theme so far.
 &#160; 
Check &#8216;em out:
 &#160; 
10 Second War, by Almost
A really well made shooter-strategy game.  Control multiple units, 10 seconds at a time to beat [...]]]></description>
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		<slash:comments>31</slash:comments>
		</item>
		<item>
		<title>Run Jesus Run!</title>
		<link>http://experimentalgameplay.com/blog/2010/03/run-jesus-run/</link>
		<comments>http://experimentalgameplay.com/blog/2010/03/run-jesus-run/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 14:30:33 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[10 Seconds]]></category>
		<category><![CDATA[Paolo Pedercini]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=857</guid>
		<description><![CDATA[
by molleindustria
 &#160; 
Just in time for Easter, comes Paolo Pedericini&#8217;s Run Jesus Run!  Detailing the life of the Messiah in 10 seconds, run around doing Jesus-y things with the space bar, and make sure to get to the awesome ending scene.  I confess, I don&#8217;t know much about the man in the game, [...]]]></description>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Best of the Net: Rejection</title>
		<link>http://experimentalgameplay.com/blog/2010/02/best-of-the-net-rejection/</link>
		<comments>http://experimentalgameplay.com/blog/2010/02/best-of-the-net-rejection/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 06:44:28 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Rejection]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=736</guid>
		<description><![CDATA[
 &#160; 
Despite romantic-themed-holidays and February being the shortest month of the year, you lot cranked out quite a number of games.  Let&#8217;s see what we have this month, shall we?
 &#160; 
 Tapestry, by Marcos
A cognitively challenging game &#8211; click on tapestries with more than the requisite number of errors to progress.  [...]]]></description>
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		<slash:comments>20</slash:comments>
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