June 1st, 2012
Games are made almost entirely of cycles – systematic events that happen on a regular basis to form a coherent experience. The familiar repetitions are both comforting, and annoying – especially to anyone who’s died multiple times in a row. Similarly we cycle through a number of themes here at EGP, if last month’s 101 things was any indication.
So we were surprised to see that we hadn’t yet used ROTATING. What a simple theme! Immediately tangible, like an orange in the face, yet so open to interpretation, like a Hollywood blockbuster doomed for a sequel, or the Constitution.
So what do you think gang? Care to try making a ROTATING game this month?