October 2011 is… SLICING
October 1st, 2011

Now that we’re officially into the Fall season here in the States our great marketing gears have turned toward the grizzly Halloween Holiday, a joyous celebration where our youths dress up as psychopaths, monsters, or Disney mascots and stuff themselves silly with candy while fake bludgeoning each other to death.
Your challenge this month, dear developers, is to make October the most SLICING-est month ever.

We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.
30 Comments, Comment or Ping
interesting theme… I’m definitely gonna join it this time, and it would be my first EGP :D
October 1st, 2011
By far, this is the best theme for the EGP ever.
October 1st, 2011
I like slicing, almost as much Halloween marketing. I’m in.
This will be my first slice at a EGP as well… pun intended.
October 1st, 2011
Sound interesting! i would like to join also.
October 2nd, 2011
I’m in, this will be my first EGP, so I am going to do my best to make it a good one
October 3rd, 2011
Let’s all rip off Ninja Fishing!
October 4th, 2011
Yay! This theme is everything I want in a EGP. Can’t wait to get started!
October 4th, 2011
`Slicing` can be used in various context.
I selected `Array slicing`; http://en.wikipedia.org/wiki/Array_slicing
http://members.home.nl/peter.josee/egp/slicing/
It appears to be running correctly on Firefox, Chrome and Opera. The first levels work on IE, but does not work at all on the links, lynx, Dillo or Midori browsers.
It is minimalistic, but ok for me. See the t.gz for details (http://members.home.nl/peter.josee/egp/)
October 5th, 2011
I even already had a game idea that was all about slicing! I’m in.
October 6th, 2011
This will be also my first time on EGP :) Started my project a couple of hours ago and to be honest the game is looking good. I even amazed myself how I was able to accomplish something so fast, it is all thanks to the EGP deadline stress :p (I work a lot better under stress)
October 6th, 2011
The game I made for EGP is more of like a prototype than a game.
I was thinking what would happen when you mixed an TD kind of gameplay with slicing. And of course then some awesome zombies to go with the late Halloween feeling :)
Link: http://slicingdefense.zxq.net
Hold down your mouse to start slice, then drag your mouse to show how long you cut will be. Then release for a slice :)
Info on the game can be found on the website.
October 10th, 2011
Hi everyone, last week my professor had us rapid prototype a game with the theme of Slicing. After we went over the games last night, he revealed his real intentions of us wanting to submit our games here.
My game is called, Slice the Bush. It can be downloaded here. http://wolfwere.com/ATECRapidPrototyping/Game05_SliceTheBush.exe
It is a easy game to play, simply look at the reference image on the sign, and then cut up the bush to match the image by selecting the areas you want to remove with the left mouse button. You can also select multiple areas to remove by holding down the left mouse button.
The game took about 6-7 hours to create yesterday between classes, and I’m fairly happy with how it came out. I hope you enjoy it.
Thanks!
October 11th, 2011
I like Michael was tricked…I mean assigned the theme of Slicing.
So here’s my prototype. It’s a pretty chill flowing game. Maybe something you can do during a loading screen of a game? Anyway, here you go!
http://dl.dropbox.com/u/39891216/Games/Luckey_Slice.exe
Thanks for playing!
October 11th, 2011
Here is my entry. I tried something silly not sure if people will like it. I am however proud of the artwork iv’e done on this :)
It’s called Combat Simulator for Skeletons (CSS for short)
http://balaji.me/vkrishna/css
enjoy.
October 12th, 2011
Here’s my non-experimental game :(
http://www.rahilpatel.com/blog/the-real-ninja
October 20th, 2011
Hi Rahil,
I enjoyed the voice narration, you did a good job staggering the introduction of the different mechanics. The later enemies are a bit frustrating, though, as it’s hard to tell if it’s the number of hits they require or where you need to hit them. I did enjoy having to look in two places at once, though.
- Aaron
October 22nd, 2011
Phew. I “finished” my game, in the sense that it didn’t really make it all the way to being a game but it’s kicked out the door anyway to hit the schedule. Just like professional game development! But it was still lots of fun to create. This is for Mac OSX only.
http://mayflystudio.tumblr.com/post/11850970840/welp-time-is-up-i-can-say-that-a-cyborg-now
October 23rd, 2011
Oops, executable not statically linked. Just another minor feature! I’ll upload a fixed version tonight.
October 24th, 2011
this was a great experience I am going to be doing this again here is my game
http://podunkstudioz.com/QuestoftheSlicetron.html
it was a fun challenge making a game in these paramters in this time frame going from concept to game in a week wow well now I am tired and I need some sleep
October 25th, 2011
Hi everyone,
I’m glad to participate to the experimental gameplay project,
this is my first participation. I did it in less than a week.
*The game
Give pacman a chainsaw to slice the walls, and here you get Slice ‘n crush !
Move around using the ARROW KEYS, collect the white items to gain power.
When you have enough power you can start slicing the walls using LEFT CONTROL.
Each wall piece consumes one item ( see the storm item counter on bottom right ).
You can also move the wall groups using ARROW KEYS, the fuzzy ones are moveable.
Be carefull, moving them requires more energy. You can move 10x wall pieces with one power item.
To win, avoid the enemies and crush them between walls. You can also kill them by surrounding them with walls.
4 different levels are available.
*Controls
ESC – Quit the game
SPACE BAR – Restart the level, randomize it
ARROWS KEYS – move
LEFT CONTROL – slice walls
You can download it here, check the README.txt for infos.
http://www.mediafire.com/file/i7lle9nhl9imhd4/Gringo-EGP-Slicing.rar
Any feedback welcome, thank you.
Have fun !
October 27th, 2011
Here’s mine (another Android app): https://market.android.com/details?id=processing.android.test.ohrwurm&feature=search_result#?t=W251bGwsMSwyLDEsInByb2Nlc3NpbmcuYW5kcm9pZC50ZXN0Lm9ocnd1cm0iXQ..
October 28th, 2011
Hey Aaron.
Thanks for the compliment and feedback. I updated the voiceover to better hint how to kill the enemy I’m guessing you had trouble on (due to my bad design). I really do need to test my games on other people since I oversight things like that.
I was wondering…since you use Processing, could you release a java port? Or do these games make unique use of the Android platform (touch, accelerometer, etc.)
October 29th, 2011
Hi all,
I’ve noticed a bug on Windows with ATI cards…
So i re uploaded my game. I hope its not too late…
You can download it here, check the README.txt for infos.
http://www.mediafire.com/file/1xlk1t0z6r8tzxv/GringoEGPSlicing.rar
Any feedback welcome, thank you.
Have fun !
October 31st, 2011
And for this month let me present you the Lazy Haberdasher:
http://cobbpg.github.com/haberdasher/
Obviously, I wanted more content, but time was against me, so I went for at least demonstrating the basic gameplay mechanic.
October 31st, 2011
October Slice
Should be one of the first posts on
http://www.my-toyz.com
I’ll put it in the games section later.
Windows only, the instructions are in a text file within the folder. It’s zipped, so need to extract it.
What’s the game about? You have to slice a bunch of balls bouncing around. If you slice them when their color matches the background, they die and you get points. If their color doesn’t match, they multiply. You have to do both to maximize your score within the time limit (there’s multipliers and stuff, but I’ll leave it to the instructions).
October 31st, 2011
A little late, but
http://gamejolt.com/freeware/games/platformer/chainsaw-juggler/6468/
November 1st, 2011
Hi Rahil,
Glad that the feedback helped! The first Android game I made just used one touch, so it should work on a PC as well. Only when I tested it there, it no longer sensed boundaries :P This new one uses multitouch, so unfortunately can’t be ported either.
November 1st, 2011
Awww bummer. It looks like EGP found an Android this time, so at least they were able to play it!
November 1st, 2011
:)
December 25th, 2011
Reply to “October 2011 is… SLICING”