Experimental Gameplay Project
  • About
  • Games
  • submit

Neverending Roundup

September 30th, 2010


 

This month we partnered with Baby Castles of NYC to present the Neverending Theme, and while the month has yet to end we’re already seeing a ton of great games. 43 47 and counting so far.

 

In case you’re just joining us, the winner (or winners) will get their games displayed as an installation at the brand new Babycastles indie game arcade in Times Square, NYC. While it’s still tentative, it sounds like the EGP winners will be shown in about a month’s time. Very exciting stuff!

 

If you’d like to help fund the new Manhattan location, you can help the fine fellows of Baby Castles at their Kickstarter Page.

 

Games, games, games:

 

Loop Raccord, by Troshinsky

Syncronize various video clips to retain the movement between them. Definitely a hard one to get your head around at first, but quickly becomes addictive – especially with all of the retro video clips. From the creator of last month’s game, UFO on Tape.

 

Nend, by Teijo Mursu

Striking visuals, simple gameplay. Press left and right to switch between rails, double tap in either direction to jump gaps.

 

Untitled, by Martin Gonzalez

A platforming game where you create platforms to explore in an endless environment that changes the longer you’re in it.

 

Corruption, by Manuel Van Dyck

An arena shooter that procedurally generates the game based on the text the player enters – not sure what it generates, but it’s fun & well made.

 

Feedback, by John Meister

Combines platforming & collection elements with the mundaneness of the cubicle life as portrayed by Office Space.

 

Planet, by Pedro Sousa

Journey endlessly in space, lighting up plants. I’d love to see the plants blossom – otherwise it’s quite soothing.

 

Pilot Crash Course, by Mocke

Try to get higher and higher while bouncing on goblins and birds. The pixels & chiptunes help the whacky vibe this game exudes. I only wish it was pushed further.

 

Experimental Motion, by Tyler

A seemingly endless maze game, with the ability to change the direction of gravity. Very surreal.

 

Asterodyssey, by Gametron Studios

Move the Earth out of the path of oncoming asteroids in this mouse-only arcade game. Good use of sounds & the hand-drawn art is nice.

 

Tunnels of Many Rooms, by Matthew Evelyn Price

An endless tunnel adventure with changing perspectives – the glowing trail you leave behind makes it easy to tell where you’ve already been.

 

The Goomba Day, by BBBEEE

An odd ever-repeating version of Super Mario Brothers. Collect coins to purchase, then use different items.

 

Mines 4 Ever, by PYRONIMOUS

The easiest comparisson here is Minesweep with a Lumines-like time component that you can speed up at will.

 

Sheep Mayhem, by A-Team

Seems more in keeping with last month’s theme (No Buttons), but an interesting mechanic nonetheless from the students at Republic Polytechnic.

 

Electronic Love, by Chevreuil

Stay close to the other robot to make it fall in love with you to become the new Romeo!

 

 

Firefly Story, by Jeremy Kang

Click on the blue fireflies to progress the story, clicking on the red acts as a penalty. Interesting search and destroy type game.

 

Muffin Escape, by 2/4 Team Fip

Definitely the trippiest game this month. Escape from a giant muffin. Definitely on the hard side, and the trippy graphics make it pretty hard to tell what’s going on.

 

Xwing, by Roan Contreras

Swing around your weapon to destroy all incoming blocks. I’d love to see this played with a mouse, but otherwise it’s good fun.

 

Clock, by Luke O’Connor

Press any button to jump to the opposide of the screen to avoid touching the red lines. The most I managed to avoid was 8.

 

Cenfinity, by W!TS

An endless shooter on a circle. The trippy aesthetics work pretty well, but it’s a little hard to control.

 

Beau Saves Video Games, by Beau Severson

Save good video games, while avoiding the rest as the world comes crashing down around you.

 

Note, by XHUNTERKO

A paddle-based juggling game with chiming noises. Addicting, but doesn’t seem to change over time.

 

Glaucoma, by Krimelo

Loved the style of the game, but you pretty much just spin your mouse in circles as long as you can. Does it change after 180?

 

ZpaceHeroez, by HardnHeavy

An epic space battle where you can change sides to fight for the other side, you turncoat.

 

 

Galaxy of Terror, by Darshell

A 3rd Person shooter in 3D space. Unfortunately, it resizes your resolution to 640 x 480.

 

 

Starfighter Eternal, by Dariuou

Endless shooter with an auto-pilot attract mode. The controls are a bit odd, but interesting – giving the player the ability to speed up or slow down the action.

 

Stop Moving, Damnit!, by MISFITBYTE

Pop sores as a dermatologist. Interestingly, the game screen moves around gradually – especially if you stab your patient in the eye.

 

Neon Rain, by Built by Man

Sounds like a Prince song, but it’s actually about running and collecting rainbow colored beams of light while avoiding stars.

 

Mouseum, by Marcos

An experimental, evolving art title. Multiple players act as an art filter to come up with better and better looking pieces.

 

etrop, by Kris

A never-ending arena shooter. Use bombs to get rid of your enemies.

 

 

Defender, by Kris

Defend the Earth from incoming alien ships. Switch between 3 types of weapons.

 

 

The Myth of Sisyphus, by Allen

There’s something about Greeks and endless torture that seems to be appealing to a lot of EGPers. This time it’s in glorious 3D.

 

Follow, by Sari

Rhythm game meets social commentary.

 

 

Infinite Tower, by Rese

Unfortunate controls make it hard to determine if it really is infinite. I had a hard time getting past the first platform, and the positioning of the 1st shooting enemy is too early.

 

Angel Wish, by Kit Kac

Shoot down meteors, but let shooting stars by. A fine distinction, I know.

 

 

Rise and Fall, by Marcus Montgomery

Shoot enemies to transform them into platforms in this endless climbing game. A&D to move, space to jump, enter to shoot.

 

No Way Back Home, by Joaquim

Avoid strange flying things and collect random objects for points.

 

 

Catch of the Season, by Sayangnadia

Click on falling objects to grab them. The mouse could have used a bigger detection radius – some of the smaller objects were much too difficult to catch.

 

The Last Order, by Aizen Sousuke

An odd name for a never-ending game. Hold keys for as long as possible and try to figure out what’s going on.

 

Petri Dish, by Local Ghost

Breed the bacteria in the petri dish to get the overall population as large as possible.

 

 

Machine, by James

Match colored discs on an assembly line. A bit confusing, this one.

 

 

ArtLovr, by Nick Rdzicz

A quick joke game – pong + art game debate. 2 players ingage with the Z,C & left arrow, right arrow keys.

 

Pinball vs Gravity, by MOM4EVR

Collect all the coins and get to the door to progress in this level-based game.

 

 

Town Defender, by Alexander Chernov

Missle command style game, with high scores. Doesn’t work in Firefox.

 

 

 

*UPDATE* NEW ENTRIES

 

A.D.A.P.T. by AGENT1729

An arena shooter which gives you the option to transform your ship every 30 seconds.

 

 

Fragments, by XRA

Head toward the beacon on the path, while avoiding ghosts. Left mouse to walk, right to jump.

 

 

Kuroki, by XHUNTERKO

Defend the tree from swarms of demon lords for 100 days.

 

 

BROG, by Kseh

Keep the green balls alive by getting close and pressing the space bar.

 

 

 

The games will be judged and scored by the good folks at Baby Castles, and we will be announcing a winner in the upcoming weeks. Best of luck to everyone!

 


In: Games | tags: Best of the Net, Games, NeverEnding | #

42 Comments, Comment or Ping

  1. Agent1729

    You are still accepting right? It says 43 and counting so far. My game will take about 3 more hours to finish, but it definitely will be done today.

    September 30th, 2010

  2. kylegray

    still accepting!

    September 30th, 2010

  3. James

    *crosses fingers* :D

    September 30th, 2010

  4. John Axon

    I got to 14 on Clock. It was quite challenging, but very fun.

    September 30th, 2010

  5. xhunterko

    Still accepting!?! OKay, I should have a second, completed game (according to my time any ways) in approximately 6 hours. I CAN submit a second game right? Right?
    *crosses fingers*

    September 30th, 2010

  6. Troshinsky

    Just a small note to say that “Loop Raccord” has been updated with some bugs fixed and some new bonuses.

    September 30th, 2010

  7. James

    another small note that says the Goomba day game is in fact unavailable. ;)

    September 30th, 2010

  8. Marcos

    Good luck to everyone!

    September 30th, 2010

  9. Kit Kac

    Err i spell my Name as Kit Kac !! Not Kit Kat :( but oh well

    September 30th, 2010

  10. xhunterko

    Just checking to make sure I still have an hour and a half left to finish.

    September 30th, 2010

  11. A-Team

    Sorry, but the Sheep Mayhem is wrong. It is by Republic Polytechnice NOT Singapore Polytechnic. Please change. Thanks.

    September 30th, 2010

  12. A-Team

    Also, it isn’t from last month’s theme. It was made using both this month and last month theme per se. :D

    September 30th, 2010

  13. xhunterko

    And done:

    http://www.swfcabin.com/open/1285900426

    This should be updated over the weekend.

    September 30th, 2010

  14. xhunterko

    Please remember that swfCabin does not like pre-loaders. I’ll be getting it over to kongregate later. Thanks.

    September 30th, 2010

  15. Agent1729

    Finally finished! And before the end of the month this time too.

    This is my second game, and my second game for EGP. It’s an arena shooter where you play as a tank that changes styles over the course of time based on how you play.

    http://gamejolt.com/freeware/games/arcade/a-d-a-p-t/3603/

    Please rate and comment! Good luck to everyone else with their games!

    September 30th, 2010

  16. kseh

    My first submission to EGP. (Is this website on mountain time?)

    http://www.numbhatter.com/swzips/neverend.zip

    Use the arrow keys to move and use an arrow + space to hit and recharge the moving green balls before they turn black and disapear. The score appears on the window title bar. I’ll put together more details & instructions on my website’s download section in the morning.

    I’m not certain if it came together as a game and there’s plenty of room for more polish but it’s the results of about 5 days and several changes in direction as time got shorter and shorter. One way or another, it’s been fun to put together.

    Thanks.

    September 30th, 2010

  17. xhunterko

    Now on newgrounds:

    http://www.newgrounds.com/portal/view/549664

    September 30th, 2010

  18. XRA

    my first submission.. I ran out of time but since it is 11 minutes to midnight here, this is what I’ve got, hopefully it gets included :)

    use Left mouse to walk forward, right mouse to jump…….follow the path, can you reach the beacon?…..don’t let them carry you away

    webplayer:
    http://www.datatragedy.com/fragments.htm
    win binary:
    http://www.datatragedy.com/fragments.zip

    September 30th, 2010

  19. BBBeee

    Loved Loop Raccord, great stuff !

    Concerning The Goomba Day, as James said it seems the file isn’t available on megaupload sometimes, so I have mirrored it on other sites:
    http://hotfile.com/dl/72957194/1380d48/The_Goomba_Day.rar.html
    http://rapidshare.com/files/422458358/The_Goomba_Day.rar
    http://www.megaupload.com/?d=HJLO1L00

    Cheers,
    BBBeee

    October 1st, 2010

  20. Roan Contreras

    Hey! There’s something wrong from the link (some people think its broken) of my game:
    “ttp://gamejolt.com/freeware/games/arcade/xwing/3472/”
    you’ve missed an “h” so it should be supposed in this link:
    http://gamejolt.com/freeware/games/arcade/xwing/3472/

    October 1st, 2010

  21. Roan Contreras

    Hey! There’s something wrong from the link (some people think its broken) of my game:
    “ttp://gamejolt.com/freeware/games/arcade/xwing/3472/”
    you’ve missed an “h” so it should be supposed in this link:
    http://gamejolt.com/freeware/games/arcade/xwing/3472/

    (The game is Xwing by the way…)

    October 1st, 2010

  22. Roan Contreras

    Please do my request fast before the babycastles can’t judge my game because it has a broken link :(

    October 1st, 2010

  23. kylegray

    Fixed, fixed, fixed, and fixed! Sorry all, my brain sees different things than my eyes, it would seem. Getting the last minute entries in next.

    @Roan
    I’ll let Babycastles know about the link!

    October 1st, 2010

  24. Aizen Sousuke

    “Republic Polytechnice.” It’s polytechnic.. Are you busy lol? -.-”

    October 1st, 2010

  25. kylegray

    Heh, always. I was just quoting you, A-TEAM though. :)

    “Republic Polytechnice NOT Singapore Polytechnic”

    Fixed for real. How’s the program over there?

    October 1st, 2010

  26. Kit Kac

    In summary its Republic Polytechnic which is located in Singapore.

    October 1st, 2010

  27. xhunterko

    Thank you for the second addition! I wasn’t sure if I made it in or not. And you don’t mind another correction, it’s supposed to be other ‘demon lords’ your protecting the tree from. Not birds. I don’t mean to be a bother but thanks again.

    October 1st, 2010

  28. VectorKnight

    I posted this on the first Never-Ending comment section yesterday. I think I failed at giving the right amount of information for a submission. I hope it is all right to remedy that now.

    Worlds Collide

    Drive your planet over smaller planets to absorb them. Avoid larger planets and the red-ring bombs: If they hit you, you’ll lose mass. How large can you grow before being overwhelmed?

    I built this over five days last week using HTML5 and JavaScript. Audio only seems to work with Chrome right now, apparently because my web host doesn’t yet serve HTML5 audio elements correctly, and other browsers get confused.

    -Use arrow keys for movement
    -Click the page to pause/unpause

    http://vectorknight.com/jsbox/

    October 1st, 2010

  29. Ruber Eaglenest

    Ey! Thanks for make a brief synopsis for each game. Some people don’t have the time to try 47 games without a previous information on them. So, I prefer this format of present the entries more than the other where you make a mosaic of snapshots without any further information. It could be more artistic, but for player, it just suck.

    October 1st, 2010

  30. Roan Contreras

    @kylegray, thanks, and sorry for triple posting… haha

    October 1st, 2010

  31. Katsew

    Working through the games, good stuff! Shame I didn’t get a chance to have a go myself this month.

    The gravity effect and camera follow in Tunnels of Many Rooms is very smooth. Any tips on how you do it? Also, is it continuously procedurally generated or just a very large and confusing space?

    October 2nd, 2010

  32. Matthew Elvey Price

    Katsew, the space is procedurally generated and sticks around. You could theoretically walk around for hours and then find your way back to where you started.

    The gravity is fairly simple: each room has a bunch of directions that gravity can point in, and a centre point. Where you are compared to the centre determines which direction gravity points in. If you’re familiar with vector maths, it finds the highest dot product of your position with the gravity vector.

    The camera is… well, I forgot to normalise the speed for frame rate in one section, so at high framerates it can be very annoying. Otherwise it’s fairly similar to the basic camera scripts that come with Unity, with smoothing applied when gravity reorients.

    World gen could end up using quite a chunk of memory, of course, since it getting bigger. If it was on for 24 hours being actively played it might hit about… 2GB but even at Babycastles I wouldn’t expect it to be that extreme. If there are likely to be problems there I can probably change something, otherwise I like the idea that people could find themselves crossing back over a trail (or drawing?) that someone else left ages ago.

    October 2nd, 2010

  33. Krimelo

    Edited my game so that it is more fun to play! (same url)
    http://www.esop.se/game/Glaucoma.rar

    October 2nd, 2010

  34. xhunterko

    Thank you for the edit! I have also updated my game as well. You can now fire energy bombs by pressing the ‘x’ button. I should update it again soon.
    (and thank you for the correction!)

    http://www.newgrounds.com/portal/view/549664

    October 2nd, 2010

  35. Pyronimous

    A small update to my entry:
    nomorepewpew.com/games/mines4ever
    On-line leaderboard available now.

    October 4th, 2010

  36. xhunterko

    Attention Please!

    I have updated “Note” to include (hopefully) a Color Bind Freindly Mode. Which can be accessed by pressing ‘x’ at the start screen. If you accidently start playing by clicking, press Escape to return to the start screen and then press ‘x’.

    October 4th, 2010

  37. xhunterko

    I go and be a dummy and forget the new link:

    http://www.swfcabin.com/open/1286244131

    Not on newgrounds yet.

    October 4th, 2010

  38. xhunterko

    Updated version now on newgrounds*:

    http://www.newgrounds.com/portal/view/550011

    October 4th, 2010

  39. localGhost

    Petri dish is also updated and put on NG: http://www.newgrounds.com/portal/view/550528
    It even got a ‘green’ score first day o.O

    I have the original version as well, if anyone would be interested.

    October 12th, 2010

  40. vazor222

    Pinball vs Gravity is pretty fun, and the levels (partially procedurally generated?) are great.

    February 12th, 2011

  1. Indie Game Links: Make Game, Tune It, Profit « Games News and Updates - October 5, 2010
  2. Dungeons & Dragons & development « Nick - October 6, 2010

Reply to “Neverending Roundup”


We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

Twitter

  • Follow us on Twitter

Experimental Friends

  • 2d Boy
  • Blurst
  • Cactus
  • Cortex Command
  • Human Brain Cloud
  • Kloonigames
  • TIG Source

Categories

  • Games (52)
  • News (25)
  • Theme (54)

Recent Posts

  • April and May 2013 is… CONSTRUCT
  • Nerd³ reviews some classic EGP games
  • Sifteo Cubes Competition Results! Now with $50,000 in funding prizes!
  • Sifteo Cubes Competition Round 2
  • Sifteo Cubes Competition Round 1 Finalists!

Recent Comments

  • tcstyle on April and May 2013 is… CONSTRUCT
  • Jackson C. on April and May 2013 is… CONSTRUCT
  • Jesse on April and May 2013 is… CONSTRUCT
  • Jesse on April and May 2013 is… CONSTRUCT
  • Alan Zucconi on April and May 2013 is… CONSTRUCT

Archives

  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009

(c) 2009 Experimental Gameplay Group, RSS 2.0 - Log in