NEVERENDING in September
September 1st, 2010

You have seven days out of the month of September to build a game that is “NEVERENDING”. Can you build a game that is infinitely playable, and always crowd pleasing?
There is a special reward this month for the best, most infinite games: The winner (or winners, as selected by the fine folks at Babycastles) will get their games displayed as an installation at the brand new Babycastles indie game arcade in Times Square, NYC at a yet to be determined event toward the end of the year.
Remember, your game will be shown in a loud, busy, public space. People will be walking by, their attention will be split between dozens of distractions. Some tips:
- 1. Look interesting even when not being played. Attract players!
- 2. Be instantly playable, understandable, intuitive. Assume your game will be left in any possible state, and must always be ready for one player to leave, and another player to pick up some time later.
- 3. Avoid a title screen, or any menu system at all. (Like Flow.)
- 4. Use sound, but don’t rely on it for gameplay.
Good luck constructing a NEVERENDING game! See you on the other side.


We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.
129 Comments, Comment or Ping
Hi folks, Babycastles here.
If you’re curious to know more about who we are, Leigh Alexander wrote a very nice piece about us that appeared in the L.A. Times a few weeks ago, and you can read it here: http://www.latimes.com/entertainment/news/la-ca-babycastles-20100815,0,1355640.story.
Just to be clear, we’ll be placing the selected games in the new Manhattan location, not the Ridgewood location covered in the article, but it should give you a sense of our philosophy and aesthetic.
September 1st, 2010
Games to be shown in times square eh? Interesting…
September 1st, 2010
Man this will be awesome ^^
September 1st, 2010
Is this ‘arcade’ using a keyboard or different buttons?
September 1st, 2010
Just curious but are there any limitations on tech at Babycastles? Like network connections, touch screens, mice or gamepads? I’ve got a couple ideas going through my head but the coolest one requires internet access.
September 1st, 2010
With regards to interface: keyboards, mice & PS2-style generic controllers we can do, no problem.
In general, assume that the more complicated your game is to set up & keep running, the more mindblowingly awesome it needs to be to justify the extra work on our part. If your game is seriously, objectively, oh-my-god-jesus-came-back-as-a-video-game good we’ll try to make it happen, but if we can’t make it work, then we can’t make it work.
We recently set up Kokoromi’s SUPER HYPERCUBE with full-on wiimote/headtracking and everything, but it breaks a lot, and is a serious pain to keep in proper working condition. That means fewer people are getting to play it than should.
September 1st, 2010
Thank you for your quick reply babycastles.
September 1st, 2010
I’ll make something decent this time!
(probably not)
September 1st, 2010
What are the specs on the computers running the games?
September 1st, 2010
Fascinating! I’ll see what I can come up with ;)
September 1st, 2010
Just wondering are there any size restrictions/ reccomendations?
September 1st, 2010
Awesome! :D
September 1st, 2010
@ David Smith, Joe Gribbin
If you’re 80% done with development, and seriously concerned that we might not be able to run your thing, then ask if we can support whatever your goofy requirement is. We’ll try to let you know.
Otherwise, don’t sweat it.
September 1st, 2010
This will be interesting :D Im gonna try make a game for it.
September 1st, 2010
Thanks for the speedy reply Babycastles.
So… Small arena setting (possibly a pantomine theatre) in greyscale with a illusionary flickering framerate (less frames in my animations) and filmgrain (so making comparisons to film industry, providing simple move and fire), vampires as silly as the stereotypical Dracula (ridiculous cape, glaring eyes, weird eyebrows and hair, army of the undead).
So I need to get a setting, then quickie AI (point and move) and spawning, weaponry, shooting, scoring, reloading and then polishing and watchful expanding of features.
Simple, no worry about deaf/colourblind players, feature creep would have to be pre-meditated, simple controls and obvious good/bad.
September 1st, 2010
Love the theme and the idea of leaving a game in a state so that it can be picked up quickly at any point. I’m already starting to formulate some ideas that I hope could turn out to be interesting . . .
September 1st, 2010
I wonder how many games from the last competition will enter this one. It seems like most of the games in the last competition are arcade style games and could easily enter this competition with minor modifications.
September 1st, 2010
Are Game Maker games being able to run on the computers that is used there?
September 1st, 2010
Cool theme. Already got an idea. Let’s see if I can make it on time
September 2nd, 2010
This is awesome! I’ll think of a (flash) game that I can make for this one ;)
September 2nd, 2010
Oddy Smog’s Misadventure is clearly neverending… but it was not created under a week, for sure.
I’ll give this one a thought! Some infinite mario-like platforming game is pretty obvious, but it’s been done before…
um…
September 2nd, 2010
We will try. :)
September 2nd, 2010
Hmmm, mid semester break is still in september, so it’s possible I’ll get something made for this. Awesome reward though! Looking forward to playing whatever people come up with, too.
September 2nd, 2010
Looking forward to this, first time entering any of the themes, already got my engine up and running, just tweaking and polishing it!
Game Maker games are ok, right?
September 2nd, 2010
Just one question…
Does the arcade machines got a registery?
September 3rd, 2010
By ‘neverending’, I’m assuming you don’t mean in the style of, say, Tetris, where it was never ending as long as you played a perfect game, but instead that even dying or whatever (if at all) will not end the game.
September 4th, 2010
Holy Smokes, I’ve just come up with a brilliant idea! Oh this is going to be fun!
September 4th, 2010
What does it mean by neverending exactly? I’m having doubts -.-
September 4th, 2010
Never ending means exactly as it says, never ending.
theoretically you could take any game, hack off “the end” and just loop it if you die. but it would be a better idea for one to come up with their own idea of a never ending game rather than taking any old game and just making it loop.
September 4th, 2010
I had an idea that might make that simple neverending platformer more interesting, but don’t have the know how to pull it off yet. Fractal generated levels could be really beautiful and they wouldn’t have to really go on forever. Just once a point was reached have a second pattern lined up.
I’m hoping somebody will run with that (pun fully intended) or that it already exists and someones gonna post a link.
September 4th, 2010
Thanks Allen.
I have an idea but can the players at least be shown a screen whereby they know that they have lost or smth? Cause it’s pointless (imo) to play a game which they won’t know whether they have to go or not. (Go as in stop playing…)
September 5th, 2010
Hello, I made an adaptation of an genetic-art engine of mine for this theme. I hope it qualifies :)
Mouseum is an evolving museum of abstract art. The input of the player guides the museum towards (hopefully) improved beauty.
Download windows and linux versions here:
http://lojueguito.weebly.com/mouseum.html
Enjoy!
September 5th, 2010
I made a spoof game for this competition. It’s not a serious entry, but for completeness’ sake, I felt I should drop it here.
http://www.newton64.ca/blog/?p=901
September 5th, 2010
http://alllen.tumblr.com/post/1067443655/
(windows and mac)
Here is my game, made in less than 7 days. When I saw the never ending theme I was instantly reminded of the legend of Sisyphus, so I thought I would do a game of it. I’m quite satisfied with it, at least.
September 5th, 2010
Done:
http://gamejolt.com/freeware/games/arcade/muffin-escape/3428/
http://www.yoyogames.com/games/143531-%E3%83%9E%E3%83%95%E3%82%A3%E3%83%B3%E3%82%A8%E3%82%B9%E3%82%B1%E3%83%BC%E3%83%97
September 6th, 2010
this is a great theme, honestly would love to see it become a whole sub-genre ;) hopefully I’ll get something in…
September 6th, 2010
I think I may enter, but I need to see if I have the time…
September 6th, 2010
My game is ‘CLOCK’ (last minute panic title).
You control a white thing endlessly travelling around an increasingly red circle. Avoid the red by pressing any key to jump to the opposite side of the circle and continue moving.
Hit red, the circle refreshes and the white thing carries on moving around and around.
Get a hi-score. Enjoy.
Browser:
http://lukeoc.co.uk/clock.html
Full screen windows download ( much better looking):
http://lukeoc.co.uk/clock_files/clock.zip
September 7th, 2010
Got a neat idea for this. I think ill have to go down to manhattan and check it out.
September 7th, 2010
My entry.
Google chrome \ Opera (Safari not tested, firefox not working)
http://regul-games.blogspot.com/2010/09/towndefender.html
September 8th, 2010
Hi. At that place, is there a keyboard which can register input of up to 10 buttons ++++? I have a game which can be played by 10 person on the same keyboard o.o
September 8th, 2010
The Last Order
Link: http://gamejolt.com/freeware/games/arcade/the-last-order/3447/
Website: http://lovepeacestudios.blogspot.com
The Last Order is a game whereby players takes the role of a human being who is about to die. They have to follow the orders given by “God” which is the light in the middle while holding for their dear lives for as long as possible.
This game is created by Putera Nik Dimas Bin Ahmad (AizenSousuke) for the September 2010 Experimental Gameplay Project Theme “Neverending Game”. The mechanics in this game is simple and intuitive and its purpose is to simplify gameplay as well as to test out several things that I have in mind.
They are:
Test of Intuition – I wanted to test how well players are able to figure out things and gameplay mechanics just by looking at the game and its gameplay.
Test of Patience – I shouldn’t post spoilers about this because the players will find this out by themselves. This is also part of the challenge and fun of the game.
Keyboard Limit – While making this game with Game Maker, I realized that my laptop’s keyboard has a 3 character key limit that can be pressed at a time. However, on some other keyboards and combinations, I could do more or less. So, I wanted to test the players playing this game out for them to figure out what combinations can they make with the keyboard that they are using such that they can get the most score in the shortest amount of time possible.
Test of Strategy – Players may (and should) be able to figure out how to make this game NEVERENDING if they are smart enough… else, it’s still a neverending game though…
September 9th, 2010
Hey Dudes,
That’s my endless Game made in 7 days !
Planets
http://www.pedroleonardo.com/downloads/Planet_pc.zip
http://www.pedroleonardo.com/downloads/Planet_mac.zip
September 10th, 2010
http://gamejolt.com/freeware/games/arcade/etrop/3455/
It fits the theme by having no lives and no ending :P Better than my last entry. For sure.
September 10th, 2010
Web Version of my entry ! :)
http://www.pedroleonardo.com/planet
September 10th, 2010
First time ever entering an EGP. This theme is perfect for me, I’ve been doing procedural generation for almost all of my games from like 6 months ago. Best of luck to the other entrants! :D
September 10th, 2010
Hello. I have a curious question. I have exactly 7 days to create a game for this competition. I would like to know something. I have a job that has a whacky work schedule. So I’m often tired and don’t want to do anything. So, if I start on a game now, can I skip a day when I feel exhausted and pick it up the next day? Or do I have to take all 7 days consecutively?
September 11th, 2010
@xhunterko: Well, I don’t think they’d mind though about the 7 days. I think the 7 days limit is about the effort (to make the concept) and not the full blown gameplay yada yada…
September 11th, 2010
i hope to see some physics games here as well
September 12th, 2010
Hi,
Here is my neverending game:
http://juippi.kapsi.fi/p/383
Hope you like it :)
September 12th, 2010
I’d like to ask if multiple submission is allowed? XD
September 12th, 2010
Done. I call it Beau Saves Video Games. Hope you all enjoy it!
After 7 days the only thing I was upset I couldn’t get into it was more level variety for the obstacles. I could have spent an extra day making more, but I wanted to follow the 7 day limit pretty strictly.
Website:
http://www.phantomnimbus.com/games.htm
Direct Download:
http://www.phantomnimbus.com/downloads/bsvg.zip
September 13th, 2010
I’m done my game for this theme, and here it is:
Xwing
- A never ending, arcade game. Swing your ball (should be lit red) around by moving the player to kill enemies. Increase your score also by creating chains of combos. Debris are harmful and they can’t be destroyed by your weapon. It has online highscores. Inspired by “xWUNG” by Cactus.
Links:
Gamejolt – http://gamejolt.com/freeware/games/arcade/xwing/3472/
YoYo Games – http://www.yoyogames.com/games/144317-xwing
Enjoy my game guys! :)
September 13th, 2010
pls someone make a physics based game
September 13th, 2010
pls someone make a game that uses physics as its basis
September 13th, 2010
Allen: Sisyphus, you say?!!? :D I’m working on something else for this month, but if you’re doing Sisyphus, maybe I should re-enter my Sisyphus game from the REPEAT month :P
http://www.evilissexy.com/Sisyphus.jar
actually, I bet a lot of REPEAT-month’s submissions could work this month, too :P
September 13th, 2010
My game is called “Galaxy of Terror”
has local highscores so it is very nice for the arcade *wink*
also pretty attract mode for when people are not playing *wink*
and very shiny graphics *wink*
very arcadey gameplay *wink*
here is a video if you are confused http://www.youtube.com/watch?v=FHsd0bWYw9o
and then actual link!:D
http://gamejolt.com/freeware/games/arcade/galaxy-of-terror/3476/
September 13th, 2010
Here’s my game:
Catch the Season
http://gamejolt.com/freeware/games/arcade/catch-the-season/3478/
Instructions:
Press anything that drops with your left mouse button!
Press ESC once to hide this message and play!
Concepts used:
Neverending.
Catch the falling objects by clicking on it.
The harder you try, the better your reward is.
September 14th, 2010
There’s a little update in my game! Same links people! :)
September 14th, 2010
Ben: I tried playing your game but the menu wouldn’t work. Couldn’t even exit it, had to shut it down by task manager. No combination of keys would let me play.
I never noticed your game before but there is another game based on it.
http://www.greatgamesexperiment.com/game/sisyphus
Must be a popular guy, that sisyphus :)
September 14th, 2010
Well, I am officially done my third day of development for my entry, and would love some feedback!
You can use arrow keys or numpad keys to move. WASD changes the direction of gravity. Space lets you double jump, but has a recharge timer.
Link: http://depositfiles.com/files/0jtnx8mgf
Please leave input/comments/criticisms here!
(Known Bugs- Space causes flying when gravity is L/R, Lowest platforms aren’t visible, background causes confusion with platforms, crash bug?)
September 15th, 2010
@Tyler: Do you have another mirror? The file is so big and I can’t download from that file host -_-” Perhaps a Mediafire link would do for most of the users? Thank you. I’d like to play your game though.
September 15th, 2010
All my Java games seem to have this problem where occasionally the keyboard listener just isn’t… I dunno. there? not catching the keystrokes? not responding? not being the thing in focus? I’m still not 100% comfortable with Java coding, and if anyone has an ideas why something like that could be happening, I’d be eternally grateful.
anyway, here is my entry this month (which, being built on my same, custom “quick! make a Java graphics game!” engine, can suffer from that same weird keyboard problem). it also is in no way suitable for public display, being neither pretty, intuitive, or musical… it is a rogue-like. (though if I may say so, most text roguelikes have the worst UI ever, and it isn’t necessary: I hope I have invented something generally better, while keeping a “text” interface).
the link: http://code.google.com/p/gehenna/downloads/list
(source code is available under the MIT license.)
where is “infinite playability” in this game? in the dungeon. this is not a cop-out! if you’re familiar with roguelikes, you know that the dungeons generally go floors and floors down… so it would seem trivial to make a dungeon of infinite depth. and it would be! and _that_ would have been a cop-out, and so this is where I did something different: rather than making a dungeon which is infinitely deep, I have restricted the dungeon to a single floor, while allowing to grow outwards infinitely. it’s not fixed to some pre-sized grid/array (I use a 2D HashMap). this gives the dungeon a much more infinite feel… the dungeon is always there, you always see it, you’re always aware of it. further: any unexplored space of the dungeon is undefined! it is generated as you explore it. even a wall may or may not have a hidden door… the game doesn’t know until you look :)
for these reasons I considered naming the game “Schrodinger’s Dungeon”, however it is not populated with cats, but with demons :P
finally, while the following things _are_ trivial, they help to complete the infiniteness: I allow the player’s stats to grow infinitely; you do not have a level. the demons, equipments, and other things you find as you explore will be of higher and higher level/difficulty/power.
most of this was done within 3 days. I spent the last few days tweaking difficulty levels, adding more items (and some mechanics to go with those items), and spiffing up the UI. there are a few known issues (many secret doors lead directly into a wall for some reason; AI pathfinding can be slow, especially if you round a few demons up in an open area), but it is certainly playable, and it’s something I hope to develop further.
tl;dr: http://code.google.com/p/gehenna/downloads/list
September 15th, 2010
So, if I take 7 and a half or 8 days to make it won’t be frowned on? Okay, I can work with that.
September 16th, 2010
Reasonably speaking, if you were to make it since 1st sept till 25th sept and pass it on 25th sept while saying “Oh this is my game, i made it in 7 days just as you wanted,” how can people say that you’re lying? Unless you seriously made some epic AAA games… then that confirm is a lie…
September 16th, 2010
I have finally made my game in between my cramped time! Took 5 days, but it was worth it! This game is called “Machine”.
LINK: http://www.mediafire.com/download.php?zppiuh0ksqb6n53
September 16th, 2010
Hey it looks like the website i was hosting my game on has a malware threat, here’s a direct download link
http://dl.dropbox.com/u/3536006/galaxyofterror.zip
September 16th, 2010
The website GAMEJOLT is down. So, I’m putting up another link:
The Last Order
Website: http://lovepeacestudios.blogspot.com
The Last Order is a game whereby players takes the role of a human being who is about to die. They have to follow the orders given by “God” which is the light in the middle while holding for their dear lives for as long as possible.
This game is created by Putera Nik Dimas Bin Ahmad (AizenSousuke) for the September 2010 Experimental Gameplay Project Theme “Neverending Game”. The mechanics in this game is simple and intuitive and its purpose is to simplify gameplay as well as to test out several things that I have in mind.
They are:
Test of Intuition – I wanted to test how well players are able to figure out things and gameplay mechanics just by looking at the game and its gameplay.
Test of Patience – I shouldn’t post spoilers about this because the players will find this out by themselves. This is also part of the challenge and fun of the game.
Keyboard Limit – While making this game with Game Maker, I realized that my laptop’s keyboard has a 3 character key limit that can be pressed at a time. However, on some other keyboards and combinations, I could do more or less. So, I wanted to test the players playing this game out for them to figure out what combinations can they make with the keyboard that they are using such that they can get the most score in the shortest amount of time possible.
Test of Strategy – Players may (and should) be able to figure out how to make this game NEVERENDING if they are smart enough… else, it’s still a neverending game though…
LINK HERE:
http://www.mediafire.com/?4cntr7a5e5es793
September 16th, 2010
So I have the rest of today to polish this before my “7″ days are done.
http://www.megaupload.com/?d=RWDBRJZF
How to play: Arrow Keys move, Space Bar jumps/dbl Jumps. WASD changes gravity, but you only get a limited amount (as displayed in top right corner). The little floaty thing give you score, more gravity points, or combo. You also receive combo for moving through the maze quickly. Enjoy!
September 17th, 2010
http://gamejolt.com/freeware/games/arcade/experimental-motion/3505/
Final Version, lots of changes from the previous ones. Enjoy!
September 18th, 2010
Myh final entry: http://gamejolt.com/freeware/games/shooter/defender/3499/
September 18th, 2010
Oh, well, I skipped two days this week. Giving myself monday/tuesday to finish. Depending how badly I want to add double rainbows. If I do at all.
September 19th, 2010
I’ll try to post today or early tomorrow. If I get achievements added before my server shuts off. Then it’ll be tomorrow afternoon. I just hope my game isn’t going to be boring. By the way, any more submissions?
September 20th, 2010
Tomorrow I’ll add achievements if I’m allowed to update it like that. But otherwise, it’s done. Bout 7 and a half days from last sunday. If I can get achievements in, it’ll be 8 days tomorrw. The game is very simple. Happy playing.
http://www.swfcabin.com/open/1285048613
September 20th, 2010
Ack! During gameplay, if you missed the help, press escape to go back to the title. I don’t have a message telling you that on the title screen. Will fix tomorrow.
September 20th, 2010
@ XHUNTERKO- I can’t get the game to play, it appears to be stuck in loading.
September 21st, 2010
swfcabin doesn’t like preloaders. It took less then a minute to load for me. Try and give it another go. I’ll see about getting it on kongregate later this week. I’m pretty sure it meets the “endless” requirement. Sorry bout the panick posts earlier.
September 21st, 2010
Ah. Finally done, barely made the week deadline. Here’s my game, Cenfinity, http://gamejolt.com/freeware/games/arcade/cenfinity/3525/
September 22nd, 2010
Can I submit two entries? Assuming I get a second one done before next thursday. For now though, it’s on newsgrounds:
http://www.newgrounds.com/portal/view/548794
*I didn’t update it as planned, I might be able to later.
September 22nd, 2010
Stop Moving, Damnit!
You’re a good dermatologist but any patient is going to be nervous when you’re holding a needle near their face.
Pop their sores without getting the sharp metal in their eyes.
http://www.box.net/shared/6ls3xrax5r
—————————-
DirectX game, theres an included file that usually clears up the dependencies but anyone let me know if you have trouble.
If theres an issue with the title and kids, the only place its visible is the filename and can be changed without issue. (Stop Moving, Blockhead!)
September 22nd, 2010
http://www.mediafire.com/?y2eyzk4shdpnng2
there it goes! kind of buggy….(sometimes you get kind of stuck but it comes back to normal after some time and(…))
but it never ends….
you move with the arrows and have to avoid the flying things and get points…
good luck!
(…it took five days I guess…)
September 23rd, 2010
Is there anyone in this competition, who made an actual neverending game or are there only “normal” games from which the menues got removed??
I tried about 5 games and always it’s about getting a highscore. But what use would a highscore have if the game never ends?
September 23rd, 2010
“But what use would a highscore have if the game never ends?” Think about it, if these games are to be in an indie arcade, shouldn’t they be designed as arcade games? How many arcade games have you seen that have highscores? They can still quite obviously be neverending and have scores. (e.g. Canabalt) Why would you play for long periods of time without being able to have your name displayed somewhere, so you get a sense of achievement?
September 23rd, 2010
dwwd
September 23rd, 2010
1234
September 24th, 2010
Hi everybody.
I do apologize if I’ve posted this several times, but for some reason the submit form in this page is not working properly at the moment.
We’re an independent game developer (we’re three persons, myself included) which just joined this contest. This game is about dodging asteroids using your mouse. You only have three lives but if you’re skilled enough this game is never-ending! (Just, don’t die XD)
You can play it here: http://www.gametronstudios.com/newsite/?p=51
(requires Flash Player 10) and don’t forget to write a comment.
September 24th, 2010
Been trying on and off to come up with an idea (I figure maybe about 12 hours) and finally got one. If I can get it done in time, it will truely be neverending and maybe also have scores of some kind. Give me enough time and I”ll have it make your coffee for you too.
September 24th, 2010
Hello everybody,
This is my entry:
http://www.web-adventure-kit.com/egp092010/
Hope to read feedback from you.
September 25th, 2010
Oh, I forgot. The controls are WASD or Arrow keys and the mouse.
September 25th, 2010
Here’s my submission called Glaucoma, starring an eye disease.
Download: http://www.esop.se/game/Glaucoma.rar (2.9 MB)
September 25th, 2010
Here’s my “Submission” it’s a game I’m working on. It doesn’t exactly 100% fit the theme but I modified this version to feature the standard arcade “Pick up and Play” mode. It also has an “Attract mode, where stuff happens on screen when no button is pressed.”
It’s an Arena shooter with a twist. Everything is procedurally generated via a key the player can enter prior to playing. (But he doesn’t have to.)
If it’ doesn’t meet the requirements. Don’t worry to include it, I only tossed it together because I thought it might make a neat filler.
Mac: http://www.manuelvandyck.com/Endless_Mac.zip
Windows: http://www.manuelvandyck.com/Endless_Win.zip
Some great entries here by the way! Keep going guys! :)
All the best,
Manuel
September 26th, 2010
Ooookay.
Here we go.
It took me this whole week to do it, and I did a small preliminary study on physics.
The game is named “Petri Dish”.
You are carrying out an experiment in microbiology. You have to support life in a colony of bacteria, making them as numerous as possible, but still healthy. Your controls are indirect though. You can only affect whole classes of bacteria with your actions. (See full description in-game on a sliding panel to the right).
Controls: mouse (buttons alongside the dish), keys 1-9 (as an alternative), standard flixel controls. Shift+R resets the game.
Thanks to Adam Atomic (flixel.org), Richard Lord (flintparticles.org), Daniel Midgley (“Perspective” font) and guys at pacdv.com/sounds.
The entry: http://gamejolt.com/online/games/arcade/petri-dish/3568/
(There’s a ton of things I would like to add or improve, but the week is over. Still comments will be appreciated, as I might work on it later.)
September 26th, 2010
Hi, everyone!
I’ve been busy with my class schedule and all that, so I haven’t had a chance to make the game I was hoping to… But this is an ok game nonetheless.
http://www.mediafire.com/?28h9z9sku3x7lmj
It’s called Pinball vs. Gravity, a 10-level platform game I created in the past 2 days with GameMaker. I know, I know, GameMaker stinks, but it can be used to create some decent games, with some effort. I didn’t have time in my hectic school schedule to create the full-blown game in C++ I wanted to.
Ok, so what about the neverending part? I happen to dislike the genre of games that just keep going and going, until you lose. I’d rather win! So, this game has a definite “win” capability to it, along with high scores for you competitive types. However, I do feel that it has a very unlimited gameplay aspect to it, as the ball is, shall I say, _interesting_ to control.
Controls:
up key – up
left key – left
right key – right
down key – stop in midair
Esc to quit.
Enjoy!
P.S. About my name, in case you are wondering. I am a guy, the “MOM” part is a reference to MOM in World of Goo.
September 27th, 2010
This is just a note to say that IGN will be matching donations to the babycastles kickstarter fund dollar-for-dollar until the end of the funding period on October 4th, no strings attached. Your support helps us pay for spare computer parts to make sure as many people as possible will be able to play your awesome games. If you haven’t donated yet, now would be a really good time to do so.
Thanks!
September 27th, 2010
Hi all,
Great theme as always, here is my game Neon Rain completed in around 4 days.
The game is truly neverending and features a continuous / neverending highcore to match as well as a title screen that activates when the game is idle.
http://gamejolt.com/freeware/games/arcade/neon-rain/3577/
September 27th, 2010
Hey guys, I spent all seven days on my game: Starfighter Eternal. It’s a side scrolling shooter type game, with the obstacles procedurally generated, so it goes on forever. If you leave it alone for a bit a rudimentary AI will take over and start playing the game for you.
http://gamejolt.com/freeware/games/arcade/starfighter-eternal/3578/
September 27th, 2010
As per usual, I forgot to mention the controls, arrow keys to control the ship, z for missiles, x for guns. S to turn off the sound. It’s all pretty self explanatory, I hope.
September 27th, 2010
Here is my submission for the September Experimental Gameplay Project Competition, Rise and Fall.
http://www.sleepy-genius.com/2010/09/28/experimental-gameplay-project-neverending-game/
The main concept is to climb as high as you can by shooting the enemies and making platforms out of them.
Controls:
* A – Move Left
* D – Move Right
* Space – Jump
* S+Space – Jump Down
* Enter – Fire
September 28th, 2010
What is maximum resolution allowed by Babycastle’s computer? (if by hazard my game is selected! ^^)
(because I have to know this resolution to make a standalone of my game! thanks!)
Thx!
September 28th, 2010
well here’s my “game”, kinda……..bad, as in i totally didn’t think thought it at all and what’s the point now again, but hey,better half-done game than no game at all.
http://gamejolt.com/freeware/games/arcade/pilot-crash-course/3586/
controls are:
left and right keys (movement)
space (boost,everything else)
and f4 for fullscreen(self explanatory )
September 28th, 2010
Dear people @ egp!
Just have finished the little piece of code that I kindly would like to enter into this months contest :-)
ZpaceHeroez is a 2D space battle simulation.
http://codemachinery.net/index.php?option=com_content&view=article&catid=43%3Aproducts-exp-portfolio&id=57%3Aexpgame-zpaceheroez&Itemid=58
Since breaking bottles in my last month´s entry “CapzMachinery” was actually more fun, than being careful, I figured that this time I should code something, where the player has to break stuff in large amounts.
And then I went 2D-particle-crazy :-D
The program seems a little bit resource-hungry. At least it runs a little choppy on my otherwise brave Eee-PC. Well, hope it´s ok on your hardware.
Enjoy!
September 28th, 2010
Hi everybody! Here is my game (made on flash) for this month:
http://tmpsite.heliohost.org/mines4ever/
It’s like a never ending Minesweeper with scrolling minefield and infinite mines. The goal is to earn as much points as posible. I hope you’ll enjoy it.
Controls:
LMB to open a square
Ctrl + LMB to flag a square
Space to speed up scrolling
September 28th, 2010
Hey, I got an applet version of my game working, so you don’t have to go to all of the trouble of downloading it. The new URL is here:
http://gamejolt.com/online/games/arcade/starfighter-eternal-applet/3585/
Again, controls are the arrow keys, and Z or X to attack. Thanks.
September 28th, 2010
Hi everybody! Here is my game (made with Unity, but only in standalone) :
http://gamejolt.com/freeware/games/electronic-love/download/3594/
It has been designed to be played with a Xbox 360 controller but you can play it with a keyboard (see the readme file)
The topic was “Neverending” and what is more timeless than the seduction game? In this game, you play a robot who try to seduce another. You have to be near the other robot and to have the same color to seduce her.
The music is by Bunnymajs.
I hope you’ll enjoy this game!
September 29th, 2010
Hey guys,
I’ve finished my humble game Follow. It is a simple rhythm game which criticizes mass actions.
You need .NET Framework 4 and XNA 4 redistributables to run the game.
Press Alt+F4 for closing the game. Have fun :)
Game page:
http://gamejolt.com/freeware/games/strategy-sim/follow/3595/
Alternative download link:
http://hotfile.com/dl/72653015/1d2ab7d/Follow.zip.html
September 29th, 2010
Hi everyone!
Here’s my entry:
http://dontpushmybuttonsgames.blogspot.com/2010/09/infinite-tower.html
September 29th, 2010
My 1st Game With the Neverending Theme participating in the Experimental Gameplay Project for 2010 September. Done During my Semester School Holidays in 6 days. Hope you enjoy it and dun forget to give me some feedback after playing it.
Angel protecting its world from Incoming Meteors and Keeps the Shooting Stars
Space = Shoot
A or Left = Move left
D or Right = Move Right
W or Up = Special power, Condition written on game information cover page
http://gamejolt.com/freeware/games/shooter/angel-wish-by-kitkac/3592/
September 29th, 2010
Well, my game is almost done, and it really is neverending! It’s about a neverending series of very confusing tunnels that are meant to be quite dangerous but are not so dangerous yet.
Play in your browser with unity here: http://www.toeofdoom.com/egp/tunnelsofmanyrooms/
Downloadable versions coming soon(ish), I’ll be doing a little more work on it as my 7 days and the end of the month aren’t quite done yet. For example I have some half finished music which needs to go in at some point…
September 29th, 2010
Here is my entry. It is my first so I look forward to your comments.
http://meistercreations.com/www/Experiments/FeedbackSeptember2010.aspx
This requires .NET 2.0 and XNA 3.1. I expanded on the Torque X platformer starter kit over 4 days or so.
September 30th, 2010
Hey everyone!
This is my entry for this month’s contest :
http://www.megaupload.com/?d=3W3HHTGI
It’s an infinite platformer called “THE GOOMBA DAY”.
It was made in 7 days with GameMaker and GMPhysics.
Controls :
- walk : left / right
- jump : up
- run : shift
- use item : space
It includes various features for gameplay progression and collective play (thought to be displayed as an installation for the Babycastles indie game arcade).
Please read the included .txt if you need more infos.
Hope you’ll like it!
Cheers,
BBBeee
September 30th, 2010
Hello
This is the submission for this month’s challenge:
Title: Sheep Mayhem
Link: http://gamejolt.com/freeware/games/arcade/sheep-mayhem/3600/
Short Description: This game revolves around the mechanics of attracting and repelling. It also revolves around the mechanics of collecting something and being neverending in its own way.
Please comment!!! :D
September 30th, 2010
Last minute submission!
“Loop Raccord”, my second game and second entry for the Experimental Gameplay Project. A video editing game about synchronising a chain of video clips.
http://gamejolt.com/freeware/games/other/loop-raccord/3601/
September 30th, 2010
Hi guys,
here is my submission for the “Neverending” theme this month.
A Firefly Story: http://dark-manifesto.blogspot.com/2010/09/firefly-story.html
——————————————————-
Game Synopsis:
Designed for the Experimental Gameplay Project (September 2010) theme of a “Neverending Game”, A Firefly Story is an infinite game that tells an Interactive Story of Life and Love.
In A Firefly Story, players have to click on the Blue Fireflies to gather light while avoiding the Red Fireflies.
The amount of light gathered changes the way the Interactive Story plays out through the seasons – where each story scene has been carefully crafted to allow for multiple permutations and interpretations based on the player’s performance.
- Can you alter the Neverending cycle? -
————————————————————-
Enjoy the game and feel free to leave a comment.
September 30th, 2010
Oh, and for those who might be interested, post-mortem and developer commentary available here:
http://dark-manifesto.blogspot.com/2010/09/post-mortem-firefly-story.html
September 30th, 2010
Well, I guess tetris1d can be quite neverending.
Link: http://www.tetris1d.org/tetris.php (skipping the title screen at /)
Directions: “Pressing makes the blocks fall down faster.”
A short description: a one dimensional tetris.
Made it in about a day and aonther day for some score-hack protections. :)
Sorry, no sounds, it’s html+js, the old way – not exactly a fresh new title.
September 30th, 2010
Just finished making “Infinite Friends” – http://www.kongregate.com/games/racter/infinite-friends . Instructions: Press buttons to have friends, then press buttons to flip & protect them. Avoid the rainbow grinder.
Built in with Flashpunk. Here’s the source code: http://github.com/jakevsrobots/Infinite-Friends .
September 30th, 2010
Hello everyone!
I’ve been building a JavaScript game programming framework for the new HTML5 standard. With what I’ve got so far, I made a never-ending world-eating game. Unfortunately, my hosting service doesn’t serve audio elements correctly yet, so the game will have to be played without sound for now. Which is sad. I love those little sound effects.
http://vectorknight.com/jsbox/
September 30th, 2010
I found out about this on Tuesday, haha so this is my 2 day game. I made it in Flex with Flixel so it should be playable just directly from this link
http://tylersaurus.com/flixel/NeverEnding/NeverEndingGame.html
If the key board does not seem to work, make sure you click on the screen first.
arrow keys: move your amoeba
space key: mate with other amoebas
shift key: kill other amoebas
Swim around in your petri dish and hang out with other amoebas. Different amoebas will be stronger in the different environments (background color) of the petri dish.
So far that is all I have. I am going to keep working on this for a few more days if that is ok. I would like to think that I could make something awesome for it this weekend… but this weekend is 24 hour comic day haha.
September 30th, 2010
Finally finished! And before the end of the month this time too.
This is my second game, and my second game for EGP. It’s an arena shooter where you play as a tank that changes styles over the course of time based on how you play.
http://gamejolt.com/freeware/games/arcade/a-d-a-p-t/3603/
Please rate and comment! Good luck to everyone else with their games!
September 30th, 2010
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August 30th, 2011
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August 30th, 2011
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September 7th, 2011
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