ROTATING in June
June 1st, 2012

Games are made almost entirely of cycles – systematic events that happen on a regular basis to form a coherent experience. The familiar repetitions are both comforting, and annoying – especially to anyone who’s died multiple times in a row. Similarly we cycle through a number of themes here at EGP, if last month’s 101 things was any indication.
So we were surprised to see that we hadn’t yet used ROTATING. What a simple theme! Immediately tangible, like an orange in the face, yet so open to interpretation, like a Hollywood blockbuster doomed for a sequel, or the Constitution.
So what do you think gang? Care to try making a ROTATING game this month?

We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.
14 Comments, Comment or Ping
Nice theme! Let the cycles begin…
June 1st, 2012
sounds like a perfect excuse to make cool-looking vector games! I might actually have time to make one for this theme.
June 1st, 2012
Nice theme!
No problem :D
June 1st, 2012
How convenient! My LD23 entry fits perfectly. ;)
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=2355
June 1st, 2012
My college project I am due to hand up next week would also fit this perfectly
http://jamiegamedev.weebly.com/games.html
June 3rd, 2012
How convenient that this theme sort of fits in with this theme: http://indiegamesday.com/let-the-game-challenge-begin/
June 6th, 2012
Here is my entry: http://brodavi.github.com/slingit/
Be gentle, I am a game-making noob :)
June 11th, 2012
I made a game for this month
Rota & Ting
Flash
http://guoboism.com/portfolio/rota-ting/
How to play:
Move mouse horizontally to rotate the world.
The goal is to get the couple to the small room
(Where there is a swirl)
June 17th, 2012
@BRODAVI
Wow, great game, once I realized that you had to decide which way you are going to fling before you reset it. Nice balance of control and unpredictability.
June 23rd, 2012
A-a-and here’s my entry: http://0x0961h.tumblr.com/post/26147769282/release-pru-2306
I saw this post too late and I just didn’t have much time to make a lot of interesting levels for it. =(
June 29th, 2012
It is my game
I didn’t have time to make challenge for my game
http://www.mediafire.com/download.php?dyu7jbxiq0j5v9b
June 30th, 2012
just in the last minute – my entry is complete. It’s called “Ring of Marbles” and it’s kind of an Asteroids-like shoot-’em-up game with a twist – your “health” is actually a rotating ring of marbles which you need protect not only from the asteroids, but also from your own shots.
download it here:
http://shaishapira.com/my-projects/ring-of-marbles
(Admittedly, it had more rotating in my initial planning, but I think it still suits the theme)
June 30th, 2012
Maybe not on time but wanted to share an old project, here is my entry!
http://itunes.apple.com/us/app/dragtoalign/id430246283?mt=8
July 1st, 2012
@AARON OLDENBURG
I have been off in la-la land for the past few months so this is really late and you’ll probably never read this, but thanks for your compliment! :)
August 6th, 2012
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