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ROTATING in June

June 1st, 2012


 

Games are made almost entirely of cycles – systematic events that happen on a regular basis to form a coherent experience.  The familiar repetitions are both comforting, and annoying – especially to anyone who’s died multiple times in a row.  Similarly we cycle through a number of themes here at EGP, if last month’s 101 things was any indication.

 

So we were surprised to see that we hadn’t yet used ROTATING. What a simple theme!  Immediately tangible, like an orange in the face, yet so open to interpretation, like a Hollywood blockbuster doomed for a sequel, or the Constitution.

 

So what do you think gang?  Care to try making a ROTATING game this month?

 


In: Theme | tags: Rotating, Theme | #

14 Comments, Comment or Ping

  1. Marcos

    Nice theme! Let the cycles begin…

    June 1st, 2012

  2. Nathan Korth

    sounds like a perfect excuse to make cool-looking vector games! I might actually have time to make one for this theme.

    June 1st, 2012

  3. Roan Contreras

    Nice theme!
    No problem :D

    June 1st, 2012

  4. Martoon

    How convenient! My LD23 entry fits perfectly. ;)

    http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=2355

    June 1st, 2012

  5. JamieGameDev

    My college project I am due to hand up next week would also fit this perfectly
    http://jamiegamedev.weebly.com/games.html

    June 3rd, 2012

  6. Mike

    How convenient that this theme sort of fits in with this theme: http://indiegamesday.com/let-the-game-challenge-begin/

    June 6th, 2012

  7. brodavi

    Here is my entry: http://brodavi.github.com/slingit/

    Be gentle, I am a game-making noob :)

    June 11th, 2012

  8. Guo Bo

    I made a game for this month

    Rota & Ting

    Flash
    http://guoboism.com/portfolio/rota-ting/

    How to play:
    Move mouse horizontally to rotate the world.
    The goal is to get the couple to the small room
    (Where there is a swirl)

    June 17th, 2012

  9. Aaron Oldenburg

    @BRODAVI
    Wow, great game, once I realized that you had to decide which way you are going to fling before you reset it. Nice balance of control and unpredictability.

    June 23rd, 2012

  10. fr4ntic

    A-a-and here’s my entry: http://0x0961h.tumblr.com/post/26147769282/release-pru-2306

    I saw this post too late and I just didn’t have much time to make a lot of interesting levels for it. =(

    June 29th, 2012

  11. Hessamoddin Sharifpour

    It is my game
    I didn’t have time to make challenge for my game
    http://www.mediafire.com/download.php?dyu7jbxiq0j5v9b

    June 30th, 2012

  12. Shai Shapira

    just in the last minute – my entry is complete. It’s called “Ring of Marbles” and it’s kind of an Asteroids-like shoot-’em-up game with a twist – your “health” is actually a rotating ring of marbles which you need protect not only from the asteroids, but also from your own shots.

    download it here:
    http://shaishapira.com/my-projects/ring-of-marbles

    (Admittedly, it had more rotating in my initial planning, but I think it still suits the theme)

    June 30th, 2012

  13. Xavi Heras

    Maybe not on time but wanted to share an old project, here is my entry!

    http://itunes.apple.com/us/app/dragtoalign/id430246283?mt=8

    July 1st, 2012

  14. BRODAVI

    @AARON OLDENBURG
    I have been off in la-la land for the past few months so this is really late and you’ll probably never read this, but thanks for your compliment! :)

    August 6th, 2012

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