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	<title>Experimental Gameplay Project &#187; Games</title>
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	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>Upgrade Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/11/upgrade-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/11/upgrade-roundup/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 16:01:02 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Upgrade]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=2116</guid>
		<description><![CDATA[&#160; November was a busy, busy month it would seem, and we closed it out with a total of 5 Games.  &#160; Ready, steady, go: &#160; Downgrade &#8211; the Griefer, by Damocles Place dynamite and demolish buildings.  A fun, low-rez, stylish game. &#160; &#160; Poorly Designed Upgrades, by Rahil Patel Draw your own upgrades to [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Offspring Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/08/offspring-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/08/offspring-roundup/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 21:55:53 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Offspring]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1886</guid>
		<description><![CDATA[&#160; &#160; A number of odd entries this month mostly involving bunnies, balloons, abstract population control, and one very literal interpretation of the Offspring Theme. &#160; All and all 12 games this month: &#160;  bheyvr, by ALEJANDRO ECHEVERRÍA A game about attraction and repulsion dealing with different relationships starting with mating. &#160; &#160; Fireflies, by [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Cheap Clones Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/04/cheap-clones-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/04/cheap-clones-roundup/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 13:00:31 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Cheap Clone]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1599</guid>
		<description><![CDATA[&#160; The Cheap Clones games seemed somehow&#8230;familiar. While a few played things pretty close to the vest, a few managed to stray quite far from the source material &#8211; making, dare I say, ORIGINAL titles. &#160; For shame, people! Even when you&#8217;ve been asked to rip somebody off, you come back with something creative. Still, [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>ASCII Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/03/ascii-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/03/ascii-roundup/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 01:15:54 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ASCII]]></category>
		<category><![CDATA[Best of the Net]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1563</guid>
		<description><![CDATA[&#160; Last month&#8217;s ASCII theme saw a lot of crazy play on words, though oddly there were very few puns. There were, however, a number of different takes on word mazes, more than a few shooters, and a few games that chose to use ASCII art as a style. A few even bended the way [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>INANIMATE Roundup</title>
		<link>http://experimentalgameplay.com/blog/2011/01/inanimate-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2011/01/inanimate-roundup/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 01:07:44 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Inanimate]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1482</guid>
		<description><![CDATA[&#160; Common threads this month were games involving space invaders, indirectly controlling a group of characters, and dolls. Some eschewed art altogether, opting for total blackness or the comforts of words when constructing their games, while others had a completely different perspective. &#160; All and all there were 16 games this month: &#160; NegaKon, by [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Drawing Roundup</title>
		<link>http://experimentalgameplay.com/blog/2010/12/drawing-roundup/</link>
		<comments>http://experimentalgameplay.com/blog/2010/12/drawing-roundup/#comments</comments>
		<pubDate>Fri, 31 Dec 2010 22:50:57 +0000</pubDate>
		<dc:creator>kylegray</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best of the Net]]></category>
		<category><![CDATA[Drawing]]></category>

		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1439</guid>
		<description><![CDATA[&#160; It&#8217;s the end of the year, so it must be time for the drawing roundup. This month we had 11 entries with a nice assortment of tracing games, physics drawing games, and even a bullet-shooting art game. &#160; Game on: &#160; Shoot-Em-Art, by Troshinsky Shoot bullets to make art! &#160; &#160; Lienzo Fértil, by [...]]]></description>
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		<slash:comments>3</slash:comments>
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