Drawing Roundup
December 31st, 2010

It’s the end of the year, so it must be time for the drawing roundup. This month we had 11 entries with a nice assortment of tracing games, physics drawing games, and even a bullet-shooting art game.
Game on:

Shoot bullets to make art!
Lienzo Fértil, by Fernando Ramallo
Neato elegant indirect drawing game with a number of interacting systems. Strangely enough, the main control involves attracting flies to your cursor.

A fun drawing toy that challenges you to make something before destroying part of it.

A nice crayon-physics styled game. Draw and erase to get the ball into the cup.
A Drawn-to-Life inspired platformer. Draw your own character and world then make your way through it.
A creative music-drawing game. Draw staffs to match the target melody.
A 1st Person sledding game. Try to hit snowmen while dodging trees.
Make your own mazes in MSPaint or Photoshop, then share with friends!

Hidden Eraser, by Roan Contreras
Draw around until you uncover an invisible eraser. I’d love to see this expanded upon (e.g. the eraser could leave trails that invisibly cuts into what you draw).

A retro-style pixel exploration game.
Create lights and then trace over them with your mouse.
Happy New Year everyone! New theme coming soon.






We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.
3 Comments, Comment or Ping
Oh crap!
I missed the roundup deadline by an hour or two (I was putting the final touches to my GUI when I saw the roundup post and my heart sank).
Would greatly appreciate if you could add my game to the roundup above. Thanks in advance!
Here’s my game:
http://dark-manifesto.blogspot.com/2010/12/shibuya-connection.html
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Game Synopsis
“The Shibuya Scramble Crossing is the busiest pedestrian crossing in the world that sees over 1 million people every day. However, all that really matters is finding the one in a
million…”
Designed for the Experimental Gameplay Project (December 2010) theme of “Drawing”, Shibuya Connection features a drawing mechanic and is based on the concept of the East-Asian myth of the Red String of Fate.
In Shibuya Connection, players have to draw lines to connect male and female pedestrians on the Shibuya Scramble Crossing with the Red String of Fate to gain points – matching charming characters based on a light-hearted representation of Japanese archetypes; while avoiding deadly Ninjas – all in the span of a frantic 2-minute scramble for the highest points possible.
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Feedback of any form would be greatly appreciated, as I’m still thinking about extending this concept a little further.
Have a Happy new year everyone!
December 31st, 2010
Very good games this month. Congratulations to all!
January 1st, 2011
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