Neverending Roundup
September 30th, 2010

This month we partnered with Baby Castles of NYC to present the Neverending Theme, and while the month has yet to end we’re already seeing a ton of great games. 43 47 and counting so far.
In case you’re just joining us, the winner (or winners) will get their games displayed as an installation at the brand new Babycastles indie game arcade in Times Square, NYC. While it’s still tentative, it sounds like the EGP winners will be shown in about a month’s time. Very exciting stuff!
If you’d like to help fund the new Manhattan location, you can help the fine fellows of Baby Castles at their Kickstarter Page.
Games, games, games:
Syncronize various video clips to retain the movement between them. Definitely a hard one to get your head around at first, but quickly becomes addictive – especially with all of the retro video clips. From the creator of last month’s game, UFO on Tape.
Striking visuals, simple gameplay. Press left and right to switch between rails, double tap in either direction to jump gaps.
A platforming game where you create platforms to explore in an endless environment that changes the longer you’re in it.
Corruption, by Manuel Van Dyck
An arena shooter that procedurally generates the game based on the text the player enters – not sure what it generates, but it’s fun & well made.
Combines platforming & collection elements with the mundaneness of the cubicle life as portrayed by Office Space.
Journey endlessly in space, lighting up plants. I’d love to see the plants blossom – otherwise it’s quite soothing.
Try to get higher and higher while bouncing on goblins and birds. The pixels & chiptunes help the whacky vibe this game exudes. I only wish it was pushed further.
A seemingly endless maze game, with the ability to change the direction of gravity. Very surreal.
Asterodyssey, by Gametron Studios
Move the Earth out of the path of oncoming asteroids in this mouse-only arcade game. Good use of sounds & the hand-drawn art is nice.
Tunnels of Many Rooms, by Matthew Evelyn Price
An endless tunnel adventure with changing perspectives – the glowing trail you leave behind makes it easy to tell where you’ve already been.
An odd ever-repeating version of Super Mario Brothers. Collect coins to purchase, then use different items.
The easiest comparisson here is Minesweep with a Lumines-like time component that you can speed up at will.
Seems more in keeping with last month’s theme (No Buttons), but an interesting mechanic nonetheless from the students at Republic Polytechnic.
Stay close to the other robot to make it fall in love with you to become the new Romeo!
Click on the blue fireflies to progress the story, clicking on the red acts as a penalty. Interesting search and destroy type game.
Muffin Escape, by 2/4 Team Fip
Definitely the trippiest game this month. Escape from a giant muffin. Definitely on the hard side, and the trippy graphics make it pretty hard to tell what’s going on.
Swing around your weapon to destroy all incoming blocks. I’d love to see this played with a mouse, but otherwise it’s good fun.
Press any button to jump to the opposide of the screen to avoid touching the red lines. The most I managed to avoid was 8.
An endless shooter on a circle. The trippy aesthetics work pretty well, but it’s a little hard to control.
Beau Saves Video Games, by Beau Severson
Save good video games, while avoiding the rest as the world comes crashing down around you.
A paddle-based juggling game with chiming noises. Addicting, but doesn’t seem to change over time.
Loved the style of the game, but you pretty much just spin your mouse in circles as long as you can. Does it change after 180?
An epic space battle where you can change sides to fight for the other side, you turncoat.
A 3rd Person shooter in 3D space. Unfortunately, it resizes your resolution to 640 x 480.
Starfighter Eternal, by Dariuou
Endless shooter with an auto-pilot attract mode. The controls are a bit odd, but interesting – giving the player the ability to speed up or slow down the action.
Stop Moving, Damnit!, by MISFITBYTE
Pop sores as a dermatologist. Interestingly, the game screen moves around gradually – especially if you stab your patient in the eye.
Sounds like a Prince song, but it’s actually about running and collecting rainbow colored beams of light while avoiding stars.
An experimental, evolving art title. Multiple players act as an art filter to come up with better and better looking pieces.
A never-ending arena shooter. Use bombs to get rid of your enemies.
Defend the Earth from incoming alien ships. Switch between 3 types of weapons.
The Myth of Sisyphus, by Allen
There’s something about Greeks and endless torture that seems to be appealing to a lot of EGPers. This time it’s in glorious 3D.
Rhythm game meets social commentary.
Unfortunate controls make it hard to determine if it really is infinite. I had a hard time getting past the first platform, and the positioning of the 1st shooting enemy is too early.
Shoot down meteors, but let shooting stars by. A fine distinction, I know.
Rise and Fall, by Marcus Montgomery
Shoot enemies to transform them into platforms in this endless climbing game. A&D to move, space to jump, enter to shoot.
Avoid strange flying things and collect random objects for points.
Catch of the Season, by Sayangnadia
Click on falling objects to grab them. The mouse could have used a bigger detection radius – some of the smaller objects were much too difficult to catch.
The Last Order, by Aizen Sousuke
An odd name for a never-ending game. Hold keys for as long as possible and try to figure out what’s going on.
Breed the bacteria in the petri dish to get the overall population as large as possible.
Match colored discs on an assembly line. A bit confusing, this one.
A quick joke game – pong + art game debate. 2 players ingage with the Z,C & left arrow, right arrow keys.
Pinball vs Gravity, by MOM4EVR
Collect all the coins and get to the door to progress in this level-based game.
Town Defender, by Alexander Chernov
Missle command style game, with high scores. Doesn’t work in Firefox.
*UPDATE* NEW ENTRIES

An arena shooter which gives you the option to transform your ship every 30 seconds.

Head toward the beacon on the path, while avoiding ghosts. Left mouse to walk, right to jump.
Defend the tree from swarms of demon lords for 100 days.
Keep the green balls alive by getting close and pressing the space bar.
The games will be judged and scored by the good folks at Baby Castles, and we will be announcing a winner in the upcoming weeks. Best of luck to everyone!



































We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.