Neverending Roundup
September 30th, 2010

This month we partnered with Baby Castles of NYC to present the Neverending Theme, and while the month has yet to end we’re already seeing a ton of great games. 43 47 and counting so far.
In case you’re just joining us, the winner (or winners) will get their games displayed as an installation at the brand new Babycastles indie game arcade in Times Square, NYC. While it’s still tentative, it sounds like the EGP winners will be shown in about a month’s time. Very exciting stuff!
If you’d like to help fund the new Manhattan location, you can help the fine fellows of Baby Castles at their Kickstarter Page.
Games, games, games:
Syncronize various video clips to retain the movement between them. Definitely a hard one to get your head around at first, but quickly becomes addictive – especially with all of the retro video clips. From the creator of last month’s game, UFO on Tape.
Striking visuals, simple gameplay. Press left and right to switch between rails, double tap in either direction to jump gaps.
A platforming game where you create platforms to explore in an endless environment that changes the longer you’re in it.
Corruption, by Manuel Van Dyck
An arena shooter that procedurally generates the game based on the text the player enters – not sure what it generates, but it’s fun & well made.
Combines platforming & collection elements with the mundaneness of the cubicle life as portrayed by Office Space.
Journey endlessly in space, lighting up plants. I’d love to see the plants blossom – otherwise it’s quite soothing.
Try to get higher and higher while bouncing on goblins and birds. The pixels & chiptunes help the whacky vibe this game exudes. I only wish it was pushed further.
A seemingly endless maze game, with the ability to change the direction of gravity. Very surreal.
Asterodyssey, by Gametron Studios
Move the Earth out of the path of oncoming asteroids in this mouse-only arcade game. Good use of sounds & the hand-drawn art is nice.
Tunnels of Many Rooms, by Matthew Evelyn Price
An endless tunnel adventure with changing perspectives – the glowing trail you leave behind makes it easy to tell where you’ve already been.
An odd ever-repeating version of Super Mario Brothers. Collect coins to purchase, then use different items.
The easiest comparisson here is Minesweep with a Lumines-like time component that you can speed up at will.
Seems more in keeping with last month’s theme (No Buttons), but an interesting mechanic nonetheless from the students at Republic Polytechnic.
Stay close to the other robot to make it fall in love with you to become the new Romeo!
Click on the blue fireflies to progress the story, clicking on the red acts as a penalty. Interesting search and destroy type game.
Muffin Escape, by 2/4 Team Fip
Definitely the trippiest game this month. Escape from a giant muffin. Definitely on the hard side, and the trippy graphics make it pretty hard to tell what’s going on.
Swing around your weapon to destroy all incoming blocks. I’d love to see this played with a mouse, but otherwise it’s good fun.
Press any button to jump to the opposide of the screen to avoid touching the red lines. The most I managed to avoid was 8.
An endless shooter on a circle. The trippy aesthetics work pretty well, but it’s a little hard to control.
Beau Saves Video Games, by Beau Severson
Save good video games, while avoiding the rest as the world comes crashing down around you.
A paddle-based juggling game with chiming noises. Addicting, but doesn’t seem to change over time.
Loved the style of the game, but you pretty much just spin your mouse in circles as long as you can. Does it change after 180?
An epic space battle where you can change sides to fight for the other side, you turncoat.
A 3rd Person shooter in 3D space. Unfortunately, it resizes your resolution to 640 x 480.
Starfighter Eternal, by Dariuou
Endless shooter with an auto-pilot attract mode. The controls are a bit odd, but interesting – giving the player the ability to speed up or slow down the action.
Stop Moving, Damnit!, by MISFITBYTE
Pop sores as a dermatologist. Interestingly, the game screen moves around gradually – especially if you stab your patient in the eye.
Sounds like a Prince song, but it’s actually about running and collecting rainbow colored beams of light while avoiding stars.
An experimental, evolving art title. Multiple players act as an art filter to come up with better and better looking pieces.
A never-ending arena shooter. Use bombs to get rid of your enemies.
Defend the Earth from incoming alien ships. Switch between 3 types of weapons.
The Myth of Sisyphus, by Allen
There’s something about Greeks and endless torture that seems to be appealing to a lot of EGPers. This time it’s in glorious 3D.
Rhythm game meets social commentary.
Unfortunate controls make it hard to determine if it really is infinite. I had a hard time getting past the first platform, and the positioning of the 1st shooting enemy is too early.
Shoot down meteors, but let shooting stars by. A fine distinction, I know.
Rise and Fall, by Marcus Montgomery
Shoot enemies to transform them into platforms in this endless climbing game. A&D to move, space to jump, enter to shoot.
Avoid strange flying things and collect random objects for points.
Catch of the Season, by Sayangnadia
Click on falling objects to grab them. The mouse could have used a bigger detection radius – some of the smaller objects were much too difficult to catch.
The Last Order, by Aizen Sousuke
An odd name for a never-ending game. Hold keys for as long as possible and try to figure out what’s going on.
Breed the bacteria in the petri dish to get the overall population as large as possible.
Match colored discs on an assembly line. A bit confusing, this one.
A quick joke game – pong + art game debate. 2 players ingage with the Z,C & left arrow, right arrow keys.
Pinball vs Gravity, by MOM4EVR
Collect all the coins and get to the door to progress in this level-based game.
Town Defender, by Alexander Chernov
Missle command style game, with high scores. Doesn’t work in Firefox.
*UPDATE* NEW ENTRIES

An arena shooter which gives you the option to transform your ship every 30 seconds.

Head toward the beacon on the path, while avoiding ghosts. Left mouse to walk, right to jump.
Defend the tree from swarms of demon lords for 100 days.
Keep the green balls alive by getting close and pressing the space bar.
The games will be judged and scored by the good folks at Baby Castles, and we will be announcing a winner in the upcoming weeks. Best of luck to everyone!

































We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.
42 Comments, Comment or Ping
You are still accepting right? It says 43 and counting so far. My game will take about 3 more hours to finish, but it definitely will be done today.
September 30th, 2010
still accepting!
September 30th, 2010
*crosses fingers* :D
September 30th, 2010
I got to 14 on Clock. It was quite challenging, but very fun.
September 30th, 2010
Still accepting!?! OKay, I should have a second, completed game (according to my time any ways) in approximately 6 hours. I CAN submit a second game right? Right?
*crosses fingers*
September 30th, 2010
Just a small note to say that “Loop Raccord” has been updated with some bugs fixed and some new bonuses.
September 30th, 2010
another small note that says the Goomba day game is in fact unavailable. ;)
September 30th, 2010
Good luck to everyone!
September 30th, 2010
Err i spell my Name as Kit Kac !! Not Kit Kat :( but oh well
September 30th, 2010
Just checking to make sure I still have an hour and a half left to finish.
September 30th, 2010
Sorry, but the Sheep Mayhem is wrong. It is by Republic Polytechnice NOT Singapore Polytechnic. Please change. Thanks.
September 30th, 2010
Also, it isn’t from last month’s theme. It was made using both this month and last month theme per se. :D
September 30th, 2010
And done:
http://www.swfcabin.com/open/1285900426
This should be updated over the weekend.
September 30th, 2010
Please remember that swfCabin does not like pre-loaders. I’ll be getting it over to kongregate later. Thanks.
September 30th, 2010
Finally finished! And before the end of the month this time too.
This is my second game, and my second game for EGP. It’s an arena shooter where you play as a tank that changes styles over the course of time based on how you play.
http://gamejolt.com/freeware/games/arcade/a-d-a-p-t/3603/
Please rate and comment! Good luck to everyone else with their games!
September 30th, 2010
My first submission to EGP. (Is this website on mountain time?)
http://www.numbhatter.com/swzips/neverend.zip
Use the arrow keys to move and use an arrow + space to hit and recharge the moving green balls before they turn black and disapear. The score appears on the window title bar. I’ll put together more details & instructions on my website’s download section in the morning.
I’m not certain if it came together as a game and there’s plenty of room for more polish but it’s the results of about 5 days and several changes in direction as time got shorter and shorter. One way or another, it’s been fun to put together.
Thanks.
September 30th, 2010
Now on newgrounds:
http://www.newgrounds.com/portal/view/549664
September 30th, 2010
my first submission.. I ran out of time but since it is 11 minutes to midnight here, this is what I’ve got, hopefully it gets included :)
use Left mouse to walk forward, right mouse to jump…….follow the path, can you reach the beacon?…..don’t let them carry you away
webplayer:
http://www.datatragedy.com/fragments.htm
win binary:
http://www.datatragedy.com/fragments.zip
September 30th, 2010
Loved Loop Raccord, great stuff !
Concerning The Goomba Day, as James said it seems the file isn’t available on megaupload sometimes, so I have mirrored it on other sites:
http://hotfile.com/dl/72957194/1380d48/The_Goomba_Day.rar.html
http://rapidshare.com/files/422458358/The_Goomba_Day.rar
http://www.megaupload.com/?d=HJLO1L00
Cheers,
BBBeee
October 1st, 2010
Hey! There’s something wrong from the link (some people think its broken) of my game:
“ttp://gamejolt.com/freeware/games/arcade/xwing/3472/”
you’ve missed an “h” so it should be supposed in this link:
http://gamejolt.com/freeware/games/arcade/xwing/3472/
October 1st, 2010
Hey! There’s something wrong from the link (some people think its broken) of my game:
“ttp://gamejolt.com/freeware/games/arcade/xwing/3472/”
you’ve missed an “h” so it should be supposed in this link:
http://gamejolt.com/freeware/games/arcade/xwing/3472/
(The game is Xwing by the way…)
October 1st, 2010
Please do my request fast before the babycastles can’t judge my game because it has a broken link :(
October 1st, 2010
Fixed, fixed, fixed, and fixed! Sorry all, my brain sees different things than my eyes, it would seem. Getting the last minute entries in next.
@Roan
I’ll let Babycastles know about the link!
October 1st, 2010
“Republic Polytechnice.” It’s polytechnic.. Are you busy lol? -.-”
October 1st, 2010
Heh, always. I was just quoting you, A-TEAM though. :)
“Republic Polytechnice NOT Singapore Polytechnic”
Fixed for real. How’s the program over there?
October 1st, 2010
In summary its Republic Polytechnic which is located in Singapore.
October 1st, 2010
Thank you for the second addition! I wasn’t sure if I made it in or not. And you don’t mind another correction, it’s supposed to be other ‘demon lords’ your protecting the tree from. Not birds. I don’t mean to be a bother but thanks again.
October 1st, 2010
I posted this on the first Never-Ending comment section yesterday. I think I failed at giving the right amount of information for a submission. I hope it is all right to remedy that now.
Worlds Collide
Drive your planet over smaller planets to absorb them. Avoid larger planets and the red-ring bombs: If they hit you, you’ll lose mass. How large can you grow before being overwhelmed?
I built this over five days last week using HTML5 and JavaScript. Audio only seems to work with Chrome right now, apparently because my web host doesn’t yet serve HTML5 audio elements correctly, and other browsers get confused.
-Use arrow keys for movement
-Click the page to pause/unpause
http://vectorknight.com/jsbox/
October 1st, 2010
Ey! Thanks for make a brief synopsis for each game. Some people don’t have the time to try 47 games without a previous information on them. So, I prefer this format of present the entries more than the other where you make a mosaic of snapshots without any further information. It could be more artistic, but for player, it just suck.
October 1st, 2010
@kylegray, thanks, and sorry for triple posting… haha
October 1st, 2010
Working through the games, good stuff! Shame I didn’t get a chance to have a go myself this month.
The gravity effect and camera follow in Tunnels of Many Rooms is very smooth. Any tips on how you do it? Also, is it continuously procedurally generated or just a very large and confusing space?
October 2nd, 2010
Katsew, the space is procedurally generated and sticks around. You could theoretically walk around for hours and then find your way back to where you started.
The gravity is fairly simple: each room has a bunch of directions that gravity can point in, and a centre point. Where you are compared to the centre determines which direction gravity points in. If you’re familiar with vector maths, it finds the highest dot product of your position with the gravity vector.
The camera is… well, I forgot to normalise the speed for frame rate in one section, so at high framerates it can be very annoying. Otherwise it’s fairly similar to the basic camera scripts that come with Unity, with smoothing applied when gravity reorients.
World gen could end up using quite a chunk of memory, of course, since it getting bigger. If it was on for 24 hours being actively played it might hit about… 2GB but even at Babycastles I wouldn’t expect it to be that extreme. If there are likely to be problems there I can probably change something, otherwise I like the idea that people could find themselves crossing back over a trail (or drawing?) that someone else left ages ago.
October 2nd, 2010
Edited my game so that it is more fun to play! (same url)
http://www.esop.se/game/Glaucoma.rar
October 2nd, 2010
Thank you for the edit! I have also updated my game as well. You can now fire energy bombs by pressing the ‘x’ button. I should update it again soon.
(and thank you for the correction!)
http://www.newgrounds.com/portal/view/549664
October 2nd, 2010
A small update to my entry:
nomorepewpew.com/games/mines4ever
On-line leaderboard available now.
October 4th, 2010
Attention Please!
I have updated “Note” to include (hopefully) a Color Bind Freindly Mode. Which can be accessed by pressing ‘x’ at the start screen. If you accidently start playing by clicking, press Escape to return to the start screen and then press ‘x’.
October 4th, 2010
I go and be a dummy and forget the new link:
http://www.swfcabin.com/open/1286244131
Not on newgrounds yet.
October 4th, 2010
Updated version now on newgrounds*:
http://www.newgrounds.com/portal/view/550011
October 4th, 2010
Petri dish is also updated and put on NG: http://www.newgrounds.com/portal/view/550528
It even got a ‘green’ score first day o.O
I have the original version as well, if anyone would be interested.
October 12th, 2010
Pinball vs Gravity is pretty fun, and the levels (partially procedurally generated?) are great.
February 12th, 2011
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