ZOOM Roundup
May 31st, 2011

There are too many puns to be made about checking out games for May’s theme ZOOM, but fortunately for everyone I’ve only made one and I’ve saved it for the end. The games this month featured a lot of interesting and creative interpretations on the theme, and we saw games about speed, magnification, and even games about the entirety of life!
Let’s ZOOM in for a closer look (harr harr) at these 15 games:
Chance of a Lifetime, by Steve Gargolinski
An ambitious experimental interactive experience. Don’t want to give away any spoilers, but it’s definitely something the photography enthusiasts among us can relate to!
Play through a lifetime in this story game. Great simple, yet expressive art! I’d love to see this idea fully fleshed out
A well put together puzzle game. Consistent clean asthetics, nice music and sound effects, and the game has a nice tension with the limited fuel mechanic.
Control a ball that can change size as you zoom in and out, use it to navigate some challenging levels!
Fly a rocket that can change size, and explore all that might mean in outerspace. Boy am I glad this game had checkpoints!
Secondario – Mushroom Overdose, by Alexis Andre
Very interesting idea, constantly growing! The level are challenging but very satisfying when you beat them.
Watch Out Danger Ahead, by mrshoestore
A minimalistic platformer where you guide a little orb through dangerous environments.
Reminds me a bit of F-Zero and canabalt, gets really tougher the more boosts you collect!
Drive a motorcycle across construction beams, zoom to clear gaps!
Intense Staring Simulator, by Zed
Revisit your high school experience, stare at people until they get self-conscious and leave. It’s a little depressing, but also pretty funny.
Proyecto Nutria, by Elvis Brevi
Ever wanted to be a Nutria with a lazer gun? Now you can in this two player brawl/melee platformer.
Chrysopoeia, by One Life Remains
Lots of squares falling and zooming around, becoming bigger, forming words. What you emit tends to kill you!
Extraordinarily experimental game about defining our world. Challenges even the word ‘game’!
Invisible Landscaping, by Aaron Oldenberg
Do some landscaping by sound alone in this very different experience.
Guess the trajectory of a square as it bounces around and eventually (or sometimes not!) hits a sphere. Pretty tough!










We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.