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MASHUP for June 2011

June 1st, 2011


 

Game Development is often about taking disparate elements and chucking them into a blender before hitting the puree button.  Sometimes the concoction is a delicious new blend of gaming excellence, and other times its contents send you running for the porcelain goddess.

 

Your challenge for June 2011, developers,  is to make a game around the theme: MASHUP. Be it combining gaming genres, mechanics, music, horrifically mutilated mascots, or anything else you can think of we’re excited to see what you stick into this month’s game development blender.


In: Theme | tags: Mashup, Theme | #

29 Comments, Comment or Ping

  1. Elvis Brevi

    ok, here we go!

    June 1st, 2011

  2. Man of Doom

    I just got Stencyl and learning it is feeling really good, I think making a game for this would be a good way to get my first Stencyl game done.

    June 2nd, 2011

  3. MrShoestore

    I was thinking of learning Stencyl for this as well… but I don’t know if I’ll find the time. But if I do, I’ve got an idea building for this

    June 3rd, 2011

  4. gamescanbe

    Very good theme…and I am also curious to see the results from the people using Stencyl (I don’t think I’ll have enough time to learn it sufficiently well in June, but I am planning to try and use it in the future).

    June 4th, 2011

  5. LeFishy

    My plan was to use Stencyl too. Just because I had an idea that would fit this while fiddling with it earlier.

    June 4th, 2011

  6. Rylius

    Aaaand I’m done.
    http://rylius.hazewood.de/wp/smaller-projects/kart-demolition-arena/
    W, A, S, D to move, Q and E to switch weapons, mouse to aim and shoot, Tab for scoreboard.
    It’s a quite pointless car deathmatch game, first one to reach 25 kills wins. And it’s hard.

    June 8th, 2011

  7. Jonathan Giroux

    As if by chance, there is a French film festival regarding mashup this month :)

    http://www.ecrans.fr/Oh-puree-un-festival-de-mashup,12906.html
    (in French, but you may still enjoy the trailer)

    Btw I’m making a game using C++ and SFML (http://www.sfml-dev.org).

    June 10th, 2011

  8. diestr

    hope my friends can finish some games

    June 12th, 2011

  9. Johannes Wärn

    Being low on ideas I made a random-genre-mash-up-alazor using Wikipedia’s list of game genres (it’s even more awesome than it sounds). Turns out I’m going to make a Nonviolent-Text Tiles-Tactical RPG, this will be interesting.

    June 15th, 2011

  10. Arnaud DE BOCK

    Hello,
    I propose for Mash UP a little adventure/promenade/maze/sound game.
    This game id “life”.
    Use arrow to move.
    Eat what you can, and try to change of level.
    You can play at :
    http://www.kongregate.com/games/sectordub/life
    and
    http://www.stencyl.com/game/play/3149

    June 16th, 2011

  11. Jonathan Giroux

    Coglitz is my submission this month! It is a mix of Cogs and Droplitz.

    https://sites.google.com/site/bloutiouf/projects/coglitz

    Click on tiles to move them.
    Turn the mouse wheel on a tile to rotate it.

    Little coglitz appear on the top of the screen: let them go to the bottom by making paths.

    June 16th, 2011

  12. Man of Doom

    Seems I’m working on an Asteroids style puzzle/resource harvesting game.

    @Johannes Warn- Any chance you could show off your genre mashup generator? It sounds awesome.

    June 17th, 2011

  13. Luke O'Connor

    My entry this month. Its been a while since my last…

    http://lukeoc.co.uk/squirrelswithmachineguns.html

    Squirrels With Machine Guns – a mixture of classic platforming with tower defense. Defend the UK’s red squirrels from being wiped out by invading grey and black squirrels.

    Enjoy!

    June 21st, 2011

  14. Man of Doom

    Hey that squirrel game was pretty awesome, tower defence and platforming seems a surprisingly good combination.

    June 21st, 2011

  15. Johannes Wärn

    I’m “done” with my Non-violent-Text Tile-Tactical RPG,

    Hippie Word War
    http://johanneswarn.com/games/egp/hippie-word-war
    It’s 2 player local multiplayer, so you’ll need to grab a friend to play it.
    It’s made in flash so it’s playable on Windows, Mac OS X and Linux.
    It’s somewhat half assed, sorry about that.

    And @Man of Doom, it isn’t actually awesome at all, you should be able to re-create it, here’s the Wikipedia page: http://en.wikipedia.org/wiki/Category:Video_game_genres

    June 21st, 2011

  16. Madeinpda

    Interesting theme!

    I plan to make a mashup game … in a mashup way, It will work for this month’s Experimental Gameplay Project theme and also for this weekend’s Ludum Dare Mini….

    So it’s going to be something about text dialogues working through another gameplay mechanics!

    June 24th, 2011

  17. Breakdance McFunkypants

    Hi Jammer Friends!

    If you want to be super cool and make a game that is a MEGA-MASHUP, perhaps you would consider jamming at http://ludumdare.com/compo/ this weekend and make a game that fits BOTH sites in one go?

    The jam at Ludum Dare has the theme: ALL TALK – conversation trees and dialogue choices. Think NPC quest-givers in RPGs, Visual Novels, CYOA, etc.

    I would be grateful and honoured if you joined us! We are noob friendly! =)

    Read more:
    http://ludumdare.com/compo/

    June 24th, 2011

  18. Breakdance McFunkypants

    Please play, RATE and comment on all the games!
    You don’t need to have participated to vote! =)

    http://www.ludumdare.com/compo/minild-27/

    June 27th, 2011

  19. Boris van Schooten

    I looked up “mashup” in wikipedia:

    A mashup novel is a work of fiction which combines a pre-existing text, often a classic work of fiction, with a certain popular genre such as vampire or zombie narratives, for example “Pride and Prejudice and Zombies”.

    So, I decided my “mashup” game would be called “Pacman and Zombies”.

    http://tmtg.net/apps/pacmanandzombies.html

    I created it in one week-end. Enjoy!

    June 27th, 2011

  20. Aaron Oldenburg

    @Arnaud DE BOCK, great sound!

    Also, the physics were nice, although I wish they were incorporated more into the gameplay (I just felt like I was pushing stuff around without really any reason). Sometimes the sprite would refuse to jump..

    June 29th, 2011

  21. Colton Spross

    My entry is Towers of the Prophet. It is a mix of twin-stick shooter, Diablo-style hack and slash and tower defense. You are a warrior-prophet charged with purifying the land of evil corruption. You must collect the souls of your fallen enemies and cleanse them on the altar to purify the land.

    You control the prophet with WASD, swing your weapon with left mouse button, and build and upgrade towers with the right mouse button.
    You can get it at my website. (its less than 3mb)

    http://www.mcspross.com/prophet/

    I made it in 7 days. Hope you like you it.

    June 29th, 2011

  22. Michael Ikkert

    This is actually not my first attempt to make a game for the egp, but the first one I finally send in. As with all of them I didn’t have a stable state after 7 days, I had to add around 2 days to get it into playable shape this time. Also as with all of my prototypes it’s missing sound, please bear with that. Other than that the big difference to my previous attempts is I didn’t use C++ (where I’m at home) but decided to try out Google’s forplay (http://code.google.com/p/forplay). Setting it up went surprisingly smooth and being able to export the game to HTML5 definitely helped actually submitting the result. And now for the game itself:

    District B12A2
    The game is a turn-based boat-racing game with a bit of Camelot-style golf and a very very basic card system. Unfortunately I had to drop the fish-collecting system, which was supposed to add Skills for the player.
    The wip-version I still might work on a little is here: http://ripeworks.inchoativum.net/egp/201106/
    The version frozen where I decided it was ‘playable enough to post’ is here: http://ripeworks.inchoativum.net/egp/201106/freeze/
    The game is HTML5 and should work in up-to-date-versions of Chrome/Firefox/IE/Opera.

    June 29th, 2011

  23. Steve Gargolinski

    I decided to make a mashup of Tetris and Bookworm, two of my personal favorites. I made it in two nights after work. Use WASD to control the tetris pieces, and left click + drag to spell words.

    The link to play it is here:

    http://www.stevegargolinski.com/bookwormtris/

    June 29th, 2011

  24. madeinpda

    Well I’ll not finish it on time, so I’m out.

    I’ll finish it anyway as I have done 100% of graphics, ballistic game engine, text tree… just there is to much work left putting all together.

    It will be published on http://www.madeinpda.com/games/bob when finished.

    Good theme anyway, mashup egp has been funny to make and I think it will be funnier to play :-)

    Congrats to all!

    June 30th, 2011

  25. VicMugen

    It’ll be my first time participating in an online game competition, so here’s my entry– Magnet Jones

    Its a physics based action-puzzle game.You can alternatively use your magnetic orbs as either projectiles or traps for your enemies, all the while picking up loot!

    Play it slow and steady, or hit and run. Enjoy!

    http://www.yoyogames.com/games/180384-magnet-jones

    Art and sound is pretty minimal though, a lot of game maker sprites used.

    June 30th, 2011

  26. Aaron Oldenburg

    Mine hasn’t been approved by the app store yet, but here’s the link: http://itunes.apple.com/us/app/optic-echo/id446568333?mt=8&ls=1

    Optic Echo video: http://vimeo.com/25817460

    June 30th, 2011

  27. iclevy

    Mine is a tetris/platformer mashup.

    You’ll need 2 players, so find a friend :-).

    http://woodenmachine.wordpress.com/2011/06/30/construct-or-destruct/

    I hope you enjoy it

    June 30th, 2011

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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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