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Best of the Net: Casual Addiction

July 31st, 2010


 

The end of July means the end of the Casual Addiction theme. Games were all over the place especially in terms of theme interpretation, and a boatload of developers made multiple games with some really impressive results. Over all we had 30 games this month.

 

We’re back to a one month deadline for the last month of Summer starting to tomorrow, but until then check out the games!

 

 

Greedy Bankers, by Alistair Aitcheson

Super-polished puzzle game with a click-and-drag to merge mechanic. Also dug the soundtrack, and of course the theme is quite appropriate in this day and age.

 

Shellbreak, by Nathan McCoy

Shooter meets puzzle game. A lovely continuous experience, that only stops when your time runs out. Definitely worth a go.

 

Fifty Stars, by Nathan McCoy

Cause chain reactions in this nifty puzzle-ish game. Use your cursor to cause an explosion and propel stars into other stars.

 

Tilting is Fun, by Knut Arild Erstad

Very accurate title for a simple, fun game. Move your mouse left and right to tilt all of the paddles in a direction to guide the ball to its goal. Difficult, but addictive.

 

Apple e Apples, by Suvozit

Pretty, and pretty neat drawing game. Draw branches to drop apples and collect items to progress to the next level.

 

More Lovely and More Temperate, by Nathan McCoy

A chain game with an interesting, somewhat springy mechanic. I’d definitely love to see this one expanded upon.

 

Infinite Combat, by Darshell

A 1st Person Arena Shooter. I thought it was going to live up to its name…until I accidentally shot the nuke weapon.

 

Hindsight, by TURBORAMBLE

A really trippy platformer. Kind of a more surreal version of “This is the Only Level.” A little hard to control, but a fun time.

 

Glitcy Escape, by Roan Contreras

Quite fun platformer-with-crazy-physics styled game. The time limit and multiple deaths do make you replay it quite a bit.

 

Cells, by Abethke

A rotating puzzle game with a cellular twist.

 

 

Moolecule, by Suvozit

Man I wish I remembered Chemistry. Definitely pay attention to the instructions. Connecting, and disconnecting molecules was pretty juicy.

 

Ballsy, by Marcos

A more physics oriented version of Bust-a-Move. The fact that they can roll and move after being thrown definitely changes how you play.

 

Directional Pressure, by Nheenom

Type arrows in order as fast as possible. Has some addictive qualities, and the ascending scale is a nice touch. I can’t even place on that High Score board.

 

Enter to Admit Defeat, by Joaquim

Psychedelic platformer. Pressing arrow keys in addition to moving your character seems to do all sorts of funky things to environment. Pressing “ENTER” resets the level, changing the effect.

 

Super Addictorgz, by Chevreuil

This one tackles the subject of gaming addiction in the most literal way possible. Fly around as a businessman getting high off of gaming icons.

 

Fastest RPG Ever, by Remy Sohier

Not really addictive, but you will replay it multiple times without fail. An amusing title, for sure.

 

 

Undercurrent, by Zink Interactive

Comparisons will doubtlessly be made to SPORE and Flow. Control an upgradable creature and evolve to kill- love the ambiance.

 

Solar Takedown Redux, by Spunkmeyer

A free roaming, upgradable, space opera – if the shape from Asteroids had ever encountered fleets of aliens. Has a lot of promise, but it feels like your ship moves way too slow.

 

10,000 Ninjas: Pirate Edition, by Abethke

Run around killing pirates while filling your rage meter.

 

 

Archipelago Maze, by Ben
Explore randomly generated mazes. Also seems to create random treasure names. Would like to see where this could go given more time.

 

Straight 4 Shooting, by Roan Contreras

The most explanatory named game of the lot. An arena shooter using the arrow keys and WASD.

 

Bubbles, by Roybie

Playing as a jellyfish your goal is to pop as many bubbles as possible, while making sure none of your babies escapes to the surface. Cute, if a little odd.

 

Super Fun Time With Zombies, by NESSXX

Arena shooter with zombies. Really difficult game, but the music and presentation work well together. I wish I could switch weapons automatically.

 

Running from Red, by Turtle Soup

Actually dealt with addiction, metaphorically. The idea and execution work pretty well, though I wish it had music.

 

Raining Letters, by Mya

Type the letters before they fall off screen. Would have loved to have seen more of a penalty for mistyped letters – since I was able to spam the game by mashing on my keyboard.

 

Laser Shark, by Nathan Korth

Pretty much as it sounds. Shoot fish with lasers in 1st person.

 

 

Space Energy, by James

You play as an atom that stole energy from ghosts who want it back. Wait, what? Not quite sure how to play this one. Definitely the most random game to date.

 

Knockdown the Wall, by Jacob

Simple running & dodge game. Repeatedly walk over special tiles while dodge falling items to knock down the wall.

 

Shuffle, by Nheenom

Super simple card sorting game. Make piles out of red or blue cards using the arrow keys.

 

 

GT Paradise, by Ben Wilhelm

Don’t worry Mr. Wilhelm, we all have our fair share of crappy games. Do check out his postmortem to see where things went awry.

 

 


In: Games | tags: Best of the Net, Casual Addiction | #

12 Comments, Comment or Ping

  1. Matthew Elvey Price

    Bah, you briefly beat me… I managed to get this game to a playable state: It’s called “Space Beerliards”. It involves all the addictiveness of simulated beer and casual feel of… simulated billiards.

    You can download it via here: http://www.toeofdoom.com/blog/?p=102

    July 31st, 2010

  2. Roan Contreras

    You’ve spelled my game wrong…
    It should be “Glitchy Escape” instead of “Glitcy Escape”

    and wow… 30 games!! I might gonna play all of them soon ;)

    July 31st, 2010

  3. James

    The Game “Space Energy” had a description messup. :P It says the Atom stole the energy and the ghosts want it back. It’s actually the OTHER way around. The atom wants it, the ghosts took it. Once again, :P.

    So I get most Random game award or something? :P

    July 31st, 2010

  4. Alistair Aitcheson

    I’m gonna have fun playing these! :D

    Glad the polish on my game went down well, and I can’t wait for the next theme! Also glad you liked the soundtrack, but I can’t really take credit for it as it’s actually borrowed from Sonic Adventure 2. At the moment it’s a placeholder and I plan to replace it with something else in the future.

    I’m sure it’s not outside the spirit of the project, but it would be wrong of me to take credit for music I didn’t write ^^;

    I had real fun with this theme, and I’m looking forward to getting casually addicted to the other games! :D

    August 1st, 2010

  5. Ikkju

    The Wild Balloon – easy balloon simulator made by two men (program,graphic). Game is controled by A,S,D,Space. Download here http://leteckaposta.cz/442482809
    We spend 7days by making a game. It was posted late 31th Jule.

    August 2nd, 2010

  6. Nheenom

    The correct link to Directional Pressure is http://faceroll.net/articles/52

    August 2nd, 2010

  7. kylegray

    Fixed, thanks for catching that.

    August 2nd, 2010

  8. Ben

    heeyyyy – I see a thumbnail of my game on the post’s title graphic, but no listing in the list of games :P (Archipelago Maze)

    August 2nd, 2010

  9. Gametron Studios

    Here is our entry for this month contest: Ovum.

    The main objective of this game is quite simple: don’t become pregnant! Use nano-technology to keep spermatozoa away for the ovum. Every time you win a level you earn cash which can be used to purchase more nano-machines.

    Controls:
    Use your mouse to aim the nano-turrets and click to shoot.

    URL:
    http://www.gametronstudios.com/newsite/?p=205

    October 11th, 2010

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  3. Global Game Jam em Curitiba » Blog Archive » Aquecimento Global Game Jam - February 21, 2011

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