June 1st, 2011
Game Development is often about taking disparate elements and chucking them into a blender before hitting the puree button. Sometimes the concoction is a delicious new blend of gaming excellence, and other times its contents send you running for the porcelain goddess.
Your challenge for June 2011, developers, is to make a game around the theme: MASHUP. Be it combining gaming genres, mechanics, music, horrifically mutilated mascots, or anything else you can think of we’re excited to see what you stick into this month’s game development blender.