Experimental Gameplay Project
  • About
  • Games
  • submit

Offspring Roundup

August 31st, 2011


 

 

A number of odd entries this month mostly involving bunnies, balloons, abstract population control, and one very literal interpretation of the Offspring Theme.

 

All and all 12 games this month:

 

 bheyvr, by ALEJANDRO ECHEVERRÍA

A game about attraction and repulsion dealing with different relationships starting with mating.

 

 

Fireflies, by ERIK LEPPEN

Experimental ammo-splitting game with orbiting.  Would love to see this concept expanded.

 

 

 The White Frog, by Rodrigo

Evolve your frog by collecting blue orbs and dodging red ones in this fl0w like game.

 

 

Endogame, by Isaac Marco 

Definitely the most literal interpretation of the game. Saucy! There’s also a Mac Version.

 

 

Capitali$m, by Chrisan Lech

Feed on those smaller than you to get bigger.  Reminded me of Osmos.

 

 

The Baby Balloon, by JANNE ZABOBIN

Inflate your baby’s head enough to avoid a spikey demise.

 

 

Ecosygulator, by Patai Gergely

An abstract species balancing act – make sure no one goes extinct.

 

 

Largomorph Reversal, by Sam Garcia

Shoot baby bunnies with left mouse button, right to command them to destroy robots.

 

 

 Feeding Balloons, by Bubor

Inflate balloons to feed your hungry rabbit.  Huh.

 

 

Offspring, by Built by Man

A bullet hell shooter.  Kill anything that moves!

 

 

Thank God It’s Growing, by Vamsi Krishna

Grow a line to deflect balls – a very challenging game.

 

 

Biodiversity, by Dave Hooper

A strategic genetic pollinating game.  Indirectly control bees to breed the most attractive flowers.

 

 

 

 

 


In: Games | tags: Best of the Net, Games, Offspring | #

5 Comments, Comment or Ping

  1. Dave Hooper

    Ok, here’s my game. It’s called Biodiversity, and it’s an exploration of genetics. Special keys: f to toggle fullscreen, v to toggle videomode, and m to toggle a mouse pointer bug workaround. (you may not need ‘m’).

    Instructions:
    The bee follows the pointer. However, if you hold down CTRL , then the bee will not follow the pointer. You can point at FLOWERS and inspect their genes. If the bee is carrying pollen, the genes of the pollen are shown beside the bee.
    That’s essentially it. (I’ll put more instructions on my website shortly!)
    Note the metric, “Biodiversity”, is broken down by gene type, and counts the number of UNIQUE genes in the population currently. Total Biodiversity is the sum across all genes; Peak Biodiversity is the best Total you’ve got in the current level (when plants die, Total Biodiversity may go down, but Peak will not). But there’s not really any scoring, just get the best you can!

    Let me know if any showstopping bugs please!

    http://www.beermex.com/Biodiversity.love

    NB you may need to install love (love2d.org) if you haven’t already. I’ll package this for Windows shortly. website will be:
    http://www.beermex.com/Biodiversity

    August 31st, 2011

  2. Dave Hooper

    Alternative link as above server is currently down! :-(
    http://love2d.org/forums/viewtopic.php?f=5&t=3563

    September 1st, 2011

  3. Marcus Montgomery

    Here is my entry for the August 2011 Experimental Gameplay Project who subject was Offspring. I have called this entry Survival of the Fittest.

    All in all full development took about 28 hours of actual work put in over a week’s time.

    http://www.sleepy-genius.com/2011/09/03/experimental-gameplay-project-offspring/

    September 3rd, 2011

  4. localGhost

    tgif+ is nice, but it’s “challenging” only because it defies the intuitive law of reflection :/

    September 6th, 2011

  5. Dave Hooper

    I’m noticing a worrying trend of games that are completely unplayable on netbooks.. In particular, most of the games this month have fixed window sizes (for example), meaning that they cannot be played properly on netbook screen resolutions (e.g. 1024×600). Capitali$m in particular is unplayable, and I assume that’s because there is a “click here to play button” that is below the bottom of the screen. The Baby Balloon is also unplayable as I have no idea what is at the bottom of the screen (spikes? a hedgehog maybe?), and the initial start screen looks like it has text that I can’t read below the bottom margin of the laptop..

    The exceptions are the ones that run in browser windows; and endogame and biodiversity which run fullscreen. However even tgif+ is practically impossible to play in a browser, without continually scrolling the screen up and down, or as the play area doesn’t fit the natural screen.

    PyGame seems to be the worst here, but that could be a coincidence (both The Baby Balloon and Feeding Balloons are PyGame, and have a window size that is too large for the netbook display). Does PyGame not allow you to change the window size?

    Hopefully the Story Games month won’t have the same kinds of limitations.

    September 6th, 2011

Reply to “Offspring Roundup”


We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

Twitter

  • Follow us on Twitter

Experimental Friends

  • 2d Boy
  • Blurst
  • Cactus
  • Cortex Command
  • Human Brain Cloud
  • Kloonigames
  • TIG Source

Categories

  • Games (52)
  • News (25)
  • Theme (54)

Recent Posts

  • April and May 2013 is… CONSTRUCT
  • Nerd³ reviews some classic EGP games
  • Sifteo Cubes Competition Results! Now with $50,000 in funding prizes!
  • Sifteo Cubes Competition Round 2
  • Sifteo Cubes Competition Round 1 Finalists!

Recent Comments

  • Pete Angstadt on April and May 2013 is… CONSTRUCT
  • Jesse on April and May 2013 is… CONSTRUCT
  • 0x0961h on April and May 2013 is… CONSTRUCT
  • tcstyle on April and May 2013 is… CONSTRUCT
  • Jackson C. on April and May 2013 is… CONSTRUCT

Archives

  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009

(c) 2009 Experimental Gameplay Group, RSS 2.0 - Log in