January 31st, 2011
Common threads this month were games involving space invaders, indirectly controlling a group of characters, and dolls. Some eschewed art altogether, opting for total blackness or the comforts of words when constructing their games, while others had a completely different perspective.
All and all there were 16 games this month:
While you’re trying to reach the star in every level, that will often require a different point of view.
Very nice tonal puzzle game. You’ll need Firefox 4 to play it.
Wow, a parallel text adventure game with alternative reality elements? Yes please.
Kind of like golf with rockets on an alien world.
A tactical invaders style game where you control the position of all incoming invaders. Run them into their own shots to kill them.
Move things with timed explosives. I only wish I could increment time at a faster rate than 10ms at a time.
Place the bones back in place before they escape.
Wakup, by Alexis Andre
Scream into your microphone to save napping beachgoers from an incoming tsunami.
Looks like a game where the objective is to stay still. Not sure though – it wouldn’t work on my machine. Anyone have a video?
Repel and attract the blahs in order to save them.
Awakening in an immobile world you must use your limited power to escape.
A cheeky platformer with RPG elements.
Invaders style game where shots cost you points.
Might be the craziest game name ever. Place sticky notes on dolls and pray they don’t come alive.
A shooter about dolls that come to life.
Squash flies before the lizard gets to them.