0 Buttons Game Roundup
August 31st, 2010

August’s ZERO BUTTONS theme had a whole mess of quality games, 40 to be exact. While a few games broke the rules and opted to use a button or two most followed the theme creating a bunch of awesome mouse-only game, with some microphone and camera based games thrown in for good measure! Hopefully September will be as fruitful – we’ll have a fun announcement tomorrow for next month’s theme.
Until then, get to the gamin’:
Capz Machinery, by Harry Trautmann
A glimpse into the glamourous life of the bottle capper. An addictive, additive mouse-only game.
Shake the whole world using the mouse to get the cube to the star. Sharp visuals, and a fun mechanic work together really well.
Keep the UFO on screen as long as possible. Love the grainy, retro look.
Avoidal, by Hybrid Mind Studios
Lure enemies into mines to destroy them – has a nice combo sytem and a good difficulty ramp. The retro aesthetic works very well.
Somnius ex Machina, by Nathan McCoy
Discovering the meaning is half the fun. The best I’ve managed is 13 dreams – anyone done any better?
An interesting experience, and a literal example of why the games-to-movie comparison doesn’t work. Play the game once, then a second time after reading the spoiler.
Dragonflute (Microphone Only), by Tobias
A fly and collect game powered by the sound of your voice.

Balance, by Zink Interactive
Guide the blue cube to the green zone in this level-by-level physics based game. Lovely visuals and good song choice here.
Control the entire level with the mouse to guide the ball to its goal. Left and right movements control one set of items, while up and down control the others.
Legacy of Wisdom, by Jeremy Kang
Avoid trees, collect powerups in this metaphorical game with a strong Asian-calligraphy theme.
A physics toy which has you shattering cubes until they’re completely destroyed. Pretty mesmerizing.
A Field of Beartraps (Microphone Only), by Mr. Alistair
Talk into the microphone to make your character jump over incoming beartraps. I really wish it recorded and used my scream when I died.
Stairs to Heaven, by Michalebe
Never ending vertical platformer – use the mouse to guide your character ever higher.
Bug Invaders (Webcam Only), by Marco
Crush bugs with your webcam and barehands. Man I look awkward playing this game.
Auto-created jigsaw puzzles that get increasingly difficult as you proceed. Mouse-only, but does involve pressing some mouse buttons.
Story based, zombie-escape game. Use the mouse to guide your character and escape the cosmetics building.
Use the mouse to determine the amount of electricity you fire. Don’t let any of the clouds get past you.
Draw lines to protect the red ball from incoming enemies. A little buggy, but it strikes a good balance.
Avoid enemies, while using them to explode each other.
A dodge-and-destroy game pitting you against an endless field of evil red dots.
Move the mouse back and forth quickly to reach the cone before time expires.
Smite the People, by Juan Bosquecillo
Presentation is nice, but it feels like there needs to be more variety/challenge. Scrubbing the screen with the mouse seems to be the best strategy.
Cube Dodger, by Roan Contreras
Navigate a field of evil cubes. Gets increasingly more difficult as new enemy types are added.
Dodge meteors and try to survive as long as possible with your auto-shooting ship.
I Was Throwing Bubbles to the Sky, by Mark Skyzoid
Use the mouse to control the angle of your bubble canon. I would love to see this expanded further, and it feels like the bubbles shoot a little too slow.
Dodge incoming meteors, which can come from either direction of the screen.
Don’t Die Fat Man, by Joe Gribbin
Guide the fat man to the flag without touching the walls.
A 2-player fight over the mouse kinda game. Could get violent, don’t play with strangers.
A simple grab and dodge game.
A scrolling path-tracing game. Avoid touching the black parts of the screen.
Ultimate Ninja Attack, by Ben Brunton
Protect yourselves from ninjas with your ridiculously big sword.
Catch the Green Square, by Guhritta
Avoid the red squares while grabbing the green ones.
Dodge incoming evil mouse curors.
Banana Defense, by Scott Washington
Position canons to defend the banana from incoming enemies.
Suicidal Sojourn, by MisfitByte
A top-down dungeon tile-pushing game, inspired by Karoshi and the Final Fantasy series.
Give umbrellas to men jumping off of buildings to save them. Like the idea, but it was a little hard to see the umbrellas.
Ultimate Bomb Escape, by Aizen Sousuke
Avoid squares with bombs as long as possible. An odd, odd game.
The Mouse Eats the Cheese, by Matt Perrin
It’s all in the title, really – and the sound effects are quite charming.
Deflect projectiles back at enemy circles.
Mouse over anything that moves to kill it.
Use mouse gestures to defeat incoming tanks. Love the idea, but I had difficulty picking up trees.























We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.
28 Comments, Comment or Ping
I got 14 dreams, but I don’t know how. I just waited and did nothing, I think. Whenever I try to do something, I get 0 ;-)
August 31st, 2010
And there – 32 by doing nothing. How curious, the only winning move is not to play.
August 31st, 2010
Hey guys!
Sorry we are late, but here is our entry.
It’s a flash 2d physics puzzle game called Balance.
We had to cut some levels since we didn’t have time to finish them. We hope to be able to add them later on, we’ll post here if that happens!
Read more and play here:
http://zink-interactive.se/blog/2010/8/31/balance.aspx
Again, apologies for the late submission!
Hugs
/Hannes and Alfred
August 31st, 2010
What bugs did you find in Poin? :O
August 31st, 2010
40 Dreams while actually trying! Take that Bertieb!
August 31st, 2010
I think I’m a bit late too, but it’s only 11:12pm on 31st August here!
PIXELSPACE EGP Edition is available at http://dcfgames.com/download/?v=12
It’s my Ludum Dare game with a lot of tweaks and (of course) all the buttons removed!
August 31st, 2010
Ah, my name is spelled wrong again… I probably should just have used my real name instead of my gaming handle!
It took me a while to figure out what was going on with Somnius ex Machina. Pretty clever though, forcing you to take things slow in keeping with the sleepy theme.
Really liked the mechanic for Jitter, wasn’t expecting that.
Still another 30+ games I’ve yet to try :)
August 31st, 2010
Nooo, I’m late (ofcourse)! The game is basically done but I’m having some troubles recording audio (sfx and music) from my gba (nanoloop). Can’t capture a clean sound :(. Hopefully I’ll have it up by tomorrow. I will be back!
August 31st, 2010
87 dreams, trying really hard.
August 31st, 2010
Hi guys,
the link above for Legacy of Wisdom takes you to the post mortem, instead of the main game page.
You might want to check the game out at the main page first, before reading the post mortem :
http://dark-manifesto.blogspot.com/2010/08/legacy-of-wisdom.html
Any feedback about the game is welcome.
August 31st, 2010
My first EGP game ;D
August 31st, 2010
Avoidal’s presentation is really slick. Cool music, smooth animations. Nice work.
Ben, I’m not sure how you’re pulling off 87 dreams but you’re a beast.
Nice lighting in Shatter.
Shouting through a field of bear traps connects with my inner barbarian.
So many to go through. Good stuff so far.
August 31st, 2010
Here’s my entry for this month. It’s called “Marty the Miner.” It was made in 6 days. Instructions are included in the game.
http://gamejolt.com/freeware/games/marty-the-miner/files/marty-the-miner/download/3393/4509/
This is my first EGP entry, so I hope you enjoy! Had fun making it.
September 1st, 2010
Hey, my game should be named “Cube Dodge” not “Cube Dodger”… LOL
Anyway, nice list of games! Got to play some of them :)
September 1st, 2010
Sorry Katsew, my brain always flips out on your name for some reason. Should be fixed now. :)
September 1st, 2010
Hey Daniel – it could have been my mouse, but the size of my trail (when starting the game) seemed all over the place. Maybe I was inadvertently collecting green balls and didn’t notice. Either way, Poin was pretty fun.
September 1st, 2010
@Kylegray It was originally designed to be played on a smart phone/touch device. I guess I didn’t spend enough time polishing the computer version :/
September 1st, 2010
eheh my first egp game ^^ yeah!
September 1st, 2010
Hey, I’m also complaining about spelling my name right. 40 games is really amazing amount, I didn’t belive that it will come so many :P
September 1st, 2010
Sorry I’m late.
Here’s my entry:
http://dontpushmybuttonsgames.blogspot.com/2010/09/p-p.html
September 1st, 2010
Come on, people, get a blog or some other method of getting feedback / comments! I want to tell you what I think after playing your game, but spamming 20+ comments down here doesn’t look so ideal…
September 5th, 2010
Sooooo I finished my game :P. The reason for the delay was that I had to get a hold of a DS to record the track I made for the game. It has actually been finished since the beginning of last week but I really wanted to use my track because it’s the first one I’ve ever written.
The sound quality is rather shitty but you should have heard it when I tried to record it off of my GBA.
Anyway here’s my entry:
http://christofferhedborg.com/toys/
I hope you at least try it out!
September 9th, 2010
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