Night & Day Roundup
December 1st, 2010

The Night and Day theme resulted in 22 new games for the month of November, with popular choices involving zombies, werewolves, baguettes, and a time division multiplexed love affair. Enjoy the games, and let the experimenters know what you think!

Lumiere and Nycteris, by Martin Gonzalez
“It is based on a tale from George MacDonald called The Day Boy and the Night Girl.”

Baguette, by Chevreuil
If Fez and Monaco had a 3-day-old baby. Press ‘x’ to do things.

Axis Caeli, by nihilocrat
“A shmup where you fly along a gigantic cylinder and fight enemies on the dark side while collecting ammo and powerups on the obstacle-filled light side.”

Figground, by Marcos
Place pieces of alternating light/dark colors on the board.

Cities of Day and Night, by increpare
Explore a day and night world with four suns.

Sunlight, by increpare
Explore a sunlight soaked house.

Squares vs. Triangles, by suvozit
“Try to get the square guys in triangle’s Castle before they come to your(square). drag to make path for the individual square guy.”

The Day Machine, by Luke Brown
Platformer where your day machine illuminates parts of the level. “Press x to place the day machine and collect all the loot from the city.”

Zombies ate my Tomatoes, by Built by Man
“Battle zombies by night and tend to your plants by day in the worlds first gardening sim set during the zombie apocalypse.”

ALIADA LUNA, by Luis Sopelana
“a game about werewolves and the evil policemen out to get them.” Control the sun and moon to influence werewolfy behavior.

They Come Out At Night, by JWG
Load up on weapons during the day, fight cemetery monsters during the night.

Time warpist, by Tayron
2D platformer where elements in the level change based on day/night cycles.

Haste the Dawn, by Mike Slone
“Dr. Jerkwad has turned the world to endless night. Hack his computers to bring day. Work fast. His minions are hackers, too.”

The Flocking Dead, by Fre
“I made a zombie apocalypse simulator inspired by the Walking Dead.”

Star Cleaner, by Thomas Haaks
“Collect the stars which shine at night. Unfortunately they are also the only light source at night. During the day you can see the level but not the stars.”

SolarCar, by Dan
“Drive a solar-powered car around to collect coins and score points. The car slowly runs out of juice unless you drive into the light.”

Shadow Vampire, by Rob Lockhart
“You play as a vampire trying to stay in the shadows during the daytime, while at night you can run freely.”

Night Vision, by XRA
Incomplete, but a successfully creepy environment.

Untitled, by Yadu Rajiv
“A different kind of shoot’em up”

Sleepy Day, by James
“Collect pillows and follow that scarab!”

Complete Sleep, by James
“Press space to stay Awake!”

Cup A Cube, by Mya
“In this game you have to collect sugar cubes to make your coffee sweet, which will help you to stay awake and complete your game in 7 days.” Unfortunately the download link is not working?

We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.
9 Comments, Comment or Ping
Hi, I know it’s a bit late, but I hope it still can be accepted.
(worst thing is that it was ready by the 30th but I got a problem publishing it that took me two days of whining and cursing to figure out).
http://gamejolt.com/freeware/games/arcade/schizophrenic-mania-showdown/4028/
It’s a 2-player game where there’s only one character. The goal is to gain and keep control of him. (the 2 players must be in front of the same screen, one using the keyboard, the other the mouse)
nb : I credited a friend of mine for the drawings, but I actually redrawn & photoshoped everything myself… so I guess that doesn’t count as exterior help, does it ?
December 2nd, 2010
I checked now that their was a mistake in the link address can you please judge me according to my game now.
December 2nd, 2010
Congratulations to all!
I expect anxiously the next theme… :)
December 3rd, 2010
@Rob Lockhart
Shadow Vampire is neat but gets unplayable on the third level (the level with the water). The FPS drops to single digits, the rest of the game seems to run fine though.
December 3rd, 2010
I haven’t played all the games yet, and since, I’ve got the feeling that it is one of the best experimental project ever!
A lot of ideas, a lot of innovative gameplays, some brand news experimenters…
I would like to review all of these games!
December 4th, 2010
@Chevreuil
Very addictive. I wish a different feedback between die and win.
@Marcos
Figground is Awesome!
@Increpare
About Cities of Day and Night. I need more time to explore better the world. I got hooked by the mysterious enviroment.
@Luke Brown
I really liked the Day Machine mechanic. I think it would fit better for exploration, instead of collecting coins.
@Built by Man
Very very adictive, couldn’t stop playing, I felt inside some time management casual game with zombies. The collision inside the house at the center of the screen is kind of frustrating.
@Rob Lockhart
Very nice. I wish I could eat the peasants. :-)
That is all my feedback by now. Great theme.
December 4th, 2010
Martin: Thanks! I am working in a better version (with more shape types for the pieces). Any suggestion is welcome!
December 5th, 2010
Cheers Martin, glad you liked it. This was definitely one of the best themes for a while, congrats to all!
December 6th, 2010
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