ASCII Roundup
March 8th, 2011

Last month’s ASCII theme saw a lot of crazy play on words, though oddly there were very few puns. There were, however, a number of different takes on word mazes, more than a few shooters, and a few games that chose to use ASCII art as a style. A few even bended the way you think of words, using them as literal representations, shapes, or weapons. When all was said and done we had a total of 18 games this month.
Word play time:
Utterly astounding infinite word game. Dangerously trippy in full screen!
Piping Trebuchet, by Alexis Andre
A puzzle game involving physically connecting letters.
A self contained word game. Spell words by moving toward the target letter.
Change the perspective of the camera to make the letters form a famous quote.
Drag letters to form words, then move to collect them. Simple & addictive. Make sure to click on the “?” for directions.
A fun Rock,Paper,Scissors style fighting game. Actually reminded me a lot of Rocket Slime for the DS.
Kidnapping ASCI, by GAMESCANBE
A typing timing-intensive game where you try to move words in a streams of letters. I think.
Spell words by catching them. A great game idea, but man is it hard for my brain to spell like that.
Depression, by Aaron Oldenburg
A camera-only game that uses word art in an interesting way…
Character Error, by Adam Parrish
A word shooter. Shoot letters to spell words and defeat your enemies.
Fortress of Arial, by Greg Czerniak
Use letters made of different materials to protect your citizens from incoming arrows.
A shooter with ASCII characters.

Spawn of Helvetica, by MisfitBYTE
An arena shooter that auto-generates enemies based on music and text files.
A racing game, where you can press SPACE to alter the playing field.
A platformer taking place in a world made of letters.
Navigate the maze very carefully, I hear it’s filled with death.
A poem generator. Press the arrows to progress – more poem, than game.
Cupid in the Matrix, by Airbash
Uses the Matrix aesthetic, wouldn’t work for me though.











We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.
2 Comments, Comment or Ping
my top three: splash, rspar, and word catch
March 26th, 2011
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