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	<title>Comments on: About</title>
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	<link>http://experimentalgameplay.com/blog</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>By: Nintendo Games that DEMAND sequels (part 3) &#171; Nintendo games, discussion, debate</title>
		<link>http://experimentalgameplay.com/blog/about/comment-page-1/#comment-120352</link>
		<dc:creator>Nintendo Games that DEMAND sequels (part 3) &#171; Nintendo games, discussion, debate</dc:creator>
		<pubDate>Wed, 11 Jan 2012 02:11:48 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?page_id=2#comment-120352</guid>
		<description>[...] what I expected.  If you want to support Mr. Gray&#8217;s general sense of creativity, check out The Experimental Gameplay Project, easily one of the coolest things on the [...]</description>
		<content:encoded><![CDATA[<p>[...] what I expected.  If you want to support Mr. Gray&#8217;s general sense of creativity, check out The Experimental Gameplay Project, easily one of the coolest things on the [...]</p>
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		<title>By: Nintendo games that DEMAND a sequel (Part 3) - unoclay1: Blog - IGN</title>
		<link>http://experimentalgameplay.com/blog/about/comment-page-1/#comment-116329</link>
		<dc:creator>Nintendo games that DEMAND a sequel (Part 3) - unoclay1: Blog - IGN</dc:creator>
		<pubDate>Wed, 04 Jan 2012 02:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?page_id=2#comment-116329</guid>
		<description>[...] what I expected.&#160; If you want to support Mr. Gray&#039;s general sense of creativity, check out The Experimental Gameplay Project, easily one of the coolest things on the [...]</description>
		<content:encoded><![CDATA[<p>[...] what I expected.&nbsp; If you want to support Mr. Gray&#039;s general sense of creativity, check out The Experimental Gameplay Project, easily one of the coolest things on the [...]</p>
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		<title>By: Halfbrick&#8217;s 60 Seconds Of Fun &#171; Michael Gray</title>
		<link>http://experimentalgameplay.com/blog/about/comment-page-1/#comment-74633</link>
		<dc:creator>Halfbrick&#8217;s 60 Seconds Of Fun &#171; Michael Gray</dc:creator>
		<pubDate>Wed, 14 Sep 2011 09:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?page_id=2#comment-74633</guid>
		<description>[...] then popular-at-the-time Canabalt and other 2D running games of its ilk. Originally conceived in a game design competition Canabalt utilizes one touch controls to make your dude jump along rooftops avoiding obstacles [...]</description>
		<content:encoded><![CDATA[<p>[...] then popular-at-the-time Canabalt and other 2D running games of its ilk. Originally conceived in a game design competition Canabalt utilizes one touch controls to make your dude jump along rooftops avoiding obstacles [...]</p>
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		<title>By: Monthly produce &#8211; Isxek&#039;s Devlog</title>
		<link>http://experimentalgameplay.com/blog/about/comment-page-1/#comment-6463</link>
		<dc:creator>Monthly produce &#8211; Isxek&#039;s Devlog</dc:creator>
		<pubDate>Mon, 13 Sep 2010 20:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?page_id=2#comment-6463</guid>
		<description>[...] it, I will attempt to revive my previous attempt to produce monthly games, like what other game developers are doing. I&#039;m taking baby steps on this, though, since rapid development isn&#039;t exactly in my bones [...]</description>
		<content:encoded><![CDATA[<p>[...] it, I will attempt to revive my previous attempt to produce monthly games, like what other game developers are doing. I&#039;m taking baby steps on this, though, since rapid development isn&#039;t exactly in my bones [...]</p>
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		<title>By: Experimental Gameplay Project &#187; F!XMBR</title>
		<link>http://experimentalgameplay.com/blog/about/comment-page-1/#comment-2859</link>
		<dc:creator>Experimental Gameplay Project &#187; F!XMBR</dc:creator>
		<pubDate>Tue, 12 Jan 2010 22:21:17 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?page_id=2#comment-2859</guid>
		<description>[...] pr&#228;sentiert dort humorvolle, unglaubliche, manchmal einfach andersartige Spiele. Die Voraussetzungen um auf Experimental Gameplay Project gelistet zu werden, sind: Das Spiel muss innerhalb 7 Tagen entwickelt worden sein, es muss exakt einer Person stammen und [...]</description>
		<content:encoded><![CDATA[<p>[...] pr&#228;sentiert dort humorvolle, unglaubliche, manchmal einfach andersartige Spiele. Die Voraussetzungen um auf Experimental Gameplay Project gelistet zu werden, sind: Das Spiel muss innerhalb 7 Tagen entwickelt worden sein, es muss exakt einer Person stammen und [...]</p>
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		<title>By: Stuff - Forgress</title>
		<link>http://experimentalgameplay.com/blog/about/comment-page-1/#comment-2781</link>
		<dc:creator>Stuff - Forgress</dc:creator>
		<pubDate>Wed, 06 Jan 2010 02:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?page_id=2#comment-2781</guid>
		<description>[...] Hundred Things. That&#8217;s the theme this month for the Experimental Gameplay Project. A couple of my friends (where &#8220;a couple&#8221; means &#8220;two&#8221;, just like in the [...]</description>
		<content:encoded><![CDATA[<p>[...] Hundred Things. That&#8217;s the theme this month for the Experimental Gameplay Project. A couple of my friends (where &#8220;a couple&#8221; means &#8220;two&#8221;, just like in the [...]</p>
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